修改属性系统
This commit is contained in:
@@ -16,41 +16,38 @@ namespace MuHuaEditor {
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private UIAttributeList attributeList;
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public VisualElement AttributeList => Q<VisualElement>("AttributeList");
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public Button Button1 => Q<Button>("Button1");// 创建属性
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public Button Button2 => Q<Button>("Button2");// 删除全部
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public override void Initial() {
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attributeList = new UIAttributeList(AttributeList, AttributeTemplate);
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attributeList.Initial(value.instances);
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attributeList.Initial(value);
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AddControl(attributeList);
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Button1.clicked += GenerateAttribute;
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Button2.clicked += DeleteInstance;
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}
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// public override void OnInspectorGUI() {
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// base.OnInspectorGUI();
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// if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
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// if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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// }
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/// <summary> 创建属性实例 </summary>
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// private void GenerateAttribute() {
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// AttributeInstanceConst instance = CreateInstance<AttributeInstanceConst>();
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// instance.container = container;
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// // 加入容器
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// container.instances.Add(instance);
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// AssetDatabase.AddObjectToAsset(instance, container);
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// EditorUtility.SetDirty(instance);
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// EditorUtility.SetDirty(container);
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// AssetDatabase.SaveAssets();
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// }
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private void GenerateAttribute() {
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AttributeInstanceConst instance = CreateInstance<AttributeInstanceConst>();
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instance.container = value;
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// 加入容器
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value.instances.Add(instance);
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AssetDatabase.AddObjectToAsset(instance, value);
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EditorUtility.SetDirty(instance);
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EditorUtility.SetDirty(value);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除全部实例 </summary>
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// private void DeleteInstance() {
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// for (int i = container.instances.Count; i-- > 0;) {
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// AttributeInstanceConst instance = container.instances[i];
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// container.instances.Remove(instance);
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// Undo.DestroyObjectImmediate(instance);
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// }
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// EditorUtility.SetDirty(container);
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// AssetDatabase.SaveAssets();
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// }
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private void DeleteInstance() {
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for (int i = value.instances.Count; i-- > 0;) {
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AttributeInstanceConst instance = value.instances[i];
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value.instances.Remove(instance);
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Undo.DestroyObjectImmediate(instance);
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}
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EditorUtility.SetDirty(value);
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AssetDatabase.SaveAssets();
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}
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}
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}
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@@ -1,46 +1,54 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using MuHua;
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namespace MuHuaEditor {
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/// <summary>
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/// 属性实例 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(AttributeInstanceConst))]
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public class AttributeInstanceConstEditor : Editor {
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public class AttributeInstanceConstEditor : ModuleUIEditor<AttributeInstanceConst> {
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private AttributeInstanceConst instance;
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public UIAttributePanel attributePanel;
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private void Awake() => instance = target as AttributeInstanceConst;
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public VisualElement AttributePanel => Q<VisualElement>("AttributePanel");
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public FloatField Min => Q<FloatField>("Min");
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public FloatField Max => Q<FloatField>("Max");
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public Button button => Q<Button>("Button");
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (instance.container == null) { return; }
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EditorGUILayout.Space(20);
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public override void Initial() {
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attributePanel = new UIAttributePanel(value, AttributePanel);
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// 输入字段修改 name
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EditorGUI.BeginChangeCheck();
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string newName = EditorGUILayout.TextField("属性名称", instance.name);
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if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
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// 按钮功能
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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Min.SetValueWithoutNotify(value.minValue);
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Max.SetValueWithoutNotify(value.maxValue);
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Min.RegisterCallback<FocusOutEvent>(evt => ModifyMin());
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Max.RegisterCallback<FocusOutEvent>(evt => ModifyMax());
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button.clicked += DeleteInstance;
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}
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/// <summary> 修改名字 </summary>
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private void ModifyName(string newName) {
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instance.name = newName;
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Undo.RecordObject(instance, "修改属性名称");
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EditorUtility.SetDirty(instance);
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/// <summary> 修改最小值 </summary>
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private void ModifyMin() { value.minValue = Min.value; Dirty(); }
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/// <summary> 修改最大值 </summary>
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private void ModifyMax() { value.maxValue = Max.value; Dirty(); }
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/// <summary> 保存资源 </summary>
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private void Dirty() {
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EditorUtility.SetDirty(value);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除实例 </summary>
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private void DeleteInstance() {
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AttributeContainerConst container = instance.container;
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container.instances.Remove(instance);
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AttributeContainerConst container = value.container;
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container.instances.Remove(value);
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EditorUtility.SetDirty(container);
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Undo.DestroyObjectImmediate(instance);
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Undo.DestroyObjectImmediate(value);
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AssetDatabase.SaveAssets();
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}
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}
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}
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}
