修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 饰品类型
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/// </summary>
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public enum AccessoryType {
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戒指, 手镯, 项链
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}
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/// <summary>
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/// 饰品 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
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public class ConstAccessory : ConstEquipment {
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/// <summary> 饰品类型 </summary>
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public AccessoryType type;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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