From 31fc9960215988835144ef27075d3b7ef211512d Mon Sep 17 00:00:00 2001 From: MuHua-123 <136542559+MuHua-123@users.noreply.github.com> Date: Sat, 11 Oct 2025 12:11:54 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E5=BF=AB=E6=8D=B7=E8=8F=9C?= =?UTF-8?q?=E5=8D=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ModuleInput/InputControl/InputMenu.cs | 27 ++- .../ModuleUI/ModuleUISingle/UIShortcutMenu.cs | 169 ------------------ Assets/ModuleCore/ModuleUISMenu.meta | 8 + Assets/ModuleCore/ModuleUISMenu/Runtime.meta | 8 + .../ModuleUISMenu/Runtime/MenuItem.cs | 16 ++ .../ModuleUISMenu/Runtime/MenuItem.cs.meta | 11 ++ .../ModuleUISMenu/Runtime/ShortcutMenu.cs | 50 ++++++ .../Runtime/ShortcutMenu.cs.meta | 11 ++ .../ModuleUISMenu/Runtime/UIMenuPanel.cs | 75 ++++++++ .../ModuleUISMenu/Runtime/UIMenuPanel.cs.meta | 11 ++ .../ModuleUISMenu/Runtime/UIShortcutMenu.cs | 51 ++++++ .../Runtime}/UIShortcutMenu.cs.meta | 0 .../ModuleCore/ModuleUISMenu/UI Toolkit.meta | 8 + .../ModuleUISMenu/UI Toolkit/MenuPanel.meta | 8 + .../UI Toolkit/MenuPanel/MenuPanel.uss} | 15 +- .../UI Toolkit/MenuPanel/MenuPanel.uss.meta | 11 ++ .../UI Toolkit/MenuPanel/MenuPanel.uxml | 11 ++ .../UI Toolkit/MenuPanel/MenuPanel.uxml.meta} | 0 .../UI Toolkit/MenuPanel/MenuTemplate.uxml} | 6 +- .../MenuPanel/MenuTemplate.uxml.meta} | 0 .../UI Toolkit}/ShortcutMenu.meta | 0 .../UI Toolkit/ShortcutMenu/ShortcutMenu.uss | 7 + .../ShortcutMenu/ShortcutMenu.uss.meta | 0 .../ShortcutMenu/ShortcutMenu.uxml | 0 .../ShortcutMenu/ShortcutMenu.uxml.meta | 0 .../SampleScene/SampleScene.unity | 2 +- Assets/UI Toolkit/Document/MainDocument.uxml | 5 +- .../GamePanel/ShortcutMenu/MenuTemplate.uxml | 11 -- 28 files changed, 319 insertions(+), 202 deletions(-) delete mode 100644 Assets/ModuleCore/ModuleUI/ModuleUISingle/UIShortcutMenu.cs create mode 100644 Assets/ModuleCore/ModuleUISMenu.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/MenuItem.cs create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/MenuItem.cs.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/ShortcutMenu.cs create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/ShortcutMenu.cs.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/UIMenuPanel.cs create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/UIMenuPanel.cs.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/Runtime/UIShortcutMenu.cs rename Assets/ModuleCore/{ModuleUI/ModuleUISingle => ModuleUISMenu/Runtime}/UIShortcutMenu.cs.meta (100%) create mode 100644 Assets/ModuleCore/ModuleUISMenu/UI Toolkit.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel.meta rename Assets/{UI Toolkit/GamePanel/ShortcutMenu/ShortcutMenu.uss => ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel/MenuPanel.uss} (85%) create mode 100644 Assets/ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel/MenuPanel.uss.meta create mode 100644 Assets/ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel/MenuPanel.uxml rename Assets/{UI Toolkit/GamePanel/ShortcutMenu/MenuTemplate.uxml.meta => ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel/MenuPanel.uxml.meta} (100%) rename Assets/{UI Toolkit/GamePanel/ShortcutMenu/ItemTemplate.uxml => ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel/MenuTemplate.uxml} (65%) rename Assets/{UI Toolkit/GamePanel/ShortcutMenu/ItemTemplate.uxml.meta => ModuleCore/ModuleUISMenu/UI Toolkit/MenuPanel/MenuTemplate.uxml.meta} (100%) rename Assets/{UI Toolkit/GamePanel => ModuleCore/ModuleUISMenu/UI Toolkit}/ShortcutMenu.meta (100%) create mode 100644 Assets/ModuleCore/ModuleUISMenu/UI Toolkit/ShortcutMenu/ShortcutMenu.uss rename Assets/{UI Toolkit/GamePanel => ModuleCore/ModuleUISMenu/UI Toolkit}/ShortcutMenu/ShortcutMenu.uss.meta (100%) rename Assets/{UI Toolkit/GamePanel => ModuleCore/ModuleUISMenu/UI Toolkit}/ShortcutMenu/ShortcutMenu.uxml (100%) rename Assets/{UI Toolkit/GamePanel => ModuleCore/ModuleUISMenu/UI Toolkit}/ShortcutMenu/ShortcutMenu.uxml.meta (100%) delete mode 100644 Assets/UI Toolkit/GamePanel/ShortcutMenu/MenuTemplate.uxml diff --git a/Assets/ModuleCore/ModuleInput/InputControl/InputMenu.cs b/Assets/ModuleCore/ModuleInput/InputControl/InputMenu.cs index 59a6e37..cddf390 100644 --- a/Assets/ModuleCore/ModuleInput/InputControl/InputMenu.cs +++ b/Assets/ModuleCore/ModuleInput/InputControl/InputMenu.cs @@ -11,6 +11,24 @@ public class InputMenu : InputControl { private UIMenuPanel menu; + private void Start() { + ShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); }); + ShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); }); + + ShortcutMenu.I.Add("删除测试5", () => { + ShortcutMenu.I.Remove("测试5"); + }); + ShortcutMenu.I.Add("删除测试51", () => { + ShortcutMenu.I.Remove("测试5/测试51"); + }); + ShortcutMenu.I.Add("删除测试52", () => { + ShortcutMenu.I.Remove("测试5/测试52"); + }); + + ShortcutMenu.I.Add("测试5/测试51", () => { Debug.Log("测试51"); }); + ShortcutMenu.I.Add("测试5/测试52", () => { Debug.Log("测试52"); }); + } + protected