修改属性系统

This commit is contained in:
MuHua-123
2025-09-30 12:18:56 +08:00
parent a18bea561a
commit 0c4240b621
18 changed files with 340 additions and 150 deletions
@@ -16,41 +16,38 @@ namespace MuHuaEditor {
private UIAttributeList attributeList;
public VisualElement AttributeList => Q<VisualElement>("AttributeList");
public Button Button1 => Q<Button>("Button1");// 创建属性
public Button Button2 => Q<Button>("Button2");// 删除全部
public override void Initial() {
attributeList = new UIAttributeList(AttributeList, AttributeTemplate);
attributeList.Initial(value.instances);
attributeList.Initial(value);
AddControl(attributeList);
Button1.clicked += GenerateAttribute;
Button2.clicked += DeleteInstance;
}
// public override void OnInspectorGUI() {
// base.OnInspectorGUI();
// if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
// if (GUILayout.Button("删除属性")) { DeleteInstance(); }
// }
/// <summary> 创建属性实例 </summary>
// private void GenerateAttribute() {
// AttributeInstanceConst instance = CreateInstance<AttributeInstanceConst>();
// instance.container = container;
// // 加入容器
// container.instances.Add(instance);
// AssetDatabase.AddObjectToAsset(instance, container);
// EditorUtility.SetDirty(instance);
// EditorUtility.SetDirty(container);
// AssetDatabase.SaveAssets();
// }
private void GenerateAttribute() {
AttributeInstanceConst instance = CreateInstance<AttributeInstanceConst>();
instance.container = value;
// 加入容器
value.instances.Add(instance);
AssetDatabase.AddObjectToAsset(instance, value);
EditorUtility.SetDirty(instance);
EditorUtility.SetDirty(value);
AssetDatabase.SaveAssets();
}
/// <summary> 删除全部实例 </summary>
// private void DeleteInstance() {
// for (int i = container.instances.Count; i-- > 0;) {
// AttributeInstanceConst instance = container.instances[i];
// container.instances.Remove(instance);
// Undo.DestroyObjectImmediate(instance);
// }
// EditorUtility.SetDirty(container);
// AssetDatabase.SaveAssets();
// }
private void DeleteInstance() {
for (int i = value.instances.Count; i-- > 0;) {
AttributeInstanceConst instance = value.instances[i];
value.instances.Remove(instance);
Undo.DestroyObjectImmediate(instance);
}
EditorUtility.SetDirty(value);
AssetDatabase.SaveAssets();
}
}
}
@@ -1,46 +1,54 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 属性实例 - 自定义编辑器
/// </summary>
[CustomEditor(typeof(AttributeInstanceConst))]
public class AttributeInstanceConstEditor : Editor {
public class AttributeInstanceConstEditor : ModuleUIEditor<AttributeInstanceConst> {
private AttributeInstanceConst instance;
public UIAttributePanel attributePanel;
private void Awake() => instance = target as AttributeInstanceConst;
public VisualElement AttributePanel => Q<VisualElement>("AttributePanel");
public FloatField Min => Q<FloatField>("Min");
public FloatField Max => Q<FloatField>("Max");
public Button button => Q<Button>("Button");
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (instance.container == null) { return; }
EditorGUILayout.Space(20);
public override void Initial() {
attributePanel = new UIAttributePanel(value, AttributePanel);
// 输入字段修改 name
EditorGUI.BeginChangeCheck();
string newName = EditorGUILayout.TextField("属性名称", instance.name);
if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
// 按钮功能
if (GUILayout.Button("删除属性")) { DeleteInstance(); }
Min.SetValueWithoutNotify(value.minValue);
Max.SetValueWithoutNotify(value.maxValue);
Min.RegisterCallback<FocusOutEvent>(evt => ModifyMin());
Max.RegisterCallback<FocusOutEvent>(evt => ModifyMax());
button.clicked += DeleteInstance;
}
/// <summary> 修改名字 </summary>
private void ModifyName(string newName) {
instance.name = newName;
Undo.RecordObject(instance, "修改属性名称");
EditorUtility.SetDirty(instance);
/// <summary> 修改最小值 </summary>
private void ModifyMin() { value.minValue = Min.value; Dirty(); }
/// <summary> 修改最大值 </summary>
private void ModifyMax() { value.maxValue = Max.value; Dirty(); }
/// <summary> 保存资源 </summary>
private void Dirty() {
EditorUtility.SetDirty(value);
AssetDatabase.SaveAssets();
}
/// <summary> 删除实例 </summary>
private void DeleteInstance() {
AttributeContainerConst container = instance.container;
container.instances.Remove(instance);
