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@@ -2,24 +2,34 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备类型。
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/// </summary>
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public enum EquipmentType {
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/// <summary> 武器 </summary>
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Weapon,
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/// <summary> 护甲 </summary>
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Armor,
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/// <summary> 头盔 </summary>
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Helmets,
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/// <summary> 手套 </summary>
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Gloves,
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/// <summary> 鞋子 </summary>
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Shoes,
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}
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/// <summary>
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/// 装备 - 数据
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/// </summary>
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public class DataEquipment : DataItem {
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/// <summary> 装备类型 </summary>
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public EquipmentType equipmentType;
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/// <summary> 附加效果 </summary>
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public List<DataAddition> additions;
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/// <summary> 附加效果 </summary>
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public DataAddition Addition() {
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DataAddition addition = new DataAddition();
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additions.ForEach(obj => addition.Add(obj));
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return addition;
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}
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}
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/// <summary>
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/// 武器 - 数据
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/// </summary>
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public class DataWeapon : DataEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType weaponType;
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}
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/// <summary>
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/// 护甲 - 数据
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/// </summary>
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public class DataArmor : DataEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType armorType;
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}
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