修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 材料 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/材料")]
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public class ConstMaterial : ConstInventoryItem {
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/// <summary> 最大堆叠数 </summary>
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public int maxStack = 99;
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public override InventoryItem To() {
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DataMaterial item = new DataMaterial();
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item.name = name;
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item.sprite = sprite;
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item.maxStack = maxStack;
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return item;
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}
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}
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fileFormatVersion: 2
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guid: 5592cd11563474d42a1f6805b66f7a1f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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