AttributeContainerConst container = value.container;
container.instances.Remove(value);
EditorUtility.SetDirty(container);
Undo.DestroyObjectImmediate(instance);
Undo.DestroyObjectImmediate(value);
AssetDatabase.SaveAssets();
}
}
}
}
@@ -3,7 +3,8 @@ guid: 1e2db82f02928494990b89396707863b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
defaultReferences:
- VisualTreeAsset: {fileID: 9197481963319205126, guid: 01bc614c0c779d148afa254dbde22ec8, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:
@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using MuHua;
namespace MuHuaEditor {
@@ -9,106 +10,114 @@ namespace MuHuaEditor {
/// 属性 - UI列表
/// </summary>
public class UIAttributeList : ModuleUIPanel, UIControl {
/// <summary> 模板资源 </summary>
public VisualTreeAsset templateAsset;
/// <summary> 移动目标 </summary>
public VisualElement moving;
/// <summary> 拖拽预览 </summary>
public VisualElement preview;
/// <summary> 鼠标位置 </summary>
/// <summary> 项目预览 </summary>
public UIItem previewItem;
/// <summary> 鼠标偏移 </summary>
public Vector2 mousePosition;
/// <summary> 位置偏移 </summary>
public Vector2 positionOffset;
/// <summary> 偏移位置 </summary>
public Vector2 offsetPosition;
public Vector2 mouseOffset;
/// <summary> 属性列表 </summary>
public AttributeContainerConst container;
/// <summary> 项目列表 </summary>
public ModuleUIItems<UIItem, AttributeInstanceConst> items;
public UIAttributeList(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
this.templateAsset = templateAsset;
items = new ModuleUIItems<UIItem, AttributeInstanceConst>(element, templateAsset,
(data, element) => new UIItem(data, element, this));
element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
element.RegisterCallback<MouseMoveEvent>(FloatingFunc);
}
private void MouseUpEvent(MouseUpEvent evt) {
if (preview == null) { return; }
preview.parent.Remove(preview);
preview = null;
moving.EnableInClassList("acce-hide", false);
if (previewItem == null) { return; }
previewItem.Dispose();
EditorUtility.SetDirty(container);
AssetDatabase.SaveAssets();
}
private void FloatingFunc(MouseMoveEvent evt) {
mousePosition = evt.mousePosition;
}
public void Update() {
if (preview == null) { return; }
preview.transform.position = mousePosition - offsetPosition;
preview.transform.position = positionOffset + mousePosition - mouseOffset;
int insertIndex = GetInsertIndex(element, preview);
int oldIndex = element.IndexOf(moving);
// 修正插入索引
// Debug.Log($"{insertIndex} , {oldIndex}");
if (insertIndex > oldIndex) insertIndex--;
if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
}
public void Dispose() => items.Release();
/// <summary> 初始化 </summary>
public void Initial(List<AttributeInstanceConst> list) {
items.Create(list);
public void Initial(AttributeContainerConst container) {
this.container = container;
items.Create(container.instances);
}
/// <summary> 设置值 </summary>
// public void Settings(T value) => callback?.Invoke(value);
public void Settings(VisualElement moving, AttributeInstanceConst value) {
this.moving = moving;
moving.EnableInClassList("acce-hide", true);
public void MouseDownEvent(VisualElement element) {
preview = element;
offsetPosition = mousePosition;
// Debug.Log($"{preview.worldBound.position} - {mousePosition}");
// offsetPosition = preview.worldBound.position - mousePosition;
// Debug.Log($"{preview.worldBound.position} = {mousePosition} + {offsetPosition}");
}
public void MouseUpEvent() {
if (preview == null) { return; }
preview.transform.position = Vector2.zero;
preview = templateAsset.Instantiate();
previewItem = new UIItem(value, preview);
items.element.Add(preview);
int insertIndex = GetInsertIndex(element, preview);
int oldIndex = element.IndexOf(preview);
// 修正插入索引
// if (insertIndex > oldIndex) insertIndex--;
Debug.Log($"插入位置 {insertIndex} - 旧位置 {oldIndex}");
// 重新排序UI和数据
if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
preview = null;
preview.EnableInClassList("acce-preview", true);
// Debug.Log($"{preview.transform.position} , {preview.worldBound.position} , {moving.worldBound.position}");
mouseOffset = mousePosition;
// preview.transform.position的默认值
positionOffset = moving.worldBound.position - preview.worldBound.position;
}
/// <summary>
/// 获取插入索引
/// </summary>
