1
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 681e43f413713dd46914cb6348821756
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 饰品 - 物品常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
|
||||
public class ConstAccessory : ConstItem {
|
||||
/// <summary> 饰品类型 </summary>
|
||||
public AccessoryType type;
|
||||
|
||||
public override DataItem To() {
|
||||
DataEquipment item = new DataEquipment();
|
||||
item.name = name;
|
||||
item.sprite = sprite;
|
||||
item.type = type.ToString();
|
||||
return item;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 饰品类型
|
||||
/// </summary>
|
||||
public enum AccessoryType {
|
||||
戒指, 手镯, 项链
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe5fcaac3685ff2408432feaa1d0999a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 护甲 - 物品常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
|
||||
public class ConstArmor : ConstItem {
|
||||
/// <summary> 护甲类型 </summary>
|
||||
public ArmorType type;
|
||||
|
||||
public override DataItem To() {
|
||||
DataEquipment item = new DataEquipment();
|
||||
item.name = name;
|
||||
item.sprite = sprite;
|
||||
item.type = type.ToString();
|
||||
return item;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 护甲类型
|
||||
/// </summary>
|
||||
public enum ArmorType {
|
||||
上衣, 头盔, 手套, 腰带, 鞋子
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33876f23eac24b14e8ba9cca9d545a4a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 装备 - 物品常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/物品系统/装备")]
|
||||
public class ConstEquipment : ConstItem {
|
||||
/// <summary> 装备类型 </summary>
|
||||
public string type;
|
||||
|
||||
public override DataItem To() {
|
||||
DataEquipment item = new DataEquipment();
|
||||
item.name = name;
|
||||
item.sprite = sprite;
|
||||
item.type = type;
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 武器 - 物品常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
|
||||
public class ConstWeapon : ConstItem {
|
||||
/// <summary> 武器类型 </summary>
|
||||
public WeaponType type;
|
||||
|
||||
public override DataItem To() {
|
||||
DataEquipment item = new DataEquipment();
|
||||
item.name = name;
|
||||
item.sprite = sprite;
|
||||
item.type = type.ToString();
|
||||
return item;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 武器类型
|
||||
/// </summary>
|
||||
public enum WeaponType {
|
||||
单手, 副手, 双手
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45818eb64c9b04441b20b29f0230edb7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,11 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 装备 - 物品常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/物品系统/装备")]
|
||||
public class ConstItemEquipment : ConstItem {
|
||||
|
||||
}
|
||||
+2
-2
@@ -6,12 +6,12 @@ using UnityEngine;
|
||||
/// 材料 - 物品常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/物品系统/材料")]
|
||||
public class ConstItemMaterial : ConstItem {
|
||||
public class ConstMaterial : ConstItem {
|
||||
/// <summary> 最大堆叠数 </summary>
|
||||
public int maxStack = 99;
|
||||
|
||||
public override DataItem To() {
|
||||
DataItemMaterial item = new DataItemMaterial();
|
||||
DataMaterial item = new DataMaterial();
|
||||
item.name = name;
|
||||
item.sprite = sprite;
|
||||
item.maxStack = maxStack;
|
||||
Reference in New Issue
Block a user