新增数值系统
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using MuHua;
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using PlasticGui;
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namespace MuHuaEditor {
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/// <summary>
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/// 数值容器 - UI面板
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/// </summary>
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public class UIValueContainerConst : ModuleUIPanel, UIControl {
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/// <summary> 模板资源 </summary>
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public VisualTreeAsset templateAsset;
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/// <summary> 数值列表 </summary>
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public ValueContainerConst container;
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/// <summary> 项目列表 </summary>
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public ModuleUIItems<UIItem, ValueInstanceConst> items;
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/// <summary> 列表拖拽 </summary>
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public UIValueContainerConstDrag valueContainerConstDrag;
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public UIValueContainerConst(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
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this.templateAsset = templateAsset;
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items = new ModuleUIItems<UIItem, ValueInstanceConst>(element, templateAsset,
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(data, element) => new UIItem(data, element, this));
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valueContainerConstDrag = new UIValueContainerConstDrag(element, templateAsset);
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}
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public void Update() => valueContainerConstDrag.Update();
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public void Dispose() => items.Release();
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/// <summary> 初始化 </summary>
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public void Initial(ValueContainerConst container) {
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this.container = container;
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items.Create(container.instances);
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valueContainerConstDrag.Initial(container);
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}
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/// <summary> 设置值 </summary>
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public void Settings(VisualElement element, ValueInstanceConst value) {
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valueContainerConstDrag.Settings(element, value);
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}
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/// <summary> UI项 </summary>
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public class UIItem : ModuleUIItem<ValueInstanceConst> {
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public UIValueContainerConst parent;
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public UIAttributePanel attributePanel;
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public Label Range => Q<Label>("Range");
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public TextField Name => Q<TextField>("Name");
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public EnumField Type => Q<EnumField>("Type");
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public FloatField Base => Q<FloatField>("Base");
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public Toggle Boolean => Q<Toggle>("Boolean");
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public UIItem(ValueInstanceConst value, VisualElement element) : base(value, element) {
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Initial();
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}
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public UIItem(ValueInstanceConst value, VisualElement element, UIValueContainerConst parent) : base(value, element) {
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this.parent = parent;
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Initial();
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element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
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}
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private void Initial() {
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Name.SetValueWithoutNotify(value.name);
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Type.Init(value.type);
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Base.SetValueWithoutNotify(value.baseValue);
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Boolean.value = value.baseValue == value.maxValue;
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VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
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temp.style.display = DisplayStyle.None;
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string symbol = value.type == ValueType.Percentage ? "%" : "";
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Range.text = $"{value.minValue}{symbol} ~ {value.maxValue}{symbol}";
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Name.RegisterCallback<FocusOutEvent>(evt => ModifyName());
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Type.RegisterValueChangedCallback(evt => ModifyType((ValueType)evt.newValue));
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Base.RegisterCallback<FocusOutEvent>(evt => ModifyValue());
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Boolean.RegisterValueChangedCallback(evt => ModifyBoolean());
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}
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private void MouseDownEvent(MouseDownEvent evt) => parent.Settings(element, value);
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/// <summary> 修改名字 </summary>
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private void ModifyName() { value.name = Name.value; Dirty(); }
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/// <summary> 修改类型 </summary>
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private void ModifyType(ValueType type) {
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if (type == ValueType.Float) { value.InitialFloat(); }
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if (type == ValueType.Integer) { value.InitialInteger(); }
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if (type == ValueType.Boolean) { value.InitialBoolean(); }
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if (type == ValueType.Percentage) { value.InitialPercentage(); }
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VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
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temp.style.display = DisplayStyle.None;
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Dirty();
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}
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/// <summary> 修改默认值 </summary>
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private void ModifyValue() { value.baseValue = Base.value; Dirty(); }
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/// <summary> 修改布尔值 </summary>
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private void ModifyBoolean() { value.baseValue = Boolean.value ? value.maxValue : value.minValue; Dirty(); }
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/// <summary> 保存资源 </summary>
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private void Dirty() {
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EditorUtility.SetDirty(value);
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AssetDatabase.SaveAssets();
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}
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}
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}
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public class UIValueContainerConstDrag : ModuleUIPanel, UIControl {
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/// <summary> 模板资源 </summary>
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public VisualTreeAsset templateAsset;
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/// <summary> 偏移位置 </summary>
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public Vector2 mouseOffset;
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/// <summary> 鼠标偏移 </summary>
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public Vector2 mousePosition;
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/// <summary> 位置偏移 </summary>
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public Vector2 positionOffset;
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/// <summary> 移动目标 </summary>
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public VisualElement moving;
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/// <summary> 拖拽预览 </summary>
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public VisualElement preview;
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/// <summary> 项目预览 </summary>
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public UIValueContainerConst.UIItem previewItem;
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/// <summary> 数值列表 </summary>
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public ValueContainerConst container;
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public UIValueContainerConstDrag(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
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this.templateAsset = templateAsset;
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element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
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element.RegisterCallback<MouseLeaveEvent>(MouseUpEvent);
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element.RegisterCallback<MouseMoveEvent>(MouseMoveEvent);
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}
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private void MouseUpEvent(EventBase evt) {
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if (preview == null) { return; }
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preview.parent.Remove(preview);
