修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 材料 - 物品
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/// </summary>
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public class DataMaterial : InventoryItem {
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/// <summary> 最大堆叠数 </summary>
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public int maxStack;
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public override int MaxStack => maxStack;
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}
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