新增数值系统

This commit is contained in:
MuHua-123
2025-10-09 12:20:45 +08:00
parent 7230db792c
commit 1b017de1ba
46 changed files with 2295 additions and 2 deletions
@@ -0,0 +1,206 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using MuHua;
using PlasticGui;
namespace MuHuaEditor {
/// <summary>
/// 数值容器 - UI面板
/// </summary>
public class UIValueContainerConst : ModuleUIPanel, UIControl {
/// <summary> 模板资源 </summary>
public VisualTreeAsset templateAsset;
/// <summary> 数值列表 </summary>
public ValueContainerConst container;
/// <summary> 项目列表 </summary>
public ModuleUIItems<UIItem, ValueInstanceConst> items;
/// <summary> 列表拖拽 </summary>
public UIValueContainerConstDrag valueContainerConstDrag;
public UIValueContainerConst(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
this.templateAsset = templateAsset;
items = new ModuleUIItems<UIItem, ValueInstanceConst>(element, templateAsset,
(data, element) => new UIItem(data, element, this));
valueContainerConstDrag = new UIValueContainerConstDrag(element, templateAsset);
}
public void Update() => valueContainerConstDrag.Update();
public void Dispose() => items.Release();
/// <summary> 初始化 </summary>
public void Initial(ValueContainerConst container) {
this.container = container;
items.Create(container.instances);
valueContainerConstDrag.Initial(container);
}
/// <summary> 设置值 </summary>
public void Settings(VisualElement element, ValueInstanceConst value) {
valueContainerConstDrag.Settings(element, value);
}
/// <summary> UI项 </summary>
public class UIItem : ModuleUIItem<ValueInstanceConst> {
public UIValueContainerConst parent;
public UIAttributePanel attributePanel;
public Label Range => Q<Label>("Range");
public TextField Name => Q<TextField>("Name");
public EnumField Type => Q<EnumField>("Type");
public FloatField Base => Q<FloatField>("Base");
public Toggle Boolean => Q<Toggle>("Boolean");
public UIItem(ValueInstanceConst value, VisualElement element) : base(value, element) {
Initial();
}
public UIItem(ValueInstanceConst value, VisualElement element, UIValueContainerConst parent) : base(value, element) {
this.parent = parent;
Initial();
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
}
private void Initial() {
Name.SetValueWithoutNotify(value.name);
Type.Init(value.type);
Base.SetValueWithoutNotify(value.baseValue);
Boolean.value = value.baseValue == value.maxValue;
VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
temp.style.display = DisplayStyle.None;
string symbol = value.type == ValueType.Percentage ? "%" : "";
Range.text = $"{value.minValue}{symbol} ~ {value.maxValue}{symbol}";
Name.RegisterCallback<FocusOutEvent>(evt => ModifyName());
Type.RegisterValueChangedCallback(evt => ModifyType((ValueType)evt.newValue));
Base.RegisterCallback<FocusOutEvent>(evt => ModifyValue());
Boolean.RegisterValueChangedCallback(evt => ModifyBoolean());
}
private void MouseDownEvent(MouseDownEvent evt) => parent.Settings(element, value);
/// <summary> 修改名字 </summary>
private void ModifyName() { value.name = Name.value; Dirty(); }
/// <summary> 修改类型 </summary>
private void ModifyType(ValueType type) {
if (type == ValueType.Float) { value.InitialFloat(); }
if (type == ValueType.Integer) { value.InitialInteger(); }
if (type == ValueType.Boolean) { value.InitialBoolean(); }
if (type == ValueType.Percentage) { value.InitialPercentage(); }
VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
temp.style.display = DisplayStyle.None;
Dirty();
}
/// <summary> 修改默认值 </summary>
private void ModifyValue() { value.baseValue = Base.value; Dirty(); }
/// <summary> 修改布尔值 </summary>
private void ModifyBoolean() { value.baseValue = Boolean.value ? value.maxValue : value.minValue; Dirty(); }
/// <summary> 保存资源 </summary>
private void Dirty() {
EditorUtility.SetDirty(value);
AssetDatabase.SaveAssets();
}
}
}
public class UIValueContainerConstDrag : ModuleUIPanel, UIControl {
/// <summary> 模板资源 </summary>
public VisualTreeAsset templateAsset;
/// <summary> 偏移位置 </summary>
public Vector2 mouseOffset;
/// <summary> 鼠标偏移 </summary>
public Vector2 mousePosition;
/// <summary> 位置偏移 </summary>
public Vector2 positionOffset;
/// <summary> 移动目标 </summary>
public VisualElement moving;
/// <summary> 拖拽预览 </summary>
public VisualElement preview;
/// <summary> 项目预览 </summary>
public UIValueContainerConst.UIItem previewItem;
/// <summary> 数值列表 </summary>
public ValueContainerConst container;
public UIValueContainerConstDrag(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
this.templateAsset = templateAsset;
element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseUpEvent);
element.RegisterCallback<MouseMoveEvent>(MouseMoveEvent);
}
