Merge branch 'main' into 快捷菜单

This commit is contained in:
MuHua-123
2025-10-11 10:46:45 +08:00
20 changed files with 148 additions and 45 deletions
-27
View File
@@ -1,27 +0,0 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class TestEditorWindow : EditorWindow {
[SerializeField]
private VisualTreeAsset m_VisualTreeAsset = default;
[MenuItem("Window/MuHua/TestEditorWindow")]
public static void ShowExample() {
TestEditorWindow wnd = GetWindow<TestEditorWindow>();
wnd.titleContent = new GUIContent("TestEditorWindow");
}
public void CreateGUI() {
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// VisualElements objects can contain other VisualElement following a tree hierarchy.
VisualElement label = new Label("Hello World! From C#");
root.Add(label);
// Instantiate UXML
VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
root.Add(labelFromUXML);
}
}
@@ -5,7 +5,7 @@
<ui:Label tabindex="-1" text="下拉框" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" class="dropdown-title" /> <ui:Label tabindex="-1" text="下拉框" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" class="dropdown-title" />
<ui:VisualElement name="Input" class="dropdown-input"> <ui:VisualElement name="Input" class="dropdown-input">
<ui:Label tabindex="-1" text="标签" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Tag" class="dropdown-tag" /> <ui:Label tabindex="-1" text="标签" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Tag" class="dropdown-tag" />
<ui:VisualElement name="Icon" class="dropdown-icon" style="background-image: url(&quot;project://database/Assets/UI%20Toolkit/DefaultTheme/UnityDefaultRuntimeTheme.tss?fileID=4154780841294389669&amp;guid=05f864e67ee1ecb4bbe67427564d394c&amp;type=3#arrow-down&quot;); -unity-background-image-tint-color: rgb(51, 51, 51);" /> <ui:VisualElement name="Icon" class="dropdown-icon" style="background-image: url(&quot;project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=4154780841294389669&amp;guid=05f864e67ee1ecb4bbe67427564d394c&amp;type=3#arrow-down&quot;); -unity-background-image-tint-color: rgb(51, 51, 51);" />
<ui:VisualElement name="Positioner" class="dropdown-scrollview" /> <ui:VisualElement name="Positioner" class="dropdown-scrollview" />
<ui:VisualElement name="DropdownScrollView" class="scrollview dropdown-scrollview dropdown-hide"> <ui:VisualElement name="DropdownScrollView" class="scrollview dropdown-scrollview dropdown-hide">
<ui:VisualElement name="Viewport" class="scrollview-viewport" style="margin-right: 0; margin-bottom: 0; margin-top: 0; margin-left: 0; background-color: rgb(255, 255, 255); border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px;"> <ui:VisualElement name="Viewport" class="scrollview-viewport" style="margin-right: 0; margin-bottom: 0; margin-top: 0; margin-left: 0; background-color: rgb(255, 255, 255); border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px;">
@@ -1,6 +1,6 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<Style src="project://database/Assets/UI%20Toolkit/Component/Dropdown/Dropdown.uss?fileID=7433441132597879392&amp;guid=1e0657eb9266c804ea6adea1a16c74b2&amp;type=3#Dropdown" /> <Style src="project://database/Assets/UI%20Toolkit/Component/Dropdown/Dropdown.uss?fileID=7433441132597879392&amp;guid=1e0657eb9266c804ea6adea1a16c74b2&amp;type=3#Dropdown" />
<ui:Button text="Button" parse-escape-sequences="true" display-tooltip-when-elided="true" class="dropdown-unit"> <ui:Button text="Button" parse-escape-sequences="true" display-tooltip-when-elided="true" class="dropdown-unit">
<ui:VisualElement name="Check" class="dropdown-hide" style="width: 20px; height: 20px; background-image: url(&quot;project://database/Assets/UI%20Toolkit/DefaultTheme/UnityDefaultRuntimeTheme.tss?fileID=-6090568113533005507&amp;guid=05f864e67ee1ecb4bbe67427564d394c&amp;type=3#check&quot;); -unity-background-image-tint-color: rgb(51, 51, 51);" /> <ui:VisualElement name="Check" class="dropdown-hide" style="width: 20px; height: 20px; background-image: url(&quot;project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=-6090568113533005507&amp;guid=05f864e67ee1ecb4bbe67427564d394c&amp;type=3#check&quot;); -unity-background-image-tint-color: rgb(51, 51, 51);" />
