重做物品系统

This commit is contained in:
MuHua-123
2025-10-11 17:02:18 +08:00
parent dd690d871c
commit 21b7cbcef5
145 changed files with 1177 additions and 2219 deletions
@@ -0,0 +1,99 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI拖拽物品
/// </summary>
public class UIInventoryDrag : ModuleUIPanel, UIControl {
/// <summary> 画布 </summary>
public VisualElement canvas;
/// <summary> 是否启用 </summary>
public bool isEnable;
/// <summary> 鼠标位置 </summary>
public Vector2 mousePosition;
/// <summary> 偏移位置 </summary>
public Vector2 offsetPosition;
/// <summary> 物品容器 </summary>
public InventoryDrag container;
/// <summary> 目标容器 </summary>
public InventoryDrag targetContainer;
public Label Count => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public VisualElement Preview => Q<VisualElement>("Preview");
public UIInventoryDrag(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
ModuleUI.AddControl(this);
canvas.RegisterCallback<MouseUpEvent>(MouseUpEvent);
canvas.RegisterCallback<MouseMoveEvent>(FloatingFunc);
}
private void MouseUpEvent(MouseUpEvent evt) {
if (!isEnable) { return; }
isEnable = false;
container?.Cancel();
element.EnableInClassList("document-page-hide", !isEnable);
// 交换物品
if (container == null || targetContainer == null) { return; }
int count = targetContainer.Count;
InventoryItem item = targetContainer.Item;
targetContainer.Settings(container.Item, container.Count);
container.Settings(item, count);
}
private void FloatingFunc(MouseMoveEvent evt) {
mousePosition = evt.mousePosition;
}
public void Update() {
Preview.transform.position = mousePosition + offsetPosition;
// if (targetContainer == null) { return; }
// Preview.transform.position = targetContainer.Anchor.worldBound.position;
}
public void Dispose() {
canvas.UnregisterCallback<MouseUpEvent>(MouseUpEvent);
canvas.UnregisterCallback<MouseMoveEvent>(FloatingFunc);
}
/// <summary> 设置容器 </summary>
public void Settings(InventoryDrag container) {
this.container = container;
isEnable = container.Item != null;
element.EnableInClassList("document-page-hide", !isEnable);
if (isEnable) { UpdatePreview(); }
}
/// <summary> 进入容器 </summary>
public void EnterContainer(InventoryDrag container) {
targetContainer = container;
}
/// <summary> 退出容器 </summary>
public void ExitContainer(InventoryDrag container) {
if (targetContainer == container) { targetContainer = null; }
}
private void UpdatePreview() {
offsetPosition = container.Anchor.worldBound.position - mousePosition;
Count.text = container.Count.ToString();
Count.EnableInClassList("dragitem-count-hide", container.Count <= 1);
Image.style.backgroundImage = new StyleBackground(container.Item.sprite);
}
}
/// <summary>
/// 项目拖拽
/// </summary>
public interface InventoryDrag {
/// <summary> 数量 </summary>
public int Count { get; }
/// <summary> 物品 </summary>
public InventoryItem Item { get; }
/// <summary> 锚点 </summary>
public VisualElement Anchor { get; }
/// <summary> 取消拖拽 </summary>
public void Cancel();
/// <summary> 设置物品 </summary>
public void Settings(InventoryItem item, int count);
}