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@@ -15,6 +15,10 @@ namespace MuHua {
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public UIScrollViewList(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
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public UIScrollViewList(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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}
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 释放资源 </summary>
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/// <summary> 释放资源 </summary>
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public void Release() => Items.Dispose();
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public void Release() => Items.Dispose();
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/// <summary> 创建UI项 </summary>
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/// <summary> 创建UI项 </summary>
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@@ -16,6 +16,10 @@ namespace MuHua {
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Func<Data, VisualElement, T> generate, UIDirection direction = UIDirection.FromLeftToRight) : base(element, canvas, direction) {
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Func<Data, VisualElement, T> generate, UIDirection direction = UIDirection.FromLeftToRight) : base(element, canvas, direction) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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}
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 释放资源 </summary>
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/// <summary> 释放资源 </summary>
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public void Release() => Items.Dispose();
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public void Release() => Items.Dispose();
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/// <summary> 创建UI项 </summary>
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/// <summary> 创建UI项 </summary>
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@@ -15,6 +15,10 @@ namespace MuHua {
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Func<Data, VisualElement, T> generate, UIDirection direction = UIDirection.FromTopToBottom) : base(element, canvas, direction) {
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Func<Data, VisualElement, T> generate, UIDirection direction = UIDirection.FromTopToBottom) : base(element, canvas, direction) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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}
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 释放资源 </summary>
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/// <summary> 释放资源 </summary>
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public void Release() => Items.Dispose();
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public void Release() => Items.Dispose();
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/// <summary> 创建UI项 </summary>
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/// <summary> 创建UI项 </summary>
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