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preview = null;
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moving.EnableInClassList("value-hide", false);
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if (previewItem != null) { previewItem.Dispose(); }
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EditorUtility.SetDirty(container);
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AssetDatabase.SaveAssets();
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}
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private void MouseMoveEvent(MouseMoveEvent evt) {
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mousePosition = evt.mousePosition;
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}
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public void Update() {
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if (preview == null) { return; }
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preview.transform.position = positionOffset + mousePosition - mouseOffset;
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int insertIndex = GetInsertIndex(element, preview);
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int oldIndex = element.IndexOf(moving);
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// 修正插入索引
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if (insertIndex > oldIndex) insertIndex--;
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if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
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}
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public void Dispose() {
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// throw new System.NotImplementedException();
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}
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/// <summary> 初始化 </summary>
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public void Initial(ValueContainerConst container) {
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this.container = container;
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}
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/// <summary> 设置值 </summary>
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public void Settings(VisualElement moving, ValueInstanceConst value) {
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this.moving = moving;
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moving.EnableInClassList("value-hide", true);
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preview = templateAsset.Instantiate();
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previewItem = new UIValueContainerConst.UIItem(value, preview);
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element.Add(preview);
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preview.EnableInClassList("value-preview", true);
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// Debug.Log($"{preview.transform.position} , {preview.worldBound.position} , {moving.worldBound.position}");
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mouseOffset = mousePosition;
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// preview.transform.position的默认值
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positionOffset = moving.worldBound.position - preview.worldBound.position;
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}
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/// <summary> 获取插入索引 </summary>
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private int GetInsertIndex(VisualElement parent, VisualElement preview) {
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Vector2 previewCenter = preview.worldBound.center;
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int insertIndex = 0;
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for (int i = 0; i < parent.childCount - 1; i++) {
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VisualElement child = parent[i];
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if (child == preview) continue;
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if (previewCenter.y - 10 < child.worldBound.center.y) { insertIndex = i; break; }
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insertIndex = i + 1;
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}
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return insertIndex;
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}
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/// <summary> 移动预览元素到新位置 </summary>
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private void MovePreviewElement(int oldIndex, int newIndex) {
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VisualElement temp = element[oldIndex];
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element.Insert(newIndex, temp);
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ValueInstanceConst instanceConst = container.instances[oldIndex];
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container.instances.RemoveAt(oldIndex);
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container.instances.Insert(newIndex, instanceConst);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9a1008ce7dfbfa54482a6ce5d31267a1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,73 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using MuHua;
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namespace MuHuaEditor {
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/// <summary>
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/// 数值实例 - UI面板
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/// </summary>
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public class UIValueInstanceConst : ModuleUIPanel {
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private ValueInstanceConst value;
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public TextField Name => Q<TextField>("Name");
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public EnumField Type => Q<EnumField>("Type");
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public FloatField Min => Q<FloatField>("Min");
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public FloatField Max => Q<FloatField>("Max");
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public FloatField Base => Q<FloatField>("Base");
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public Toggle Boolean => Q<Toggle>("Boolean");
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public UIValueInstanceConst(ValueInstanceConst value, VisualElement element) : base(element) {
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this.value = value;
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Name.SetValueWithoutNotify(value.name);
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Type.Init(value.type);
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Min.SetValueWithoutNotify(value.minValue);
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Max.SetValueWithoutNotify(value.maxValue);
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Base.SetValueWithoutNotify(value.baseValue);
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Boolean.value = value.baseValue == value.maxValue;
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VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
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temp.style.display = DisplayStyle.None;
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Name.RegisterCallback<FocusOutEvent>(evt => ModifyName());
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Type.RegisterValueChangedCallback(evt => ModifyType((ValueType)evt.newValue));
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Min.RegisterCallback<FocusOutEvent>(evt => ModifyMin());
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Max.RegisterCallback<FocusOutEvent>(evt => ModifyMax());
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Base.RegisterCallback<FocusOutEvent>(evt => ModifyValue());
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Boolean.RegisterValueChangedCallback(evt => ModifyBoolean());
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}
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/// <summary> 修改名字 </summary>
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private void ModifyName() { value.name = Name.value; Dirty(); }
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/// <summary> 修改类型 </summary>
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private void ModifyType(ValueType type) {
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if (type == ValueType.Float) { value.InitialFloat(); }
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if (type == ValueType.Integer) { value.InitialInteger(); }
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if (type == ValueType.Boolean) { value.InitialBoolean(); }
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if (type == ValueType.Percentage) { value.InitialPercentage(); }
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VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
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temp.style.display = DisplayStyle.None;
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Dirty();
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}
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/// <summary> 修改最小值 </summary>
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private void ModifyMin() { value.minValue = Min.value; Dirty(); }
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/// <summary> 修改最大值 </summary>
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private void ModifyMax() { value.maxValue = Max.value; Dirty(); }
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/// <summary> 修改默认值 </summary>
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private void ModifyValue() { value.baseValue = Base.value; Dirty(); }
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/// <summary> 修改布尔值 </summary>
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private void ModifyBoolean() { value.baseValue = Boolean.value ? value.maxValue : value.minValue; Dirty(); }
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/// <summary> 保存资源 </summary>
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private void Dirty() {
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EditorUtility.SetDirty(value);
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AssetDatabase.SaveAssets();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 38504fa83fe40614fb1b801bb9b49501
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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