修改框架

This commit is contained in:
MuHua-123
2025-09-25 17:50:28 +08:00
parent d940a18e13
commit 18c6b4387d
79 changed files with 1017 additions and 392 deletions
@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 属性容器 - 常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/属性模块/属性容器")]
public class ConstAttributeContainer : ScriptableObject {
/// <summary> 属性列表 </summary>
[HideInInspector]
public List<ConstAttributeInstance> instances;
/// <summary> 转换数据 </summary>
public AttributeContainer To() {
AttributeContainer container = new AttributeContainer();
instances.ForEach(obj => container.AddInstance(obj.name, obj.To()));
return container;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 属性实例 - 常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/属性模块/属性实例")]
public class ConstAttributeInstance : ScriptableObject {
/// <summary> 属性类型 </summary>
public AttributeType type;
/// <summary> 默认值 </summary>
public float defaultValue;
/// <summary> 最小值 </summary>
public float minValue;
/// <summary> 最大值 </summary>
public float maxValue = float.MaxValue;
/// <summary> 属性容器 </summary>
[HideInInspector]
public ConstAttributeContainer container;
/// <summary> 转换数据 </summary>
public AttributeInstance To() {
AttributeInstance instance = new AttributeInstance();
instance.type = type;
instance.name = name;
instance.baseValue = defaultValue;
instance.currentValue = defaultValue;
instance.minValue = minValue;
instance.maxValue = maxValue;
return instance;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary>
/// 属性容器 - 自定义编辑器
/// </summary>
[CustomEditor(typeof(ConstAttributeContainer))]
public class ConstAttributeContainerEditor : Editor {
private ConstAttributeContainer container;
private void Awake() => container = target as ConstAttributeContainer;
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
if (GUILayout.Button("删除属性")) { DeleteInstance(); }
}
/// <summary> 创建属性实例 </summary>
private void GenerateAttribute() {
ConstAttributeInstance instance = CreateInstance<ConstAttributeInstance>();
instance.container = container;
// 加入容器
container.instances.Add(instance);
AssetDatabase.AddObjectToAsset(instance, container);
EditorUtility.SetDirty(instance);
EditorUtility.SetDirty(container);
AssetDatabase.SaveAssets();
}
/// <summary> 删除全部实例 </summary>
private void DeleteInstance() {
for (int i = container.instances.Count; i-- > 0;) {
ConstAttributeInstance instance = container.instances[i];
container.instances.Remove(instance);
Undo.DestroyObjectImmediate(instance);
}
EditorUtility.SetDirty(container);
AssetDatabase.SaveAssets();
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary>
/// 属性实例 - 自定义编辑器
/// </summary>
[CustomEditor(typeof(ConstAttributeInstance))]
public class ConstAttributeInstanceEditor : Editor {
private ConstAttributeInstance instance;
private void Awake() => instance = target as ConstAttributeInstance;
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (instance.container == null) { return; }
EditorGUILayout.Space(20);
// 输入字段修改 name
EditorGUI.BeginChangeCheck();
string newName = EditorGUILayout.TextField("属性名称", instance.name);
if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
// 按钮功能
if (GUILayout.Button("删除属性")) { DeleteInstance(); }
}
/// <summary> 修改名字 </summary>
private void ModifyName(string newName) {
instance.name = newName;
Undo.RecordObject(instance, "修改属性名称");
EditorUtility.SetDirty(instance);
AssetDatabase.SaveAssets();
}
/// <summary> 删除实例 </summary>
private void DeleteInstance() {
ConstAttributeContainer container = instance.container;
container.instances.Remove(instance);
EditorUtility.SetDirty(container);
Undo.DestroyObjectImmediate(instance);
AssetDatabase.SaveAssets();
}
}
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