private void MouseUpEvent(EventBase evt) {
if (preview == null) { return; }
preview.parent.Remove(preview);
preview = null;
moving.EnableInClassList("value-hide", false);
if (previewItem != null) { previewItem.Dispose(); }
EditorUtility.SetDirty(container);
AssetDatabase.SaveAssets();
}
private void MouseMoveEvent(MouseMoveEvent evt) {
mousePosition = evt.mousePosition;
}
public void Update() {
if (preview == null) { return; }
preview.transform.position = positionOffset + mousePosition - mouseOffset;
int insertIndex = GetInsertIndex(element, preview);
int oldIndex = element.IndexOf(moving);
// 修正插入索引
if (insertIndex > oldIndex) insertIndex--;
if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
}
public void Dispose() {
// throw new System.NotImplementedException();
}
/// <summary> 初始化 </summary>
public void Initial(ValueContainerConst container) {
this.container = container;
}
/// <summary> 设置值 </summary>
public void Settings(VisualElement moving, ValueInstanceConst value) {
this.moving = moving;
moving.EnableInClassList("value-hide", true);
preview = templateAsset.Instantiate();
previewItem = new UIValueContainerConst.UIItem(value, preview);
element.Add(preview);
preview.EnableInClassList("value-preview", true);
// Debug.Log($"{preview.transform.position} , {preview.worldBound.position} , {moving.worldBound.position}");
mouseOffset = mousePosition;
// preview.transform.position的默认值
positionOffset = moving.worldBound.position - preview.worldBound.position;
}
/// <summary> 获取插入索引 </summary>
private int GetInsertIndex(VisualElement parent, VisualElement preview) {
Vector2 previewCenter = preview.worldBound.center;
int insertIndex = 0;
for (int i = 0; i < parent.childCount - 1; i++) {
VisualElement child = parent[i];
if (child == preview) continue;
if (previewCenter.y - 10 < child.worldBound.center.y) { insertIndex = i; break; }
insertIndex = i + 1;
}
return insertIndex;
}
/// <summary> 移动预览元素到新位置 </summary>
private void MovePreviewElement(int oldIndex, int newIndex) {
VisualElement temp = element[oldIndex];
element.Insert(newIndex, temp);
ValueInstanceConst instanceConst = container.instances[oldIndex];
container.instances.RemoveAt(oldIndex);
container.instances.Insert(newIndex, instanceConst);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 数值实例 - UI面板
/// </summary>
public class UIValueInstanceConst : ModuleUIPanel {
private ValueInstanceConst value;
public TextField Name => Q<TextField>("Name");
public EnumField Type => Q<EnumField>("Type");
public FloatField Min => Q<FloatField>("Min");
public FloatField Max => Q<FloatField>("Max");
public FloatField Base => Q<FloatField>("Base");
public Toggle Boolean => Q<Toggle>("Boolean");
public UIValueInstanceConst(ValueInstanceConst value, VisualElement element) : base(element) {
this.value = value;
Name.SetValueWithoutNotify(value.name);
Type.Init(value.type);
Min.SetValueWithoutNotify(value.minValue);
Max.SetValueWithoutNotify(value.maxValue);
Base.SetValueWithoutNotify(value.baseValue);
Boolean.value = value.baseValue == value.maxValue;
VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
temp.style.display = DisplayStyle.None;
Name.RegisterCallback<FocusOutEvent>(evt => ModifyName());
Type.RegisterValueChangedCallback(evt => ModifyType((ValueType)evt.newValue));
Min.RegisterCallback<FocusOutEvent>(evt => ModifyMin());
Max.RegisterCallback<FocusOutEvent>(evt => ModifyMax());
Base.RegisterCallback<FocusOutEvent>(evt => ModifyValue());
Boolean.RegisterValueChangedCallback(evt => ModifyBoolean());
}
/// <summary> 修改名字 </summary>
private void ModifyName() { value.name = Name.value; Dirty(); }
/// <summary> 修改类型 </summary>
private void ModifyType(ValueType type) {
if (type == ValueType.Float) { value.InitialFloat(); }
if (type == ValueType.Integer) { value.InitialInteger(); }
if (type == ValueType.Boolean) { value.InitialBoolean(); }
if (type == ValueType.Percentage) { value.InitialPercentage(); }
VisualElement temp = value.type == ValueType.Boolean ? Base : Boolean;
temp.style.display = DisplayStyle.None;
Dirty();
}
/// <summary> 修改最小值 </summary>
private void ModifyMin() { value.minValue = Min.value; Dirty(); }
/// <summary> 修改最大值 </summary>
private void ModifyMax() { value.maxValue = Max.value; Dirty(); }
/// <summary> 修改默认值 </summary>
private void ModifyValue() { value.baseValue = Base.value; Dirty(); }
/// <summary> 修改布尔值 </summary>
private void ModifyBoolean() { value.baseValue = Boolean.value ? value.maxValue : value.minValue; Dirty(); }
/// <summary> 保存资源 </summary>
private void Dirty() {
EditorUtility.SetDirty(value);
AssetDatabase.SaveAssets();
}
}
}
@@ -0,0 +1,11 @@
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