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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器 - 字典
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/// </summary>
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public static class WeaponDictionary {
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/// <summary> 武器 </summary>
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public static DataWeapon Weapon(string name, WeaponType weaponType) {
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DataWeapon weapon = new DataWeapon();
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weapon.name = name;
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weapon.itemType = ItemType.装备;
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weapon.wearType = WearType.武器;
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weapon.weaponType = weaponType;
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return weapon;
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}
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/// <summary> 伤害骰子 </summary>
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public static DataAddition DamageDice(int value, DamageType type) {
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DataDamageDice dice = new DataDamageDice(value, type);
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DataAddition addition = new DataAddition();
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addition.damageDices.Add(dice);
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return addition;
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}
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/// <summary> 匕首 1d4 </summary>
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public static DataWeapon Weapon101() {
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DataWeapon weapon = Weapon("匕首", WeaponType.轻型武器);
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weapon.additions.Add(DamageDice(4, DamageType.穿刺));
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return weapon;
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}
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/// <summary> 木棒 1d6 </summary>
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public static DataWeapon Weapon201() {
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DataWeapon weapon = Weapon("木棒", WeaponType.中型武器);
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weapon.additions.Add(DamageDice(6, DamageType.挥砍));
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return weapon;
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}
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/// <summary> 巨棒 1d8 </summary>
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public static DataWeapon Weapon301() {
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DataWeapon weapon = Weapon("巨棒", WeaponType.重型武器);
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weapon.additions.Add(DamageDice(8, DamageType.钝击));
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return weapon;
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}
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/// <summary> 木盾 ac1 </summary>
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public static DataWeapon Weapon401() {
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DataWeapon weapon = Weapon("木盾", WeaponType.盾牌);
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weapon.additions.Add(new DataAddition { armorClass = 1 });
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return weapon;
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}
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}
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