/// <summary> 获取插入索引 </summary>
private int GetInsertIndex(VisualElement parent, VisualElement preview) {
Vector2 previewCenter = preview.worldBound.center;
int insertIndex = 0;
for (int i = 0; i < parent.childCount; i++) {
var child = parent[i];
for (int i = 0; i < parent.childCount - 1; i++) {
VisualElement child = parent[i];
if (child == preview) continue;
if (previewCenter.y < child.worldBound.center.y) {
insertIndex = i;
break;
}
if (previewCenter.y - 10 < child.worldBound.center.y) { insertIndex = i; break; }
insertIndex = i + 1;
}
return insertIndex;
}
/// <summary>
/// 移动预览元素到新位置
/// </summary>
/// <summary> 移动预览元素到新位置 </summary>
private void MovePreviewElement(int oldIndex, int newIndex) {
VisualElement temp = element[oldIndex];
// element.RemoveAt(oldIndex);
element.Insert(newIndex, temp);
AttributeInstanceConst instanceConst = container.instances[oldIndex];
container.instances.RemoveAt(oldIndex);
container.instances.Insert(newIndex, instanceConst);
}
/// <summary> UI项 </summary>
public class UIItem : ModuleUIItem<AttributeInstanceConst> {
public readonly UIAttributeList parent;
public UIAttributePanel attributePanel;
public Label Range => Q<Label>("Range");
public TextField Name => Q<TextField>("Name");
public EnumField Type => Q<EnumField>("Type");
public FloatField Value => Q<FloatField>("Value");
public UIItem(AttributeInstanceConst value, VisualElement element) : base(value, element) {
attributePanel = new UIAttributePanel(value, element);
}
public UIItem(AttributeInstanceConst value, VisualElement element, UIAttributeList parent) : base(value, element) {
this.parent = parent;
Name.SetValueWithoutNotify(value.name);
Type.Init(value.type);
Type.SetValueWithoutNotify(value.type);
Value.SetValueWithoutNotify(value.defaultValue);
Range.text = $"{value.minValue} ~ {value.maxValue}";
attributePanel = new UIAttributePanel(value, element);
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
}
public override void DefaultState() {
// Button.EnableInClassList("button-s", false);
@@ -118,9 +127,7 @@ namespace MuHuaEditor {
// Button.EnableInClassList("button-s", true);
}
private void MouseDownEvent(MouseDownEvent evt) => parent.MouseDownEvent(element);
private void MouseUpEvent(MouseUpEvent evt) => parent.MouseUpEvent();
private void MouseDownEvent(MouseDownEvent evt) => parent.Settings(element, value);
}
}
}
@@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using MuHua;
/// <summary>
/// 属性面板
/// </summary>
public class UIAttributePanel : ModuleUIPanel {
private AttributeInstanceConst value;
public Label Range => Q<Label>("Range");
public TextField Name => Q<TextField>("Name");
public EnumField Type => Q<EnumField>("Type");
public FloatField Value => Q<FloatField>("Value");
public Toggle Boolean => Q<Toggle>("Boolean");
public UIAttributePanel(AttributeInstanceConst value, VisualElement element) : base(element) {
this.value = value;
Initial();
Name.RegisterCallback<FocusOutEvent>(evt => ModifyName());
Type.RegisterValueChangedCallback(evt => ModifyType((AttributeType)evt.newValue));
Value.RegisterCallback<FocusOutEvent>(evt => ModifyValue());
Boolean.RegisterValueChangedCallback(evt => ModifyBoolean());
}
public void Initial() {
Name.SetValueWithoutNotify(value.name);
Type.Init(value.type);
Value.SetValueWithoutNotify(value.defaultValue);
Boolean.value = value.defaultValue > 0;
if (value.type == AttributeType.Boolean) {
Value.style.display = DisplayStyle.None;
}
else { Boolean.style.display = DisplayStyle.None; }
if (value.type == AttributeType.Percentage) {
Range.text = $"{value.minValue}% ~ {value.maxValue}%";
}
else { Range.text = $"{value.minValue} ~ {value.maxValue}"; }
}
/// <summary> 修改名字 </summary>
private void ModifyName() { value.name = Name.value; Dirty(); }
/// <summary> 修改类型 </summary>
private void ModifyType(AttributeType type) {
if (type == AttributeType.Float) { value.InitialFloat(); }
if (type == AttributeType.Integer) { value.InitialInteger(); }
if (type == AttributeType.Boolean) { value.InitialBoolean(); }
if (type == AttributeType.Percentage) { value.InitialPercentage(); }
if (value.type == AttributeType.Boolean) {
Value.style.display = DisplayStyle.None;
}
else { Boolean.style.display = DisplayStyle.None; }
