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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 结束阶段
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/// </summary>
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public class PhaseFinish : BattlePhase {
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public PhaseFinish(BattleSimulator simulator) : base(simulator) { }
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public override void StartPhase() {
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throw new System.NotImplementedException();
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}
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public override void UpdatePhase() {
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throw new System.NotImplementedException();
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}
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public override void QuitPhase() {
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throw new System.NotImplementedException();
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}
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}
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