重做物品系统

This commit is contained in:
MuHua-123
2025-10-11 17:02:18 +08:00
parent dd690d871c
commit 21b7cbcef5
145 changed files with 1177 additions and 2219 deletions
@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// 背包页面
/// </summary>
public class UIBackpackPage : ModuleUIPage {
public VisualTreeAsset inventorySlot;
private UIInventory inventory;
private UIEquipment equipment;
public override VisualElement Element => root.Q<VisualElement>("BackpackPage");
public VisualElement Inventory => Q<VisualElement>("Inventory");
public VisualElement Equipment => Q<VisualElement>("Equipment");
protected void Awake() {
equipment = new UIEquipment(Equipment);
inventory = new UIInventory(Inventory, inventorySlot);
ModuleUI.OnJumpPage += ModuleUI_OnJumpPage;
}
private void ModuleUI_OnJumpPage(Page page) {
Element.EnableInClassList("document-page-hide", page != Page.Backpack);
if (page != Page.Backpack) { return; }
equipment.Settings(SingleManager.I.equipment);
inventory.Settings(SingleManager.I.inventory);
}
}