Dirty();
}
/// <summary> 修改默认值 </summary>
private void ModifyValue() { value.defaultValue = Value.value; Dirty(); }
/// <summary> 修改布尔值 </summary>
private void ModifyBoolean() { value.defaultValue = Boolean.value ? 1 : 0; Dirty(); }
/// <summary> 保存资源 </summary>
private void Dirty() {
EditorUtility.SetDirty(value);
AssetDatabase.SaveAssets();
}
}
@@ -0,0 +1,11 @@
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@@ -9,7 +9,7 @@ using UnityEngine;
public class AttributeContainerConst : ScriptableObject {
/// <summary> 属性列表 </summary>
[HideInInspector]
public List<AttributeInstanceConst> instances;
public List<AttributeInstanceConst> instances = new List<AttributeInstanceConst>();
/// <summary> 转换数据 </summary>
public AttributeContainer To() {
@@ -20,6 +20,31 @@ public class AttributeInstanceConst : ScriptableObject {
[HideInInspector]
public AttributeContainerConst container;
public void InitialFloat() {
type = AttributeType.Float;
defaultValue = 0;
minValue = 0;
maxValue = 9999;
}
public void InitialInteger() {
type = AttributeType.Integer;
defaultValue = 0;
minValue = 0;
maxValue = 9999;
}
public void InitialBoolean() {
type = AttributeType.Boolean;
defaultValue = 0;
minValue = 0;
maxValue = 1;
}
public void InitialPercentage() {
type = AttributeType.Percentage;
defaultValue = 0;
minValue = 0;
maxValue = 100;
}
/// <summary> 转换数据 </summary>
public AttributeInstance To() {
AttributeInstance instance = new AttributeInstance();
@@ -0,0 +1,8 @@
.acce-preview {
position: absolute;
width: 100%;
}
.acce-hide {
visibility: hidden;
}
@@ -2,15 +2,13 @@
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<ui:VisualElement name="AttributeList" style="flex-grow: 1;">
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" class="acce-preview" />
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" class="acce-hide" />
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
</ui:VisualElement>
<ui:VisualElement name="ButtonGroup" style="flex-direction: row;">
<ui:VisualElement name="ButtonGroup" style="flex-direction: row; justify-content: space-between;">
<ui:Button text="创建属性" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button1" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
<ui:Button text="删除全部属性" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button2" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
<ui:VisualElement style="flex-grow: 1;" />
<ui:Button text="删除属性" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button3" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
</ui:VisualElement>
</ui:UXML>
@@ -3,6 +3,7 @@
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<ui:TextField picking-mode="Ignore" value="filler text" keyboard-type="Default" name="Name" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; width: 100px;" />
<ui:EnumField type="UnityEngine.TextAlignment, UnityEngine.TextRenderingModule" value="Center" name="Type" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; width: 100px;" />
<ui:Toggle name="Boolean" style="flex-grow: 1;" />
<ui:FloatField value="42.2" name="Value" style="flex-grow: 1; margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px;" />
<ui:Label tabindex="-1" text="0-9999" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Range" style="width: 100px; -unity-text-align: middle-center; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;" />
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<ui:TextField picking-mode="Ignore" value="filler text" keyboard-type="Default" name="Name" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; width: 100px;" />
<ui:EnumField type="UnityEngine.TextAlignment, UnityEngine.TextRenderingModule" value="Center" name="Type" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; width: 100px;" />
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<ui:FloatField value="42.2" name="Min" style="flex-grow: 1; margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px;" />
<ui:Label tabindex="-1" text="min ~ max" parse-escape-sequences="true" display-tooltip-when-elided="true" style="width: 100px; -unity-text-align: middle-center; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;" />
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