</ui:Button> </ui:Button>
</ui:UXML> </ui:UXML>
@@ -23,7 +23,7 @@
flex-grow: 0; flex-grow: 0;
height: 30px; height: 30px;
width: 30px; width: 30px;
background-image: url("project://database/Assets/UI%20Toolkit/DefaultTheme/UnityDefaultRuntimeTheme.tss?fileID=-1087164816274819069&guid=05f864e67ee1ecb4bbe67427564d394c&type=3#arrow-right@2x"); background-image: url("project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=-1087164816274819069&guid=05f864e67ee1ecb4bbe67427564d394c&type=3#arrow-right@2x");
-unity-background-image-tint-color: rgb(51, 51, 51); -unity-background-image-tint-color: rgb(51, 51, 51);
} }
@@ -9,7 +9,7 @@
<ui:VisualElement class="toggle" style="flex-direction: row-reverse;"> <ui:VisualElement class="toggle" style="flex-direction: row-reverse;">
<ui:Label tabindex="-1" text="不在提示" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" class="toggle-title" style="color: rgb(28, 28, 28); padding-bottom: 5px; padding-top: 3px; padding-right: 3px; padding-left: 3px;" /> <ui:Label tabindex="-1" text="不在提示" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" class="toggle-title" style="color: rgb(28, 28, 28); padding-bottom: 5px; padding-top: 3px; padding-right: 3px; padding-left: 3px;" />
<ui:VisualElement name="Input" class="toggle-input"> <ui:VisualElement name="Input" class="toggle-input">
<ui:VisualElement name="Check" class="toggle-check toggle-check-hide" style="background-image: url(&quot;project://database/Assets/UI%20Toolkit/DefaultTheme/UnityDefaultRuntimeTheme.tss?fileID=-6090568113533005507&amp;guid=05f864e67ee1ecb4bbe67427564d394c&amp;type=3#check&quot;); -unity-background-image-tint-color: rgb(51, 51, 51);" /> <ui:VisualElement name="Check" class="toggle-check toggle-check-hide" style="background-image: url(&quot;project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=-6090568113533005507&amp;guid=05f864e67ee1ecb4bbe67427564d394c&amp;type=3#check&quot;); -unity-background-image-tint-color: rgb(51, 51, 51);" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ed61f5627e04e114eb2c086ae01dc7b4 guid: f59b127d657274c4e9b94a15b801c1a1
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
+65
View File
@@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 编辑器
/// </summary>
public abstract class ModuleUIEditor<T> : Editor where T : Object {
/// <summary> UXML 资源 </summary>
public VisualTreeAsset VisualTreeAsset = default;
/// <summary> 选中目标 </summary>
protected T value;
/// <summary> 绑定文档 </summary>
public VisualElement Element = null;
/// <summary> 控件列表 </summary>
public List<UIControl> controls = new List<UIControl>();
public virtual void Awake() => value = target as T;
/// <summary> 在OnEnable中注册 </summary>
private void OnEnable() => EditorApplication.update += Update;
/// <summary> 在OnDisable中注销 </summary>
private void OnDisable() => EditorApplication.update -= Update;
public override VisualElement CreateInspectorGUI() {
VisualElement root = new VisualElement();
// 1. 添加 Script 字段(只读)
var scriptProperty = serializedObject.FindProperty("m_Script");
if (scriptProperty != null) {
var scriptField = new PropertyField(scriptProperty);
scriptField.SetEnabled(false); // 只读
root.Add(scriptField);
}
// 实例化 UXML
if (VisualTreeAsset != null) {
Element = VisualTreeAsset.Instantiate();
root.Add(Element);
Initial();
}
// 如果没设置 UXML,返回默认 Inspector
return root ?? new IMGUIContainer(() => DrawDefaultInspector());
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 初始化 </summary>
public abstract void Initial();
/// <summary> 添加控件 </summary>
public void AddControl(UIControl control) => controls.Add(control);
/// <summary> 移除控件 </summary>
public void RemoveControl(UIControl control) => controls.Remove(control);
/// <summary> 查询UI元素 </summary>
public VE Q<VE>(string name = null, string className = null) where VE : VisualElement => Element.Q<VE>(name, className);
}
}
@@ -1,10 +1,9 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ccbcb6aee5874ac4ba30fcb269d7c7ba guid: a8a211ecbf2acb642a002e2ccac32de4
