修改框架
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 681e43f413713dd46914cb6348821756
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@@ -1,26 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 饰品 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
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public class ConstAccessory : ConstEquipment {
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/// <summary> 饰品类型 </summary>
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public AccessoryType type;
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public override DataItem To() {
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DataEquipment item = new DataEquipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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/// <summary>
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/// 饰品类型
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/// </summary>
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public enum AccessoryType {
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戒指, 手镯, 项链
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: fe5fcaac3685ff2408432feaa1d0999a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@@ -1,26 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 护甲 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
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public class ConstArmor : ConstEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType type;
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public override DataItem To() {
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DataEquipment item = new DataEquipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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/// <summary>
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/// 护甲类型
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/// </summary>
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public enum ArmorType {
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上衣, 头盔, 手套, 腰带, 鞋子
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 33876f23eac24b14e8ba9cca9d545a4a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,10 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备 - 物品常量
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/// </summary>
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public class ConstEquipment : ConstItem {
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 5f4628602f47a4241837820971e174a3
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@@ -1,26 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class ConstWeapon : ConstEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType type;
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public override DataItem To() {
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DataEquipment item = new DataEquipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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/// <summary>
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/// 武器类型
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/// </summary>
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public enum WeaponType {
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单手, 副手, 双手
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 45818eb64c9b04441b20b29f0230edb7
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+3
-3
@@ -6,13 +6,13 @@ using UnityEngine;
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/// 物品 - 常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/物品")]
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public class ConstItem : ScriptableObject {
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public class ConstInventoryItem : ScriptableObject {
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/// <summary> 图片 </summary>
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public Sprite sprite;
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/// <summary> 数据转换 </summary>
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public virtual DataItem To() {
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DataItem item = new DataItem();
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public virtual InventoryItem To() {
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InventoryItem item = new InventoryItem();
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item.name = name;
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item.sprite = sprite;
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return item;
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@@ -1,20 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 材料 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/材料")]
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public class ConstMaterial : ConstItem {
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/// <summary> 最大堆叠数 </summary>
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public int maxStack = 99;
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public override DataItem To() {
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DataMaterial item = new DataMaterial();
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item.name = name;
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item.sprite = sprite;
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item.maxStack = maxStack;
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return item;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 5592cd11563474d42a1f6805b66f7a1f
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