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@@ -3,7 +3,8 @@ guid: 1e2db82f02928494990b89396707863b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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defaultReferences:
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- VisualTreeAsset: {fileID: 9197481963319205126, guid: 01bc614c0c779d148afa254dbde22ec8, type: 3}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using MuHua;
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namespace MuHuaEditor {
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@@ -9,106 +10,114 @@ namespace MuHuaEditor {
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/// 属性 - UI列表
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/// </summary>
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public class UIAttributeList : ModuleUIPanel, UIControl {
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/// <summary> 模板资源 </summary>
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public VisualTreeAsset templateAsset;
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/// <summary> 移动目标 </summary>
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public VisualElement moving;
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/// <summary> 拖拽预览 </summary>
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public VisualElement preview;
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/// <summary> 鼠标位置 </summary>
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/// <summary> 项目预览 </summary>
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public UIItem previewItem;
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/// <summary> 鼠标偏移 </summary>
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public Vector2 mousePosition;
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/// <summary> 位置偏移 </summary>
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public Vector2 positionOffset;
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/// <summary> 偏移位置 </summary>
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public Vector2 offsetPosition;
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public Vector2 mouseOffset;
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/// <summary> 属性列表 </summary>
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public AttributeContainerConst container;
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/// <summary> 项目列表 </summary>
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public ModuleUIItems<UIItem, AttributeInstanceConst> items;
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public UIAttributeList(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
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this.templateAsset = templateAsset;
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items = new ModuleUIItems<UIItem, AttributeInstanceConst>(element, templateAsset,
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(data, element) => new UIItem(data, element, this));
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element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
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element.RegisterCallback<MouseMoveEvent>(FloatingFunc);
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}
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private void MouseUpEvent(MouseUpEvent evt) {
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if (preview == null) { return; }
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preview.parent.Remove(preview);
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preview = null;
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moving.EnableInClassList("acce-hide", false);
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if (previewItem == null) { return; }
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previewItem.Dispose();
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EditorUtility.SetDirty(container);
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AssetDatabase.SaveAssets();
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}
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private void FloatingFunc(MouseMoveEvent evt) {
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mousePosition = evt.mousePosition;
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}
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public void Update() {
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if (preview == null) { return; }
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preview.transform.position = mousePosition - offsetPosition;
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preview.transform.position = positionOffset + mousePosition - mouseOffset;
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int insertIndex = GetInsertIndex(element, preview);
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int oldIndex = element.IndexOf(moving);
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// 修正插入索引
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// Debug.Log($"{insertIndex} , {oldIndex}");
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if (insertIndex > oldIndex) insertIndex--;
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if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
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}
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public void Dispose() => items.Release();
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/// <summary> 初始化 </summary>
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public void Initial(List<AttributeInstanceConst> list) {
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items.Create(list);
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public void Initial(AttributeContainerConst container) {
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this.container = container;
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items.Create(container.instances);
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}
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/// <summary> 设置值 </summary>
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// public void Settings(T value) => callback?.Invoke(value);
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public void Settings(VisualElement moving, AttributeInstanceConst value) {
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this.moving = moving;
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moving.EnableInClassList("acce-hide", true);
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public void MouseDownEvent(VisualElement element) {
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preview = element;
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offsetPosition = mousePosition;
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// Debug.Log($"{preview.worldBound.position} - {mousePosition}");
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// offsetPosition = preview.worldBound.position - mousePosition;
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// Debug.Log($"{preview.worldBound.position} = {mousePosition} + {offsetPosition}");
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}
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public void MouseUpEvent() {
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if (preview == null) { return; }
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preview.transform.position = Vector2.zero;
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preview = templateAsset.Instantiate();
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previewItem = new UIItem(value, preview);
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items.element.Add(preview);
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int insertIndex = GetInsertIndex(element, preview);
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int oldIndex = element.IndexOf(preview);
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// 修正插入索引
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// if (insertIndex > oldIndex) insertIndex--;
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Debug.Log($"插入位置 {insertIndex} - 旧位置 {oldIndex}");
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// 重新排序UI和数据
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if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
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preview = null;
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preview.EnableInClassList("acce-preview", true);
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// Debug.Log($"{preview.transform.position} , {preview.worldBound.position} , {moving.worldBound.position}");
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mouseOffset = mousePosition;
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// preview.transform.position的默认值
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positionOffset = moving.worldBound.position - preview.worldBound.position;
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}
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/// <summary>
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/// 获取插入索引
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/// </summary>
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/// <summary> 获取插入索引 </summary>
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private int GetInsertIndex(VisualElement parent, VisualElement preview) {
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Vector2 previewCenter = preview.worldBound.center;
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int insertIndex = 0;
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for (int i = 0; i < parent.childCount; i++) {
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var child = parent[i];
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for (int i = 0; i < parent.childCount - 1; i++) {
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VisualElement child = parent[i];
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if (child == preview) continue;
