This commit is contained in:
MuHua-123
2025-08-20 09:57:45 +08:00
parent f249f16f1f
commit 301030487e
5 changed files with 104 additions and 40 deletions
@@ -17,22 +17,29 @@ namespace MuHua {
/// <summary>
/// 滑动按钮
/// </summary>
public class UISlideButton<T, Data> : ModuleUIPanel where T : ModuleUIItem<Data> where Data : DataSlideButton {
public class UISlideButton<TItem, Data> : ModuleUIPanel where TItem : ModuleUIItem<Data> where Data : DataSlideButton {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 选中数据 </summary>
public Data data;
public ModuleUIItems<T, Data> Items;// UI项容器
/// <summary> UI项容器 </summary>
public ModuleUIItems<TItem, Data> Items;
/// <summary> 索引器 </summary>
public TItem this[int index] { get => Items[index]; }
/// <summary> 计数 </summary>
public int Count { get => Items != null ? Items.Count : 0; }
/// <summary> 滑块 </summary>
public VisualElement Slide => Q<VisualElement>("Slide");
/// <summary> 容器 </summary>
public VisualElement Container => Q<VisualElement>("Container");
public UISlideButton(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element) {
public UISlideButton(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, TItem> generate) : base(element) {
this.canvas = canvas;
Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
Items = new ModuleUIItems<TItem, Data>(Container, templateAsset, generate);
ModuleUIItem<Data>.OnSelect += Settings;
}
@@ -45,13 +52,19 @@ namespace MuHua {
Slide.transform.position += offset * Time.deltaTime * 20;
}
/// <summary> 设置UI项 </summary>
public virtual void Settings(Data data) => this.data = data;
/// <summary> 释放资源 </summary>
public virtual void Release() => Items.Dispose();
/// <summary> 创建UI项 </summary>
public virtual void Create(List<Data> datas) => Items.Create(datas);
public virtual void Create(List<Data> datas, bool isClear = true) => Items.Create(datas, isClear);
/// <summary> 创建UI项 </summary>
public virtual void Create(Data data) => Items.Create(data);
/// <summary> 设置UI项 </summary>
public virtual void Settings(Data data) => this.data = data;
public virtual void Create(Data data, bool isClear = false) => Items.Create(data, isClear);
/// <summary> 遍历 </summary>
public virtual void ForEach(Action<TItem> action) => Items.ForEach(action);
/// <summary> 选择第一个 </summary>
public virtual void SelectFirst() => Items.SelectFirst();
/// <summary> 选择最后一个 </summary>
public virtual void SelectFinally() => Items.SelectFinally();
}
}