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@@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 护甲类型。
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/// </summary>
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public enum ArmorType {
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/// <summary> 布甲 </summary>
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ClothArmor,
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/// <summary> 轻甲 </summary>
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LightArmor,
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/// <summary> 中甲 </summary>
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MediumArmor,
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/// <summary> 重甲 </summary>
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HeavyArmor,
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}
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/// <summary>
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/// 护甲 - 数据
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/// </summary>
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public class DataArmor : DataEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType armorType;
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 062eefbb65fcc2e44aa8f4fe25fe7ab8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,24 +2,34 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备类型。
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/// </summary>
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public enum EquipmentType {
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/// <summary> 武器 </summary>
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Weapon,
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/// <summary> 护甲 </summary>
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Armor,
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/// <summary> 头盔 </summary>
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Helmets,
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/// <summary> 手套 </summary>
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Gloves,
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/// <summary> 鞋子 </summary>
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Shoes,
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}
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/// <summary>
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/// 装备 - 数据
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/// </summary>
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public class DataEquipment : DataItem {
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/// <summary> 装备类型 </summary>
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public EquipmentType equipmentType;
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/// <summary> 附加效果 </summary>
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public List<DataAddition> additions;
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/// <summary> 附加效果 </summary>
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public DataAddition Addition() {
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DataAddition addition = new DataAddition();
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additions.ForEach(obj => addition.Add(obj));
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return addition;
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}
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}
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/// <summary>
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/// 武器 - 数据
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/// </summary>
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public class DataWeapon : DataEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType weaponType;
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}
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/// <summary>
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/// 护甲 - 数据
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/// </summary>
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public class DataArmor : DataEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType armorType;
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}
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@@ -2,6 +2,15 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 物品类型。
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/// </summary>
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public enum ItemType {
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/// <summary> 材料 </summary>
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Material,
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/// <summary> 装备 </summary>
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Equipment
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}
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/// <summary>
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/// 物品 - 数据
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/// </summary>
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@@ -11,38 +20,4 @@ public class DataItem {
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/// <summary> 物品类型 </summary>
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public ItemType itemType;
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}
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/// <summary>
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/// 物品类型。
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/// </summary>
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public enum ItemType {
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Material, // 材料
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Equipment // 装备
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}
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/// <summary>
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/// 装备类型。
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/// </summary>
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public enum EquipmentType {
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Weapon, // 武器
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Armor, // 护甲
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Helmets, //头盔
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Gloves, // 手套
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Shoes, // 鞋子
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}
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/// <summary>
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/// 武器类型。
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/// </summary>
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public enum WeaponType {
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LightWeapon, // 轻型武器
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MediumWeapon, // 中型武器
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HeavyWeapon, //重型武器
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Shield, // 盾牌
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}
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/// <summary>
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/// 护甲类型。
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/// </summary>
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public enum ArmorType {
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ClothArmor, // 布甲
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LightArmor, // 轻甲
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MediumArmor, // 中甲
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HeavyArmor, // 重甲
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}
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@@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器类型。
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/// </summary>
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public enum WeaponType {
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/// <summary> 轻型武器 </summary>
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LightWeapon,
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/// <summary> 中型武器 </summary>
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MediumWeapon,
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/// <summary> 重型武器 </summary>
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HeavyWeapon,
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/// <summary> 盾牌 </summary>
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Shield,
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}
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/// <summary>
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/// 武器 - 数据
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/// </summary>
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public class DataWeapon : DataEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType weaponType;
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0be9cb0c2accc804eb824de0e8ca3fa5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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