This commit is contained in:
MuHua-123
2025-09-22 18:02:44 +08:00
parent 217afaa20e
commit 1efe18db95
14 changed files with 175 additions and 56 deletions
@@ -6,7 +6,7 @@ using UnityEngine;
/// 饰品 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
public class ConstAccessory : ConstItem {
public class ConstAccessory : ConstEquipment {
/// <summary> 饰品类型 </summary>
public AccessoryType type;
@@ -6,7 +6,7 @@ using UnityEngine;
/// 护甲 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
public class ConstArmor : ConstItem {
public class ConstArmor : ConstEquipment {
/// <summary> 护甲类型 </summary>
public ArmorType type;
@@ -5,16 +5,6 @@ using UnityEngine;
/// <summary>
/// 装备 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/装备")]
public class ConstEquipment : ConstItem {
/// <summary> 装备类型 </summary>
public string type;
public override DataItem To() {
DataEquipment item = new DataEquipment();
item.name = name;
item.sprite = sprite;
item.type = type;
return item;
}
}
@@ -6,7 +6,7 @@ using UnityEngine;
/// 武器 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
public class ConstWeapon : ConstItem {
public class ConstWeapon : ConstEquipment {
/// <summary> 武器类型 </summary>
public WeaponType type;
@@ -37,10 +37,7 @@ public class UIDragItem : ModuleUIPanel, UIControl {
container?.Cancel();
element.EnableInClassList("document-page-hide", !isEnable);
if (container == null || targetContainer == null) { return; }
int count = container.Count;
DataItem item = container.Item;
container.Exchange(targetContainer.Item, targetContainer.Count);
targetContainer.Exchange(item, count);
container.Exchange(targetContainer);
}
private void FloatingFunc(MouseMoveEvent evt) {
mousePosition = evt.mousePosition;
@@ -94,5 +91,5 @@ public interface DragContainer {
/// <summary> 取消拖拽 </summary>
public void Cancel();
/// <summary> 交换物品 </summary>
public void Exchange(DataItem item, int count);
public void Exchange(DragContainer container);
}
@@ -0,0 +1,87 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI装备栏
/// </summary>
public class UIEquipment : ModuleUIPanel {
public VisualElement EquipmentSlot1 => Q<VisualElement>("EquipmentSlot1");// 主手
public VisualElement EquipmentSlot2 => Q<VisualElement>("EquipmentSlot2");// 副手
public VisualElement EquipmentSlot3 => Q<VisualElement>("EquipmentSlot3");// 衣服
public VisualElement EquipmentSlot4 => Q<VisualElement>("EquipmentSlot4");// 项链
public VisualElement EquipmentSlot5 => Q<VisualElement>("EquipmentSlot5");// 戒指1
public VisualElement EquipmentSlot6 => Q<VisualElement>("EquipmentSlot6");// 戒指2
public VisualElement EquipmentSlot7 => Q<VisualElement>("EquipmentSlot7");// 手镯1
public VisualElement EquipmentSlot8 => Q<VisualElement>("EquipmentSlot8");// 手镯2
public VisualElement EquipmentSlot9 => Q<VisualElement>("EquipmentSlot9");// 头盔
public VisualElement EquipmentSlot10 => Q<VisualElement>("EquipmentSlot10");// 手套
public VisualElement EquipmentSlot11 => Q<VisualElement>("EquipmentSlot11");// 腰带
public VisualElement EquipmentSlot12 => Q<VisualElement>("EquipmentSlot12");// 鞋子
public UIEquipment(VisualElement element) : base(element) {
}
}
/// <summary>
/// UI装备插槽
/// </summary>
public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
public EquipmentSlot value;
public Label CountLabel => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public int Count => 1;
public DataItem Item => value.item;
public VisualElement Anchor => element;
public UIEquipmentSlot(VisualElement element) : base(element) {
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
element.RegisterCallback<ClickEvent>(ClickEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
UIPopupManager.I.dragItem.Settings(this);
Image.EnableInClassList("equipment-image-drag", true);
}
private void MouseOverEvent(MouseOverEvent evt) {
UIPopupManager.I.dragItem.EnterContainer(this);
}
private void MouseLeaveEvent(MouseLeaveEvent evt) {
UIPopupManager.I.dragItem.ExitContainer(this);
}
private void ClickEvent(ClickEvent evt) {
// Debug.Log("sss");
}
public void Settings(EquipmentSlot value) {
this.value = value;
UpdatePreview();
}
public void Cancel() {
Image.EnableInClassList("equipment-image-drag", false);
}
public void Exchange(DragContainer container) {
int count = container.Count;
DataEquipment item = container.Item as DataEquipment;
if (container is UIInventory.UIItem inventoryItem) {
inventoryItem.value.Settings(value.item, 1);
inventoryItem.UpdatePreview();
}
value.item = item;
UpdatePreview();
}
private void UpdatePreview() {
Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
Image.style.backgroundImage = new StyleBackground(sprite);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bad4c66685a426345b174ec593f67f56
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
using System;
/// <summary>
/// UI库存
@@ -71,12 +70,20 @@ public class UIInventory : ModuleUIPanel {
public void Cancel() {
Image.EnableInClassList("inventory-image-drag", false);
}
public void Exchange(DataItem item, int count) {
public void Exchange(DragContainer container) {
int count = container.Count;
DataItem item = container.Item;
if (container is UIItem inventoryItem) {
inventoryItem.value.Settings(value.item, value.count);
inventoryItem.UpdatePreview();
}
value.Settings(item, count);
UpdatePreview();
}
private void UpdatePreview() {
public void UpdatePreview() {
CountLabel.text = value.count.ToString();
CountLabel.EnableInClassList("inventory-count-hide", value.count <= 1);
Image.style.backgroundImage = new StyleBackground(value.Sprite);