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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// 登录页面
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/// </summary>
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public class UILoginPage : ModuleUIPage {
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private UILoginPanel loginPanel;
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private UIRegisterPanel registerPanel;
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public override VisualElement Element => root.Q<VisualElement>("LoginPage");
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public VisualElement LoginPanel => Q<VisualElement>("LoginPanel");
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public VisualElement RegisterPanel => Q<VisualElement>("RegisterPanel");
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private void Awake() {
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loginPanel = new UILoginPanel(LoginPanel, this);
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registerPanel = new UIRegisterPanel(RegisterPanel, this);
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ModuleUI.OnJumpPage += ModuleUI_OnJumpPage;
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}
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private void ModuleUI_OnJumpPage(EnumPage page) {
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Element.EnableInClassList("document-page-hide", page != EnumPage.Login);
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if (page != EnumPage.Login) { return; }
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OpenLoginPanel();
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}
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public void OpenLoginPanel() {
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loginPanel.Resetting(false);
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registerPanel.Resetting(true);
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}
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public void OpenRegisterPanel() {
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loginPanel.Resetting(true);
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registerPanel.Resetting(false);
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}
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}
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/// <summary>
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/// 登录面板
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/// </summary>
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public class UILoginPanel : ModuleUIPanel {
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private string username;
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private string password;
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public Label Title => Q<Label>("Title");
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public UITextField InputField1 => Q<UITextField>("InputField1");
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public UITextField InputField2 => Q<UITextField>("InputField2");
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public Button Button1 => Q<Button>("Button1");
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public Button Button2 => Q<Button>("Button2");
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public UILoginPanel(VisualElement element, UILoginPage parent) : base(element) {
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InputField1.RegisterCallback<ChangeEvent<string>>(evt => { username = evt.newValue; });
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InputField2.RegisterCallback<ChangeEvent<string>>(evt => { password = evt.newValue; });
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Button1.clicked += () => parent.OpenRegisterPanel();
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Button2.clicked += () => ManagerRequest.I.Login(username, password, (s) => {
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ModuleUI.Settings(EnumPage.None);
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Debug.Log(s);
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});
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}
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public void Resetting(bool isHide) {
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InputField1.value = username = "";
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InputField2.value = password = "";
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element.EnableInClassList("login-hide", isHide);
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}
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}
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/// <summary>
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/// 注册面板
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/// </summary>
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public class UIRegisterPanel : ModuleUIPanel {
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private string username;
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private string password;
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public Label Title => Q<Label>("Title");
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public UITextField InputField1 => Q<UITextField>("InputField1");
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public UITextField InputField2 => Q<UITextField>("InputField2");
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public Button Button1 => Q<Button>("Button1");
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public Button Button2 => Q<Button>("Button2");
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public UIRegisterPanel(VisualElement element, UILoginPage parent) : base(element) {
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InputField1.RegisterCallback<ChangeEvent<string>>(evt => { username = evt.newValue; });
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InputField2.RegisterCallback<ChangeEvent<string>>(evt => { password = evt.newValue; });
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Button1.clicked += () => parent.OpenLoginPanel();
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Button2.clicked += () => { };
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}
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public void Resetting(bool isHide) {
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InputField1.value = "";
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InputField2.value = "";
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element.EnableInClassList("login-hide", isHide);
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 202f1c0d7338943458d837082537020b
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guid: 71f4d873d8595a04b9f0e23ece70c12f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,41 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// 滚动视图 - 测试页面
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/// </summary>
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public class UIScrollViewTestPage : ModuleUIPage {
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private UIScrollViewV scrollView1;
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private UIScrollViewV scrollView2;
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private UIScrollViewH scrollView3;
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private UIScrollViewH scrollView4;
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private UIScrollView scrollView5;
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public VisualElement ScrollView1 => Q<VisualElement>("ScrollView1");
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public VisualElement ScrollView2 => Q<VisualElement>("ScrollView2");
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public VisualElement ScrollView3 => Q<VisualElement>("ScrollView3");
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public VisualElement ScrollView4 => Q<VisualElement>("ScrollView4");
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public VisualElement ScrollView5 => Q<VisualElement>("ScrollView5");
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public override VisualElement Element => root;
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private void Awake() {
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scrollView1 = new UIScrollViewV(ScrollView1, root, UIScrollViewV.UIDirection.FromTopToBottom);
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scrollView2 = new UIScrollViewV(ScrollView2, root, UIScrollViewV.UIDirection.FromBottomToTop);
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scrollView3 = new UIScrollViewH(ScrollView3, root, UIScrollViewH.UIDirection.FromLeftToRight);
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scrollView4 = new UIScrollViewH(ScrollView4, root, UIScrollViewH.UIDirection.FromRightToLeft);
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scrollView5 = new UIScrollView(ScrollView5, root);
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}
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private void Update() {
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scrollView1.Update();
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scrollView2.Update();
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scrollView3.Update();
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scrollView4.Update();
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scrollView5.Update();
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}
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}
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@@ -1,36 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// 滑动条 - 测试页面
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/// </summary>
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public class UISliderTestPage : ModuleUIPage {
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private UISliderH sliderH1;
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private UISliderH sliderH2;
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private UISliderV sliderV1;
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private UISliderV sliderV2;
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public VisualElement SliderH1 => Q<VisualElement>("SliderH1");
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public VisualElement SliderH2 => Q<VisualElement>("SliderH2");
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public VisualElement SliderV1 => Q<VisualElement>("SliderV1");
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public VisualElement SliderV2 => Q<VisualElement>("SliderV2");
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public override VisualElement Element => root;
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private void Awake() {
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sliderH1 = new UISliderH(SliderH1, root, UISliderH.UIDirection.FromLeftToRight);
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sliderH2 = new UISliderH(SliderH2, root, UISliderH.UIDirection.FromRightToLeft);
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sliderV1 = new UISliderV(SliderV1, root, UISliderV.UIDirection.FromTopToBottom);
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sliderV2 = new UISliderV(SliderV2, root, UISliderV.UIDirection.FromBottomToTop);
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}
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private void Update() {
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sliderH1.Update();
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sliderH2.Update();
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sliderV1.Update();
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sliderV2.Update();
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 545cbb8d4e1482749bc6b9ae168407c4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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