新增数值系统

This commit is contained in:
MuHua-123
2025-10-09 12:20:45 +08:00
parent 7230db792c
commit 1b017de1ba
46 changed files with 2295 additions and 2 deletions
@@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 数值实例
/// </summary>
public class ValueInstance {
/// <summary> 数值类型 </summary>
public readonly ValueType type;
/// <summary> 数值名称 </summary>
public readonly string name;
/// <summary> 最小值 </summary>
public float minValue;
/// <summary> 最大值 </summary>
public float maxValue;
/// <summary> 基础值 </summary>
public float baseValue;
/// <summary> 附加值% </summary>
public float addedValue;
/// <summary> 当前值 </summary>
public float currentValue;
/// <summary> 最终数值 </summary>
public float value;
/// <summary> 修改器列表 </summary>
public List<ValueModifier> modifiers = new List<ValueModifier>();
/// <summary> 是布尔值 </summary>
public bool isBoolean => type == ValueType.Boolean && value == maxValue;
public ValueInstance(ValueType type, string name) {
this.type = type;
this.name = name;
if (type == ValueType.Float) { minValue = 0; maxValue = float.MaxValue; }
if (type == ValueType.Integer) { minValue = 0; maxValue = float.MaxValue; }
if (type == ValueType.Boolean) { minValue = 0; maxValue = 1; }
if (type == ValueType.Percentage) { minValue = 0; maxValue = 100; }
}
/// <summary> 添加修改器 </summary>
public void AddModifier(ValueModifier modifier, bool isUpdate) {
modifiers.Add(modifier);
if (isUpdate) { RecalculateValue(); }
}
/// <summary> 添加修改器 </summary>
public void AddModifier(List<ValueModifier> modifier, bool isUpdate) {
modifiers.AddRange(modifier);
if (isUpdate) { RecalculateValue(); }
}
/// <summary> 重新计算值 </summary>
public void RecalculateValue() {
addedValue = 1;
currentValue = baseValue;
modifiers.ForEach(Modify);
}
/// <summary> 修改 </summary>
public void Modify(ValueModifier modifier) {
addedValue += modifier.AddedValue;
currentValue += modifier.FixedValue;
value = currentValue * addedValue;
value = Mathf.Clamp(currentValue, minValue, maxValue);
}
}