修改属性系统
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@@ -9,7 +9,7 @@ using UnityEngine;
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public class AttributeContainerConst : ScriptableObject {
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/// <summary> 属性列表 </summary>
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[HideInInspector]
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public List<AttributeInstanceConst> instances;
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public List<AttributeInstanceConst> instances = new List<AttributeInstanceConst>();
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/// <summary> 转换数据 </summary>
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public AttributeContainer To() {
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@@ -20,6 +20,31 @@ public class AttributeInstanceConst : ScriptableObject {
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[HideInInspector]
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public AttributeContainerConst container;
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public void InitialFloat() {
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type = AttributeType.Float;
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defaultValue = 0;
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minValue = 0;
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maxValue = 9999;
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}
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public void InitialInteger() {
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type = AttributeType.Integer;
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defaultValue = 0;
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minValue = 0;
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maxValue = 9999;
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}
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public void InitialBoolean() {
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type = AttributeType.Boolean;
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defaultValue = 0;
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minValue = 0;
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maxValue = 1;
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}
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public void InitialPercentage() {
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type = AttributeType.Percentage;
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defaultValue = 0;
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minValue = 0;
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maxValue = 100;
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}
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/// <summary> 转换数据 </summary>
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public AttributeInstance To() {
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AttributeInstance instance = new AttributeInstance();
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