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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备栏
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/// </summary>
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public class Equipment {
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/// <summary> 插槽字典 </summary>
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public Dictionary<string, EquipmentSlot> dictionary = new Dictionary<string, EquipmentSlot>();
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/// <summary> 索引器 </summary>
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public EquipmentSlot this[string key] => dictionary[key];
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/// <summary> 添加插槽 </summary>
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public void AddSlot(EquipmentSlot slot) => dictionary.Add(slot.name, slot);
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}
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/// <summary>
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/// 装备插槽
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/// </summary>
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public abstract class EquipmentSlot {
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/// <summary> 名字 </summary>
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public string name;
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/// <summary> 物品 </summary>
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public DataEquipment item;
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public EquipmentSlot(string name) => this.name = name;
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}
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/// <summary>
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/// 武器 - 装备插槽
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/// </summary>
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public class WeaponSlot : EquipmentSlot {
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/// <summary> 副手插槽 </summary>
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public DeputySlot deputy;
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public WeaponSlot(string name) : base(name) { }
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}
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/// <summary>
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/// 副手 - 装备插槽
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/// </summary>
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public class DeputySlot : EquipmentSlot {
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/// <summary> 主手插槽 </summary>
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public WeaponSlot weapon;
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public DeputySlot(string name) : base(name) { }
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}
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/// <summary>
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/// 护甲 - 装备插槽
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/// </summary>
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public class ArmorSlot : EquipmentSlot {
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public ArmorSlot(string name) : base(name) { }
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}
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/// <summary>
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/// 饰品 - 装备插槽
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/// </summary>
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public class AccessorySlot : EquipmentSlot {
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public AccessorySlot(string name) : base(name) { }
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}
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