修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性容器 - 常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/属性模块/属性容器")]
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public class ConstAttributeContainer : ScriptableObject {
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/// <summary> 属性列表 </summary>
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[HideInInspector]
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public List<ConstAttributeInstance> instances;
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/// <summary> 转换数据 </summary>
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public AttributeContainer To() {
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AttributeContainer container = new AttributeContainer();
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instances.ForEach(obj => container.AddInstance(obj.name, obj.To()));
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return container;
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}
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}
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