This commit is contained in:
MuHua-123
2025-09-19 17:12:46 +08:00
parent 7324361948
commit 473e4ffbe4
103 changed files with 3926 additions and 44 deletions
@@ -0,0 +1,8 @@
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@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 饰品 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
public class ConstAccessory : ConstItem {
/// <summary> 饰品类型 </summary>
public AccessoryType type;
public override DataItem To() {
DataEquipment item = new DataEquipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}
/// <summary>
/// 饰品类型
/// </summary>
public enum AccessoryType {
, ,
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 护甲 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
public class ConstArmor : ConstItem {
/// <summary> 护甲类型 </summary>
public ArmorType type;
public override DataItem To() {
DataEquipment item = new DataEquipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}
/// <summary>
/// 护甲类型
/// </summary>
public enum ArmorType {
, , , ,
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 装备 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/装备")]
public class ConstEquipment : ConstItem {
/// <summary> 装备类型 </summary>
public string type;
public override DataItem To() {
DataEquipment item = new DataEquipment();
item.name = name;
item.sprite = sprite;
item.type = type;
return item;
}
}
@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 武器 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
public class ConstWeapon : ConstItem {
/// <summary> 武器类型 </summary>
public WeaponType type;
public override DataItem To() {
DataEquipment item = new DataEquipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}
/// <summary>
/// 武器类型
/// </summary>
public enum WeaponType {
, ,
}
@@ -0,0 +1,11 @@
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@@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 装备 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/装备")]
public class ConstItemEquipment : ConstItem {
}
@@ -6,12 +6,12 @@ using UnityEngine;
/// 材料 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/材料")]
public class ConstItemMaterial : ConstItem {
public class ConstMaterial : ConstItem {
/// <summary> 最大堆叠数 </summary>
public int maxStack = 99;
public override DataItem To() {
DataItemMaterial item = new DataItemMaterial();
DataMaterial item = new DataMaterial();
item.name = name;
item.sprite = sprite;
item.maxStack = maxStack;