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@@ -9,6 +9,7 @@ using MuHua;
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public class SingleManager : ModuleSingle<SingleManager> {
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public Inventory inventory;
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public Equipment equipment;
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public ItemReward materialReward;
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public ItemReward equipmentReward;
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@@ -17,6 +18,22 @@ public class SingleManager : ModuleSingle<SingleManager> {
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private void Start() {
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inventory = new Inventory(40);
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equipment = new Equipment();
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equipment.AddSlot(new WeaponSlot("主手"));
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equipment.AddSlot(new DeputySlot("副手"));
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equipment.AddSlot(new ArmorSlot("上衣"));
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equipment.AddSlot(new ArmorSlot("头盔"));
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equipment.AddSlot(new ArmorSlot("手套"));
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equipment.AddSlot(new ArmorSlot("腰带"));
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equipment.AddSlot(new ArmorSlot("鞋子"));
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equipment.AddSlot(new AccessorySlot("项链"));
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equipment.AddSlot(new AccessorySlot("戒指1"));
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equipment.AddSlot(new AccessorySlot("戒指2"));
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equipment.AddSlot(new AccessorySlot("手镯1"));
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equipment.AddSlot(new AccessorySlot("手镯2"));
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materialReward = new ItemReward();
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materialReward.Settings(ManagerItem.I.materials);
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equipmentReward = new ItemReward();
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