This commit is contained in:
MuHua-123
2025-09-22 18:02:44 +08:00
parent 217afaa20e
commit 1efe18db95
14 changed files with 175 additions and 56 deletions
@@ -0,0 +1,87 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI装备栏
/// </summary>
public class UIEquipment : ModuleUIPanel {
public VisualElement EquipmentSlot1 => Q<VisualElement>("EquipmentSlot1");// 主手
public VisualElement EquipmentSlot2 => Q<VisualElement>("EquipmentSlot2");// 副手
public VisualElement EquipmentSlot3 => Q<VisualElement>("EquipmentSlot3");// 衣服
public VisualElement EquipmentSlot4 => Q<VisualElement>("EquipmentSlot4");// 项链
public VisualElement EquipmentSlot5 => Q<VisualElement>("EquipmentSlot5");// 戒指1
public VisualElement EquipmentSlot6 => Q<VisualElement>("EquipmentSlot6");// 戒指2
public VisualElement EquipmentSlot7 => Q<VisualElement>("EquipmentSlot7");// 手镯1
public VisualElement EquipmentSlot8 => Q<VisualElement>("EquipmentSlot8");// 手镯2
public VisualElement EquipmentSlot9 => Q<VisualElement>("EquipmentSlot9");// 头盔
public VisualElement EquipmentSlot10 => Q<VisualElement>("EquipmentSlot10");// 手套
public VisualElement EquipmentSlot11 => Q<VisualElement>("EquipmentSlot11");// 腰带
public VisualElement EquipmentSlot12 => Q<VisualElement>("EquipmentSlot12");// 鞋子
public UIEquipment(VisualElement element) : base(element) {
}
}
/// <summary>
/// UI装备插槽
/// </summary>
public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
public EquipmentSlot value;
public Label CountLabel => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public int Count => 1;
public DataItem Item => value.item;
public VisualElement Anchor => element;
public UIEquipmentSlot(VisualElement element) : base(element) {
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
element.RegisterCallback<ClickEvent>(ClickEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
UIPopupManager.I.dragItem.Settings(this);
Image.EnableInClassList("equipment-image-drag", true);
}
private void MouseOverEvent(MouseOverEvent evt) {
UIPopupManager.I.dragItem.EnterContainer(this);
}
private void MouseLeaveEvent(MouseLeaveEvent evt) {
UIPopupManager.I.dragItem.ExitContainer(this);
}
private void ClickEvent(ClickEvent evt) {
// Debug.Log("sss");
}
public void Settings(EquipmentSlot value) {
this.value = value;
UpdatePreview();
}
public void Cancel() {
Image.EnableInClassList("equipment-image-drag", false);
}
public void Exchange(DragContainer container) {
int count = container.Count;
DataEquipment item = container.Item as DataEquipment;
if (container is UIInventory.UIItem inventoryItem) {
inventoryItem.value.Settings(value.item, 1);
inventoryItem.UpdatePreview();
}
value.item = item;
UpdatePreview();
}
private void UpdatePreview() {
Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
Image.style.backgroundImage = new StyleBackground(sprite);
}
}