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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// 滚动视图 - 测试页面
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/// </summary>
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public class UIScrollViewTestPage : ModuleUIPage {
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private UIScrollViewV scrollView1;
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private UIScrollViewV scrollView2;
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private UIScrollViewH scrollView3;
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private UIScrollViewH scrollView4;
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private UIScrollView scrollView5;
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public VisualElement ScrollView1 => Q<VisualElement>("ScrollView1");
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public VisualElement ScrollView2 => Q<VisualElement>("ScrollView2");
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public VisualElement ScrollView3 => Q<VisualElement>("ScrollView3");
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public VisualElement ScrollView4 => Q<VisualElement>("ScrollView4");
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public VisualElement ScrollView5 => Q<VisualElement>("ScrollView5");
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public override VisualElement Element => root;
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private void Awake() {
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scrollView1 = new UIScrollViewV(ScrollView1, root, UIScrollViewV.UIDirection.FromTopToBottom);
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scrollView2 = new UIScrollViewV(ScrollView2, root, UIScrollViewV.UIDirection.FromBottomToTop);
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scrollView3 = new UIScrollViewH(ScrollView3, root, UIScrollViewH.UIDirection.FromLeftToRight);
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scrollView4 = new UIScrollViewH(ScrollView4, root, UIScrollViewH.UIDirection.FromRightToLeft);
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scrollView5 = new UIScrollView(ScrollView5, root);
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}
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private void Update() {
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scrollView1.Update();
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scrollView2.Update();
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scrollView3.Update();
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scrollView4.Update();
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scrollView5.Update();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 202f1c0d7338943458d837082537020b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// 滑动条 - 测试页面
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/// </summary>
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public class UISliderTestPage : ModuleUIPage {
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private UISliderH sliderH1;
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private UISliderH sliderH2;
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private UISliderV sliderV1;
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private UISliderV sliderV2;
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public VisualElement SliderH1 => Q<VisualElement>("SliderH1");
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public VisualElement SliderH2 => Q<VisualElement>("SliderH2");
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public VisualElement SliderV1 => Q<VisualElement>("SliderV1");
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public VisualElement SliderV2 => Q<VisualElement>("SliderV2");
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public override VisualElement Element => root;
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private void Awake() {
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sliderH1 = new UISliderH(SliderH1, root, UISliderH.UIDirection.FromLeftToRight);
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sliderH2 = new UISliderH(SliderH2, root, UISliderH.UIDirection.FromRightToLeft);
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sliderV1 = new UISliderV(SliderV1, root, UISliderV.UIDirection.FromTopToBottom);
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sliderV2 = new UISliderV(SliderV2, root, UISliderV.UIDirection.FromBottomToTop);
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}
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private void Update() {
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sliderH1.Update();
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sliderH2.Update();
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sliderV1.Update();
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sliderV2.Update();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 545cbb8d4e1482749bc6b9ae168407c4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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