修改框架

This commit is contained in:
MuHua-123
2025-09-25 17:50:28 +08:00
parent d940a18e13
commit 18c6b4387d
79 changed files with 1017 additions and 392 deletions
@@ -0,0 +1,56 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 装备栏
/// </summary>
public class EquipmentColumn {
/// <summary> 插槽字典 </summary>
public Dictionary<string, EquipmentSlot> dictionary = new Dictionary<string, EquipmentSlot>();
/// <summary> 索引器 </summary>
public EquipmentSlot this[string key] => dictionary[key];
public EquipmentColumn() {
AddSlot(new EquipmentSlot(EquipmentSlotType., VerifyWeapon));
AddSlot(new EquipmentSlot(EquipmentSlotType., VerifyDeputy));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.1, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.2, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.1, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.2, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
}
public bool ContainsKey(string key) => dictionary.ContainsKey(key);
/// <summary> 添加插槽 </summary>
public void AddSlot(EquipmentSlot slot) => dictionary.Add(slot.name, slot);
/// <summary> 通用校验 </summary>
public static bool VerifyCommon(Equipment equipment, string type) {
string[] types = equipment.type.Split("/");
if (types[0] == type) { return true; }
return false;
}
/// <summary> 主手校验 </summary>
public static bool VerifyWeapon(Equipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == WeaponType..ToString()) { return true; }
if (type[0] == WeaponType..ToString()) { return true; }
return false;
}
/// <summary> 副手校验 </summary>
public static bool VerifyDeputy(Equipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == WeaponType..ToString()) { return true; }
return false;
}
}