1
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 属性 - 工具
|
||||
/// </summary>
|
||||
public static class AttributeTool {
|
||||
|
||||
#region 创建
|
||||
/// <summary> 随机初始属性 </summary>
|
||||
public static DataAttribute Random() {
|
||||
DataAttribute attribute = new DataAttribute();
|
||||
attribute.Str = Dice.RollAttribute();
|
||||
attribute.Dex = Dice.RollAttribute();
|
||||
attribute.Con = Dice.RollAttribute();
|
||||
attribute.Int = Dice.RollAttribute();
|
||||
attribute.Wis = Dice.RollAttribute();
|
||||
attribute.Cha = Dice.RollAttribute();
|
||||
return attribute;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 扩展
|
||||
// 计算属性调整值(属性值-10)/2 向下取整
|
||||
public static int Modifier(int value) {
|
||||
return (int)System.Math.Floor((value - 10) / 2.0);
|
||||
}
|
||||
/// <summary> 添加属性 </summary>
|
||||
public static void Add(this DataAttribute a, DataAttribute b) {
|
||||
a.Str += b.Str; a.Dex += b.Dex;
|
||||
a.Con += b.Con; a.Int += b.Int;
|
||||
a.Wis += b.Wis; a.Cha += b.Cha;
|
||||
}
|
||||
/// <summary> 减少属性 </summary>
|
||||
public static void Sub(this DataAttribute a, DataAttribute b) {
|
||||
a.Str -= b.Str; a.Dex -= b.Dex;
|
||||
a.Con -= b.Con; a.Int -= b.Int;
|
||||
a.Wis -= b.Wis; a.Cha -= b.Cha;
|
||||
}
|
||||
/// <summary> 覆盖属性 </summary>
|
||||
public static void Cover(this DataAttribute a, DataAttribute b) {
|
||||
a.Str = b.Str; a.Dex = b.Dex;
|
||||
a.Con = b.Con; a.Int = b.Int;
|
||||
a.Wis = b.Wis; a.Cha = b.Cha;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user