修改框架
This commit is contained in:
@@ -0,0 +1,41 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性容器
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/// </summary>
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public class AttributeContainer {
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/// <summary> 属性字典 </summary>
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public Dictionary<string, AttributeInstance> dictionary = new Dictionary<string, AttributeInstance>();
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/// <summary> 添加属性 </summary>
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public void AddInstance(string attributeID, AttributeInstance instance) {
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if (dictionary.ContainsKey(attributeID)) { return; }
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dictionary.Add(attributeID, instance);
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}
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/// <summary> 添加修改器 </summary>
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public void AddModifier(string attributeID, AttributeModifier mod, bool isUpdate) {
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if (!dictionary.ContainsKey(attributeID)) { return; }
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dictionary[attributeID].AddModifier(mod, isUpdate);
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}
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/// <summary> 重新计算值 </summary>
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public void RecalculateValue() {
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foreach (var item in dictionary) { item.Value.RecalculateValue(); }
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}
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/// <summary> 循环属性集合 </summary>
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public void ForEach(Action<string, AttributeInstance> action) {
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foreach (var item in dictionary) { action?.Invoke(item.Key, item.Value); }
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}
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/// <summary> 查询值 </summary>
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public float FindValue(string attributeID) {
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if (!dictionary.ContainsKey(attributeID)) { return 0; }
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return dictionary[attributeID].currentValue;
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}
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/// <summary> 查询修改器 </summary>
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public List<AttributeModifier> FindModifier(string attributeID) {
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if (!dictionary.ContainsKey(attributeID)) { return new(); }
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return dictionary[attributeID].modifiers;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 112a5ce9d53f8d2408d0f882a639982c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性实例
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/// </summary>
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public class AttributeInstance {
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/// <summary> 属性名称 </summary>
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public string name;
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/// <summary> 基础值 </summary>
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public float baseValue;
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/// <summary> 当前值 </summary>
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public float currentValue;
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/// <summary> 附加值% </summary>
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public float additionValue;
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/// <summary> 最小值 </summary>
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public float minValue;
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/// <summary> 最大值 </summary>
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public float maxValue = float.MaxValue;
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/// <summary> 属性类型 </summary>
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public AttributeType type;
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/// <summary> 修改器列表 </summary>
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public List<AttributeModifier> modifiers = new List<AttributeModifier>();
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/// <summary> 添加修改器 </summary>
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public void AddModifier(AttributeModifier mod, bool isUpdate) {
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modifiers.Add(mod);
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if (isUpdate) { RecalculateValue(); }
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}
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/// <summary> 添加修改器 </summary>
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public void AddModifier(List<AttributeModifier> mods, bool isUpdate) {
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modifiers.AddRange(mods);
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if (isUpdate) { RecalculateValue(); }
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}
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/// <summary> 重新计算值 </summary>
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public void RecalculateValue() {
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currentValue = baseValue;
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modifiers.ForEach(mod => currentValue = mod.Fixed(currentValue));
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additionValue = 1;
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modifiers.ForEach(mod => additionValue = mod.Addition(additionValue));
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currentValue = currentValue * additionValue;
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currentValue = Mathf.Clamp(currentValue, minValue, maxValue);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3552e7ce95869d341adbe3a4b2a98851
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性调整
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/// </summary>
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public abstract class AttributeModifier {
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/// <summary> 固定值 </summary>
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public abstract float Fixed(float input);
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/// <summary> 附加值% </summary>
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public abstract float Addition(float input);
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2a544851e744f1540b431f2506157f18
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,46 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 属性附加
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/// </summary>
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public class AttributeSystem : Module<AttributeSystem> {
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/// <summary> 修改事件 </summary>
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public static event Action<AttributeSystem> OnChange;
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/// <summary> 附加字典 </summary>
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public Dictionary<string, AttributeContainer> dictionary = new Dictionary<string, AttributeContainer>();
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/// <summary> 应用修改 </summary>
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public void Apply() => OnChange?.Invoke(this);
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/// <summary> 添加容器 </summary>
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public void AddInstance(string containerID, AttributeContainer container) {
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if (dictionary.ContainsKey(containerID)) { return; }
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dictionary.Add(containerID, container);
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OnChange?.Invoke(this);
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}
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/// <summary> 添加修改器 </summary>
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public void AddModifier(string containerID, string attributeID, AttributeModifier mod, bool isUpdate) {
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if (!dictionary.ContainsKey(containerID)) { return; }
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dictionary[containerID].AddModifier(attributeID, mod, isUpdate);
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OnChange?.Invoke(this);
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}
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/// <summary> 重新计算值 </summary>
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public void RecalculateValue() {
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foreach (var item in dictionary) { item.Value.RecalculateValue(); }
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}
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/// <summary> 查询容器 </summary>
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public AttributeContainer FindContainer(string containerID) {
