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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 方向
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/// </summary>
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public enum UIDirection {
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FromLeftToRight = 0,
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FromRightToLeft = 1,
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FromTopToBottom = 2,
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FromBottomToTop = 3,
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HorizontalAndVertical = 4,
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Horizontal = 5,
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Vertical = 6,
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}
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}
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
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using UnityEngine.InputSystem;
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#endif
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namespace MuHua
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{
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/// <summary>
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/// UI工具
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/// </summary>
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public static class UITool
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{
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/// <summary> 获取鼠标位置 </summary>
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public static Vector3 GetMousePosition()
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{
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#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
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return Mouse.current.position.ReadValue();
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#else
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return Input.mousePosition;
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#endif
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ac8f1de11a0d473409df019e3d014d21
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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