修改框架
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 饰品类型
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/// </summary>
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public enum AccessoryType {
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戒指, 手镯, 项链
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}
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/// <summary>
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/// 饰品 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
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public class ConstAccessory : ConstEquipment {
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/// <summary> 饰品类型 </summary>
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public AccessoryType type;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fe5fcaac3685ff2408432feaa1d0999a
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 护甲类型
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/// </summary>
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public enum ArmorType {
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上衣, 头盔, 手套, 腰带, 鞋子
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}
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/// <summary>
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/// 护甲 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
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public class ConstArmor : ConstEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType type;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 33876f23eac24b14e8ba9cca9d545a4a
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@@ -0,0 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备 - 物品常量
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/// </summary>
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public class ConstEquipment : ConstInventoryItem {
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5f4628602f47a4241837820971e174a3
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器类型
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/// </summary>
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public enum WeaponType {
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单手, 副手, 双手
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}
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/// <summary>
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/// 武器 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class ConstWeapon : ConstEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType type;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 45818eb64c9b04441b20b29f0230edb7
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f49fabc8e03afc44bb1b5ea3fca16255
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folderAsset: yes
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConstWeaponEditor : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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