修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// 项目拖拽
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/// </summary>
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public interface InventoryDrag {
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/// <summary> 数量 </summary>
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public int Count { get; }
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/// <summary> 物品 </summary>
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public InventoryItem Item { get; }
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/// <summary> 锚点 </summary>
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public VisualElement Anchor { get; }
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/// <summary> 取消拖拽 </summary>
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public void Cancel();
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/// <summary> 设置物品 </summary>
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public void Settings(InventoryItem item, int count);
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}
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