修改框架
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@@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性容器 - 常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/属性模块/属性容器")]
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public class ConstAttributeContainer : ScriptableObject {
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/// <summary> 属性列表 </summary>
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[HideInInspector]
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public List<ConstAttributeInstance> instances;
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/// <summary> 转换数据 </summary>
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public AttributeContainer To() {
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AttributeContainer container = new AttributeContainer();
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instances.ForEach(obj => container.AddInstance(obj.name, obj.To()));
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return container;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 23403840a9d12654f8f15c6188728498
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性实例 - 常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/属性模块/属性实例")]
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public class ConstAttributeInstance : ScriptableObject {
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/// <summary> 属性类型 </summary>
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public AttributeType type;
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/// <summary> 默认值 </summary>
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public float defaultValue;
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/// <summary> 最小值 </summary>
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public float minValue;
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/// <summary> 最大值 </summary>
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public float maxValue = float.MaxValue;
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/// <summary> 属性容器 </summary>
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[HideInInspector]
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public ConstAttributeContainer container;
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/// <summary> 转换数据 </summary>
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public AttributeInstance To() {
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AttributeInstance instance = new AttributeInstance();
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instance.type = type;
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instance.name = name;
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instance.baseValue = defaultValue;
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instance.currentValue = defaultValue;
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instance.minValue = minValue;
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instance.maxValue = maxValue;
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return instance;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e891e45f4230ee04d8d329520fd39cbc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d96c081aa34edfb4d9197a0bfb23858c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// 属性容器 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(ConstAttributeContainer))]
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public class ConstAttributeContainerEditor : Editor {
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private ConstAttributeContainer container;
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private void Awake() => container = target as ConstAttributeContainer;
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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}
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/// <summary> 创建属性实例 </summary>
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private void GenerateAttribute() {
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ConstAttributeInstance instance = CreateInstance<ConstAttributeInstance>();
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instance.container = container;
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// 加入容器
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container.instances.Add(instance);
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AssetDatabase.AddObjectToAsset(instance, container);
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EditorUtility.SetDirty(instance);
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EditorUtility.SetDirty(container);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除全部实例 </summary>
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private void DeleteInstance() {
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for (int i = container.instances.Count; i-- > 0;) {
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ConstAttributeInstance instance = container.instances[i];
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container.instances.Remove(instance);
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Undo.DestroyObjectImmediate(instance);
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}
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EditorUtility.SetDirty(container);
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AssetDatabase.SaveAssets();
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d8ae6bbae674e19448216fd6b41cd012
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// 属性实例 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(ConstAttributeInstance))]
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public class ConstAttributeInstanceEditor : Editor {
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private ConstAttributeInstance instance;
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private void Awake() => instance = target as ConstAttributeInstance;
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (instance.container == null) { return; }
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EditorGUILayout.Space(20);
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// 输入字段修改 name
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EditorGUI.BeginChangeCheck();
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string newName = EditorGUILayout.TextField("属性名称", instance.name);
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if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
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// 按钮功能
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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}
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/// <summary> 修改名字 </summary>
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private void ModifyName(string newName) {
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instance.name = newName;
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Undo.RecordObject(instance, "修改属性名称");
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EditorUtility.SetDirty(instance);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除实例 </summary>
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private void DeleteInstance() {
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ConstAttributeContainer container = instance.container;
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container.instances.Remove(instance);
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EditorUtility.SetDirty(container);
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Undo.DestroyObjectImmediate(instance);
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AssetDatabase.SaveAssets();
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1e2db82f02928494990b89396707863b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
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assetBundleVariant:
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