修改框架

This commit is contained in:
MuHua-123
2025-09-25 17:50:28 +08:00
parent d940a18e13
commit 18c6b4387d
79 changed files with 1017 additions and 392 deletions
@@ -9,7 +9,7 @@ using MuHua;
public class SingleManager : ModuleSingle<SingleManager> {
public Inventory inventory;
public Equipment equipment;
public EquipmentColumn equipment;
public ItemReward materialReward;
public ItemReward equipmentReward;
@@ -18,27 +18,7 @@ public class SingleManager : ModuleSingle<SingleManager> {
private void Start() {
inventory = new Inventory(40);
equipment = new Equipment();
WeaponSlot weaponSlot = new WeaponSlot(SlotType.);
DeputySlot deputySlot = new DeputySlot(SlotType.);
weaponSlot.deputy = deputySlot;
deputySlot.weapon = weaponSlot;
equipment.AddSlot(weaponSlot);
equipment.AddSlot(deputySlot);
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new AccessorySlot(SlotType., AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.1, AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.2, AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.1, AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.2, AccessoryType.));
equipment = new EquipmentColumn();
materialReward = new ItemReward();
materialReward.Settings(ManagerItem.I.materials);
@@ -53,11 +33,11 @@ public class SingleManager : ModuleSingle<SingleManager> {
private void RewardMaterial() {
(DataItem item, int count) = materialReward.Get(10);
(InventoryItem item, int count) = materialReward.Get(10);
inventory.AddItem(item, count);
}
private void RewardEquipment() {
(DataItem item, int count) = equipmentReward.Get(1);
(InventoryItem item, int count) = equipmentReward.Get(1);
inventory.AddItem(item, count);
}
}