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@@ -6,7 +6,7 @@ using UnityEngine;
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/// 饰品 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
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public class ConstAccessory : ConstItem {
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public class ConstAccessory : ConstEquipment {
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/// <summary> 饰品类型 </summary>
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public AccessoryType type;
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@@ -6,7 +6,7 @@ using UnityEngine;
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/// 护甲 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
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public class ConstArmor : ConstItem {
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public class ConstArmor : ConstEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType type;
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@@ -5,16 +5,6 @@ using UnityEngine;
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/// <summary>
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/// 装备 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/装备")]
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public class ConstEquipment : ConstItem {
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/// <summary> 装备类型 </summary>
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public string type;
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public override DataItem To() {
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DataEquipment item = new DataEquipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type;
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return item;
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}
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}
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@@ -6,7 +6,7 @@ using UnityEngine;
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/// 武器 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class ConstWeapon : ConstItem {
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public class ConstWeapon : ConstEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType type;
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