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if (previewCenter.y < child.worldBound.center.y) {
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insertIndex = i;
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break;
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}
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if (previewCenter.y - 10 < child.worldBound.center.y) { insertIndex = i; break; }
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insertIndex = i + 1;
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}
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return insertIndex;
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}
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/// <summary>
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/// 移动预览元素到新位置
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/// </summary>
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/// <summary> 移动预览元素到新位置 </summary>
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private void MovePreviewElement(int oldIndex, int newIndex) {
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VisualElement temp = element[oldIndex];
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// element.RemoveAt(oldIndex);
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element.Insert(newIndex, temp);
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AttributeInstanceConst instanceConst = container.instances[oldIndex];
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container.instances.RemoveAt(oldIndex);
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container.instances.Insert(newIndex, instanceConst);
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}
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/// <summary> UI项 </summary>
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public class UIItem : ModuleUIItem<AttributeInstanceConst> {
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public readonly UIAttributeList parent;
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public UIAttributePanel attributePanel;
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public Label Range => Q<Label>("Range");
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public TextField Name => Q<TextField>("Name");
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public EnumField Type => Q<EnumField>("Type");
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public FloatField Value => Q<FloatField>("Value");
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public UIItem(AttributeInstanceConst value, VisualElement element) : base(value, element) {
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attributePanel = new UIAttributePanel(value, element);
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}
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public UIItem(AttributeInstanceConst value, VisualElement element, UIAttributeList parent) : base(value, element) {
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this.parent = parent;
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Name.SetValueWithoutNotify(value.name);
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Type.Init(value.type);
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Type.SetValueWithoutNotify(value.type);
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Value.SetValueWithoutNotify(value.defaultValue);
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Range.text = $"{value.minValue} ~ {value.maxValue}";
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attributePanel = new UIAttributePanel(value, element);
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element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
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element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
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}
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public override void DefaultState() {
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// Button.EnableInClassList("button-s", false);
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@@ -118,9 +127,7 @@ namespace MuHuaEditor {
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// Button.EnableInClassList("button-s", true);
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}
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private void MouseDownEvent(MouseDownEvent evt) => parent.MouseDownEvent(element);
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private void MouseUpEvent(MouseUpEvent evt) => parent.MouseUpEvent();
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private void MouseDownEvent(MouseDownEvent evt) => parent.Settings(element, value);
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}
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}
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}
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@@ -0,0 +1,71 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using MuHua;
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/// <summary>
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/// 属性面板
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/// </summary>
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public class UIAttributePanel : ModuleUIPanel {
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private AttributeInstanceConst value;
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public Label Range => Q<Label>("Range");
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public TextField Name => Q<TextField>("Name");
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public EnumField Type => Q<EnumField>("Type");
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public FloatField Value => Q<FloatField>("Value");
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public Toggle Boolean => Q<Toggle>("Boolean");
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public UIAttributePanel(AttributeInstanceConst value, VisualElement element) : base(element) {
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this.value = value;
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Initial();
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Name.RegisterCallback<FocusOutEvent>(evt => ModifyName());
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Type.RegisterValueChangedCallback(evt => ModifyType((AttributeType)evt.newValue));
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Value.RegisterCallback<FocusOutEvent>(evt => ModifyValue());
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Boolean.RegisterValueChangedCallback(evt => ModifyBoolean());
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}
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public void Initial() {
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Name.SetValueWithoutNotify(value.name);
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Type.Init(value.type);
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Value.SetValueWithoutNotify(value.defaultValue);
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Boolean.value = value.defaultValue > 0;
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if (value.type == AttributeType.Boolean) {
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Value.style.display = DisplayStyle.None;
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}
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else { Boolean.style.display = DisplayStyle.None; }
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if (value.type == AttributeType.Percentage) {
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Range.text = $"{value.minValue}% ~ {value.maxValue}%";
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}
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else { Range.text = $"{value.minValue} ~ {value.maxValue}"; }
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}
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/// <summary> 修改名字 </summary>
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private void ModifyName() { value.name = Name.value; Dirty(); }
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/// <summary> 修改类型 </summary>
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private void ModifyType(AttributeType type) {
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if (type == AttributeType.Float) { value.InitialFloat(); }
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if (type == AttributeType.Integer) { value.InitialInteger(); }
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if (type == AttributeType.Boolean) { value.InitialBoolean(); }
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if (type == AttributeType.Percentage) { value.InitialPercentage(); }
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if (value.type == AttributeType.Boolean) {
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Value.style.display = DisplayStyle.None;
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}
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else { Boolean.style.display = DisplayStyle.None; }
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Dirty();
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}
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/// <summary> 修改默认值 </summary>
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private void ModifyValue() { value.defaultValue = Value.value; Dirty(); }
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/// <summary> 修改布尔值 </summary>
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private void ModifyBoolean() { value.defaultValue = Boolean.value ? 1 : 0; Dirty(); }
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/// <summary> 保存资源 </summary>
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private void Dirty() {
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EditorUtility.SetDirty(value);
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AssetDatabase.SaveAssets();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4aeb4c96a0ef14c4f9cb2b8afdfc091c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user