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if (!dictionary.ContainsKey(containerID)) { return new(); }
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return dictionary[containerID];
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}
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/// <summary> 查询容器 </summary>
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public bool TryContainer(string containerID, out AttributeContainer container) {
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container = null;
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if (!dictionary.ContainsKey(containerID)) { return false; }
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container = dictionary[containerID];
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return true;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 828a59f9caabfb340aa07273f42ccfa4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性类型
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/// </summary>
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public enum AttributeType {
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/// <summary> 浮点数值 </summary>
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Float,
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/// <summary> 整数值 </summary>
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Integer,
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/// <summary> 布尔值 </summary>
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Boolean,
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/// <summary> 百分比值 </summary>
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Percentage
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bdb0856dce49d2a4cae5b351eed7ef48
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 01e61c86999f6aa40aa7742bb891014e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性容器 - 常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/属性模块/属性容器")]
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public class ConstAttributeContainer : ScriptableObject {
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/// <summary> 属性列表 </summary>
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[HideInInspector]
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public List<ConstAttributeInstance> instances;
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/// <summary> 转换数据 </summary>
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public AttributeContainer To() {
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AttributeContainer container = new AttributeContainer();
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instances.ForEach(obj => container.AddInstance(obj.name, obj.To()));
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return container;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 23403840a9d12654f8f15c6188728498
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性实例 - 常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/属性模块/属性实例")]
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public class ConstAttributeInstance : ScriptableObject {
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/// <summary> 属性类型 </summary>
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public AttributeType type;
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/// <summary> 默认值 </summary>
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public float defaultValue;
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/// <summary> 最小值 </summary>
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public float minValue;
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/// <summary> 最大值 </summary>
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public float maxValue = float.MaxValue;
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/// <summary> 属性容器 </summary>
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[HideInInspector]
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public ConstAttributeContainer container;
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/// <summary> 转换数据 </summary>
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public AttributeInstance To() {
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AttributeInstance instance = new AttributeInstance();
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instance.type = type;
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instance.name = name;
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instance.baseValue = defaultValue;
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instance.currentValue = defaultValue;
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instance.minValue = minValue;
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instance.maxValue = maxValue;
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return instance;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e891e45f4230ee04d8d329520fd39cbc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d96c081aa34edfb4d9197a0bfb23858c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// 属性容器 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(ConstAttributeContainer))]
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public class ConstAttributeContainerEditor : Editor {
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private ConstAttributeContainer container;
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private void Awake() => container = target as ConstAttributeContainer;
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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}
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/// <summary> 创建属性实例 </summary>
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private void GenerateAttribute() {
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ConstAttributeInstance instance = CreateInstance<ConstAttributeInstance>();
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instance.container = container;
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// 加入容器
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container.instances.Add(instance);
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AssetDatabase.AddObjectToAsset(instance, container);
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EditorUtility.SetDirty(instance);
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EditorUtility.SetDirty(container);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除全部实例 </summary>
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private void DeleteInstance() {
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for (int i = container.instances.Count; i-- > 0;) {
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ConstAttributeInstance instance = container.instances[i];
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container.instances.Remove(instance);
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Undo.DestroyObjectImmediate(instance);
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}
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EditorUtility.SetDirty(container);
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AssetDatabase.SaveAssets();
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d8ae6bbae674e19448216fd6b41cd012
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// 属性实例 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(ConstAttributeInstance))]
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public class ConstAttributeInstanceEditor : Editor {
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private ConstAttributeInstance instance;
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private void Awake() => instance = target as ConstAttributeInstance;
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (instance.container == null) { return; }
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EditorGUILayout.Space(20);
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// 输入字段修改 name
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EditorGUI.BeginChangeCheck();
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string newName = EditorGUILayout.TextField("属性名称", instance.name);
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if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
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// 按钮功能
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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}
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/// <summary> 修改名字 </summary>
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private void ModifyName(string newName) {
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instance.name = newName;
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Undo.RecordObject(instance, "修改属性名称");
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EditorUtility.SetDirty(instance);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除实例 </summary>
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private void DeleteInstance() {
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ConstAttributeContainer container = instance.container;
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container.instances.Remove(instance);
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EditorUtility.SetDirty(container);
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Undo.DestroyObjectImmediate(instance);
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AssetDatabase.SaveAssets();
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 1e2db82f02928494990b89396707863b
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
|
||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user