1
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -20,20 +21,20 @@ public class BattleQueue {
|
||||
public void Add(BattleCharacter character) {
|
||||
characters.Add(character);
|
||||
}
|
||||
/// <summary> 先攻:d20 + 敏捷调整值 </summary>
|
||||
public void Sequence() {
|
||||
characters.ForEach(obj => obj.sequence = Dice.Roll20(obj.DexModifier));
|
||||
/// <summary> 遍历角色 </summary>
|
||||
public void ForEach(Action<BattleCharacter> action) {
|
||||
characters.ForEach(action);
|
||||
}
|
||||
/// <summary> 排序:大到小 </summary>
|
||||
public void OrderByDescending() {
|
||||
characters = characters.OrderByDescending(c => c.sequence).ToList();
|
||||
// /// <summary> 排序:大到小 </summary>
|
||||
public void OrderByDescending(Func<BattleCharacter, int> func) {
|
||||
characters = characters.OrderByDescending(func).ToList();
|
||||
}
|
||||
/// <summary> 回合 </summary>
|
||||
public void Reset() {
|
||||
/// <summary> 更新队列 </summary>
|
||||
public void UpdateQueue() {
|
||||
queue = new Queue<BattleCharacter>(characters);
|
||||
}
|
||||
/// <summary> 当前行动者 </summary>
|
||||
public bool Current(out BattleCharacter battle) {
|
||||
/// <summary> 取出一个 </summary>
|
||||
public bool Dequeue(out BattleCharacter battle) {
|
||||
battle = queue.Count > 0 ? queue.Dequeue() : null;
|
||||
return battle != null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user