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@@ -37,10 +37,7 @@ public class UIDragItem : ModuleUIPanel, UIControl {
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container?.Cancel();
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element.EnableInClassList("document-page-hide", !isEnable);
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if (container == null || targetContainer == null) { return; }
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int count = container.Count;
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DataItem item = container.Item;
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container.Exchange(targetContainer.Item, targetContainer.Count);
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targetContainer.Exchange(item, count);
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container.Exchange(targetContainer);
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}
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private void FloatingFunc(MouseMoveEvent evt) {
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mousePosition = evt.mousePosition;
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@@ -94,5 +91,5 @@ public interface DragContainer {
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/// <summary> 取消拖拽 </summary>
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public void Cancel();
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/// <summary> 交换物品 </summary>
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public void Exchange(DataItem item, int count);
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public void Exchange(DragContainer container);
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}
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@@ -0,0 +1,87 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// UI装备栏
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/// </summary>
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public class UIEquipment : ModuleUIPanel {
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public VisualElement EquipmentSlot1 => Q<VisualElement>("EquipmentSlot1");// 主手
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public VisualElement EquipmentSlot2 => Q<VisualElement>("EquipmentSlot2");// 副手
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public VisualElement EquipmentSlot3 => Q<VisualElement>("EquipmentSlot3");// 衣服
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public VisualElement EquipmentSlot4 => Q<VisualElement>("EquipmentSlot4");// 项链
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public VisualElement EquipmentSlot5 => Q<VisualElement>("EquipmentSlot5");// 戒指1
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public VisualElement EquipmentSlot6 => Q<VisualElement>("EquipmentSlot6");// 戒指2
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public VisualElement EquipmentSlot7 => Q<VisualElement>("EquipmentSlot7");// 手镯1
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public VisualElement EquipmentSlot8 => Q<VisualElement>("EquipmentSlot8");// 手镯2
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public VisualElement EquipmentSlot9 => Q<VisualElement>("EquipmentSlot9");// 头盔
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public VisualElement EquipmentSlot10 => Q<VisualElement>("EquipmentSlot10");// 手套
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public VisualElement EquipmentSlot11 => Q<VisualElement>("EquipmentSlot11");// 腰带
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public VisualElement EquipmentSlot12 => Q<VisualElement>("EquipmentSlot12");// 鞋子
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public UIEquipment(VisualElement element) : base(element) {
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}
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}
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/// <summary>
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/// UI装备插槽
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/// </summary>
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public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
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public EquipmentSlot value;
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public Label CountLabel => Q<Label>("Count");
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public VisualElement Image => Q<VisualElement>("Image");
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public int Count => 1;
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public DataItem Item => value.item;
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public VisualElement Anchor => element;
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public UIEquipmentSlot(VisualElement element) : base(element) {
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element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
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element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
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element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
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element.RegisterCallback<ClickEvent>(ClickEvent);
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}
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private void MouseDownEvent(MouseDownEvent evt) {
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UIPopupManager.I.dragItem.Settings(this);
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Image.EnableInClassList("equipment-image-drag", true);
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}
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private void MouseOverEvent(MouseOverEvent evt) {
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UIPopupManager.I.dragItem.EnterContainer(this);
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}
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private void MouseLeaveEvent(MouseLeaveEvent evt) {
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UIPopupManager.I.dragItem.ExitContainer(this);
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}
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private void ClickEvent(ClickEvent evt) {
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// Debug.Log("sss");
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}
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public void Settings(EquipmentSlot value) {
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this.value = value;
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UpdatePreview();
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}
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public void Cancel() {
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Image.EnableInClassList("equipment-image-drag", false);
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}
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public void Exchange(DragContainer container) {
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int count = container.Count;
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DataEquipment item = container.Item as DataEquipment;
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if (container is UIInventory.UIItem inventoryItem) {
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inventoryItem.value.Settings(value.item, 1);
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inventoryItem.UpdatePreview();
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}
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value.item = item;
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UpdatePreview();
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}
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private void UpdatePreview() {
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Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
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Image.style.backgroundImage = new StyleBackground(sprite);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bad4c66685a426345b174ec593f67f56
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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using System;
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/// <summary>
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/// UI库存
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@@ -71,12 +70,20 @@ public class UIInventory : ModuleUIPanel {
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public void Cancel() {
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Image.EnableInClassList("inventory-image-drag", false);
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}
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public void Exchange(DataItem item, int count) {
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public void Exchange(DragContainer container) {
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int count = container.Count;
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DataItem item = container.Item;
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if (container is UIItem inventoryItem) {
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inventoryItem.value.Settings(value.item, value.count);
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inventoryItem.UpdatePreview();
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}
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value.Settings(item, count);
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UpdatePreview();
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}
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private void UpdatePreview() {
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public void UpdatePreview() {
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CountLabel.text = value.count.ToString();
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CountLabel.EnableInClassList("inventory-count-hide", value.count <= 1);
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Image.style.backgroundImage = new StyleBackground(value.Sprite);
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