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
defaultReferences: defaultReferences: []
- m_VisualTreeAsset: {fileID: 9197481963319205126, guid: d23b67a16b48c2243aabe57056dbfbed, type: 3}
executionOrder: 0 executionOrder: 0
icon: {instanceID: 0} icon: {instanceID: 0}
userData: userData:
@@ -0,0 +1,42 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 编辑器窗口
/// </summary>
public abstract class ModuleUIEditorWindow : EditorWindow {
/// <summary> UXML 资源 </summary>
public VisualTreeAsset VisualTreeAsset = default;
/// <summary> 绑定文档 </summary>
public VisualElement Element;
/// <summary> 控件列表 </summary>
public List<UIControl> controls = new List<UIControl>();
public virtual void CreateGUI() {
// Instantiate UXML
Element = VisualTreeAsset.Instantiate();
Element.style.flexGrow = 1;
rootVisualElement.Add(Element);
Initial();
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 初始化 </summary>
public abstract void Initial();
/// <summary> 添加控件 </summary>
public void AddControl(UIControl control) => controls.Add(control);
/// <summary> 移除控件 </summary>
public void RemoveControl(UIControl control) => controls.Remove(control);
/// <summary> 查询UI元素 </summary>
public T Q<T>(string name = null, string className = null) where T : VisualElement => Element.Q<T>(name, className);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a2fd8030b7392643995372e5c88631f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +1,8 @@
{ {
"name": "ModuleEditor", "name": "MuHuaEditor.UITool",
"rootNamespace": "", "rootNamespace": "",
"references": [ "references": [
"GUID:432b70115e987f44abb984cfe7de384f" "GUID:6206345d516a2bb4a821a7ee90e1b5d5"
], ],
"includePlatforms": [ "includePlatforms": [
"Editor" "Editor"
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 779534da92936794a829f8bf18309372 guid: 3a65c91317a32ac438ed8542cf646c2f
AssemblyDefinitionImporter: AssemblyDefinitionImporter:
externalObjects: {} externalObjects: {}
userData: userData:
@@ -71,9 +71,16 @@ namespace MuHua {
} }
/// <summary> 视图滚轮滑动 </summary> /// <summary> 视图滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) { private void ViewportWheel(WheelEvent evt) {
float x = Mathf.Clamp(evt.delta.x, -1, 1); float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float y = Mathf.Clamp(evt.delta.y, -1, 1); float minWidth = Mathf.Min(Viewport.resolvedStyle.width, Container.resolvedStyle.width);
UpdateValue(new Vector2(value.x - x, value.y - y)); float x = evt.delta.x * minWidth / maxWidth;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
float y = evt.delta.y * minHeight / maxHeight;
value = value - new Vector2(x, y);
UpdateValue(value);
} }
/// <summary> 拖拽按下 </summary> /// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) { private void DraggerDown(PointerDownEvent evt) {
@@ -76,8 +76,11 @@ namespace MuHua {
} }
/// <summary> 滚轮滑动 </summary> /// <summary> 滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) { private void ViewportWheel(WheelEvent evt) {
float wheel = Mathf.Clamp(evt.delta.y, -1, 1); float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
UpdateValue(value - wheel); float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
float y = evt.delta.y * minHeight / maxHeight;
value = value - y;
UpdateValue(value);
} }
/// <summary> 拖拽按下 </summary> /// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) { private void DraggerDown(PointerDownEvent evt) {
@@ -76,8 +76,11 @@ namespace MuHua {
} }
/// <summary> 滚轮滑动 </summary> /// <summary> 滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) { private void ViewportWheel(WheelEvent evt) {
float wheel = Mathf.Clamp(evt.delta.y, -1, 1); float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
UpdateValue(value - wheel); float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
float y = evt.delta.y * minHeight / maxHeight;
value = value - y;
UpdateValue(value);
} }
/// <summary> 拖拽按下 </summary> /// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) { private void DraggerDown(PointerDownEvent evt) {