Merge branch 'main' into 物品系统
This commit is contained in:
@@ -71,9 +71,16 @@ namespace MuHua {
|
|||||||
}
|
}
|
||||||
/// <summary> 视图滚轮滑动 </summary>
|
/// <summary> 视图滚轮滑动 </summary>
|
||||||
private void ViewportWheel(WheelEvent evt) {
|
private void ViewportWheel(WheelEvent evt) {
|
||||||
float x = Mathf.Clamp(evt.delta.x, -1, 1);
|
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
|
||||||
float y = Mathf.Clamp(evt.delta.y, -1, 1);
|
float minWidth = Mathf.Min(Viewport.resolvedStyle.width, Container.resolvedStyle.width);
|
||||||
UpdateValue(new Vector2(value.x - x, value.y - y));
|
float x = evt.delta.x * minWidth / maxWidth;
|
||||||
|
|
||||||
|
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||||
|
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
||||||
|
float y = evt.delta.y * minHeight / maxHeight;
|
||||||
|
|
||||||
|
value = value - new Vector2(x, y);
|
||||||
|
UpdateValue(value);
|
||||||
}
|
}
|
||||||
/// <summary> 拖拽按下 </summary>
|
/// <summary> 拖拽按下 </summary>
|
||||||
private void DraggerDown(PointerDownEvent evt) {
|
private void DraggerDown(PointerDownEvent evt) {
|
||||||
|
|||||||
@@ -76,8 +76,11 @@ namespace MuHua {
|
|||||||
}
|
}
|
||||||
/// <summary> 滚轮滑动 </summary>
|
/// <summary> 滚轮滑动 </summary>
|
||||||
private void ViewportWheel(WheelEvent evt) {
|
private void ViewportWheel(WheelEvent evt) {
|
||||||
float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
|
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||||
UpdateValue(value - wheel);
|
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
||||||
|
float y = evt.delta.y * minHeight / maxHeight;
|
||||||
|
value = value - y;
|
||||||
|
UpdateValue(value);
|
||||||
}
|
}
|
||||||
/// <summary> 拖拽按下 </summary>
|
/// <summary> 拖拽按下 </summary>
|
||||||
private void DraggerDown(PointerDownEvent evt) {
|
private void DraggerDown(PointerDownEvent evt) {
|
||||||
|
|||||||
@@ -76,8 +76,11 @@ namespace MuHua {
|
|||||||
}
|
}
|
||||||
/// <summary> 滚轮滑动 </summary>
|
/// <summary> 滚轮滑动 </summary>
|
||||||
private void ViewportWheel(WheelEvent evt) {
|
private void ViewportWheel(WheelEvent evt) {
|
||||||
float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
|
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||||
UpdateValue(value - wheel);
|
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
||||||
|
float y = evt.delta.y * minHeight / maxHeight;
|
||||||
|
value = value - y;
|
||||||
|
UpdateValue(value);
|
||||||
}
|
}
|
||||||
/// <summary> 拖拽按下 </summary>
|
/// <summary> 拖拽按下 </summary>
|
||||||
private void DraggerDown(PointerDownEvent evt) {
|
private void DraggerDown(PointerDownEvent evt) {
|
||||||
|
|||||||
Reference in New Issue
Block a user