override void ModuleInput_OnInputMode(InputMode mode) { // throw new System.NotImplementedException(); } @@ -19,16 +37,11 @@ public class InputMenu : InputControl { /// 鼠标左键 public void OnMouseLeft(InputValue inputValue) { if (inputValue.isPressed) return; - UIShortcutMenu.I.Close(); + ShortcutMenu.I.Close(); } /// 鼠标右键 public void OnMouseRight(InputValue inputValue) { - UIShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); }); - UIShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); }); - - UIShortcutMenu.I.Add("测试2", () => { Debug.Log("测试2"); }); - - UIShortcutMenu.I.Open(); + ShortcutMenu.I.Open(); } #endregion } diff --git a/Assets/ModuleCore/ModuleUI/ModuleUISingle/UIShortcutMenu.cs b/Assets/ModuleCore/ModuleUI/ModuleUISingle/UIShortcutMenu.cs deleted file mode 100644 index efe6aff..0000000 --- a/Assets/ModuleCore/ModuleUI/ModuleUISingle/UIShortcutMenu.cs +++ /dev/null @@ -1,169 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UIElements; -using MuHua; - -/// -/// UI快捷菜单 -/// -public class UIShortcutMenu : ModuleUISingle { - /// 菜单模板 - public VisualTreeAsset menuTreeAsset; - /// 项目模板 - public VisualTreeAsset itemTreeAsset; - - /// 数据列表 - public List datas = new List(); - /// 控件列表 - public static List controls = new List(); - - public override VisualElement Element => root.Q("ShortcutMenu"); - - protected override void Awake() => NoReplace(false); - - private void Update() => controls.ForEach(control => control.Update()); - - private void OnDestroy() => controls.ForEach(control => control.Dispose()); - - /// 打开菜单 - public void Open() { - Close(); - Vector3 position = UITool.GetMousePosition(Element); - UIMenuPanel menuPanel = Create(); - menuPanel.Settings(position, datas); - } - /// 关闭菜单 - public void Close() { - controls.ForEach(control => control.Dispose()); - controls.Clear(); - Element.Clear(); - } - /// 创建子菜单 - public UIMenuPanel Create() { - // 创建菜单元素 - VisualElement element = menuTreeAsset.Instantiate(); - element.EnableInClassList("menu", true); - Element.Add(element); - UIMenuPanel menuPanel = new UIMenuPanel(element, itemTreeAsset); - controls.Add(menuPanel); - return menuPanel; - } - - /// 添加菜单项(方法) - public void Add(string name, Action callback) { - string[] names = name.Split('/'); - - List datas = this.datas; - for (int i = 0; i < names.Length; i++) { - string menu = names[i]; - DataMenuItem item = datas.Find(obj => obj.name == menu); - if (item == null) { - item = new DataMenuItem { name = menu }; - if (i == names.Length - 1) { item.callback = callback; } - datas.Add(item); - } - datas = item.items; - } - } - /// 移除菜单项 - public void Remove(string name) { - string[] names = name.Split('/'); - List datas = this.datas; - DataMenuItem parent = null; - DataMenuItem target = null; - - for (int i = 0; i < names.Length; i++) { - string menu = names[i]; - target = datas.Find(obj => obj.name == menu); - if (target == null) return; // 未找到,直接返回 - if (i == names.Length - 1) { - // 找到要移除的项 - datas.Remove(target); - return; - } - parent = target; - datas = target.items; - } - } -} -/// -/// UI快捷菜单面板 -/// -public class UIMenuPanel : ModuleUIPanel, UIControl { - - public UIMenuPanel menuPanel; - public VisualElement submenu; - public ModuleUIItems items; - - public VisualElement Container => Q("Container"); - - public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset) : base(element) { - items = new ModuleUIItems(Container, templateAsset, - (data, element) => new UIItem(data, element, this)); - } - public void Update() { - // throw new NotImplementedException(); - } - public void Dispose() { - items.Release(); - } - - public void Settings(Vector3 position, List datas) { - items.Create(datas); - element.transform.position = position; - } - - /// 打开子菜单 - public void Open(VisualElement submenu, List datas) { - if (this.submenu == submenu) { return; } - // 更新子菜单 - this.submenu = submenu; - if (menuPanel == null) { menuPanel = UIShortcutMenu.I.Create(); } - float x = submenu.worldBound.position.x + submenu.resolvedStyle.width; - float y = submenu.worldBound.position.y - 5; - Vector3 position = new Vector3(x, y, 0); - menuPanel.Settings(position, datas); - bool isEnable = datas != null && datas.Count > 0; - menuPanel.OpenSubmenu(isEnable); - } - public void OpenSubmenu(bool open) { - element.EnableInClassList("menu-hide", !open); - menuPanel?.OpenSubmenu(false); - } - - /// UI项目 - public class UIItem : ModuleUIItem { - public readonly UIMenuPanel parent; - - public Label Name => element.Q