Initial commit
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 下拉框
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/// </summary>
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public class UIDropdown<T> : ModuleUIPanel {
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/// <summary> 绑定的画布 </summary>
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internal readonly VisualElement canvas;
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/// <summary> 下拉框容器 </summary>
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internal readonly VisualElement DropdownContainer;
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/// <summary> 下拉框滚动视图 </summary>
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internal readonly VisualElement DropdownScrollView;
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/// <summary> 选项模板 </summary>
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internal readonly VisualTreeAsset TemplateAsset;
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/// <summary> 值改变时 </summary>
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public event Action<T> ValueChanged;
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public T value;
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public List<T> list = new List<T>();
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internal UIScrollView scrollView;
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internal ModuleUIItems<UIDropdownItem, T> DropdownItems;
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/// <summary> 数据操作 </summary
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public T this[int index] => list[index];
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/// <summary> 总数 </summary
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public int Count => list.Count;
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internal Label Tag => Q<Label>("Tag");
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internal Label Title => Q<Label>("Title");
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internal VisualElement Input => Q<VisualElement>("Input");
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internal VisualElement Icon => Q<VisualElement>("Icon");
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internal VisualElement Positioner => Q<VisualElement>("Positioner");
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public UIDropdown(VisualElement element, VisualElement canvas, VisualTreeAsset TemplateAsset) : base(element) {
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this.canvas = canvas;
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this.TemplateAsset = TemplateAsset;
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DropdownContainer = new VisualElement();
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DropdownContainer.EnableInClassList("dropdown-container", true);
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DropdownContainer.EnableInClassList("dropdown-hide", true);
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canvas.Add(DropdownContainer);
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DropdownScrollView = Q<VisualElement>("DropdownScrollView");
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DropdownScrollView.EnableInClassList("dropdown-hide", false);
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DropdownContainer.Add(DropdownScrollView);
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scrollView = new UIScrollView(DropdownScrollView, DropdownContainer, UIDirection.FromTopToBottom);
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DropdownItems = new ModuleUIItems<UIDropdownItem, T>(scrollView.Container, TemplateAsset,
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(data, element) => new UIDropdownItem(data, element, this));
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Input.RegisterCallback<ClickEvent>(evt => OpenDropdown());
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DropdownContainer.RegisterCallback<PointerDownEvent>(evt => CloseDropdown());
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}
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public virtual void Release() {
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canvas.Remove(DropdownContainer);
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DropdownItems.Release();
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}
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public virtual void Update() {
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scrollView.Update();
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}
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/// <summary> 打开下拉框 </summary>
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public void OpenDropdown() {
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float width = Positioner.resolvedStyle.width;
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Vector2 position = Positioner.worldBound.position;
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DropdownScrollView.style.width = width;
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DropdownScrollView.style.left = position.x;
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DropdownScrollView.style.top = position.y;
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DropdownContainer.EnableInClassList("dropdown-hide", false);
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DropdownItems.Create(list);
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}
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/// <summary> 关闭下拉框 </summary>
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public void CloseDropdown() {
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DropdownContainer.EnableInClassList("dropdown-hide", true);
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(T value, bool send = true) {
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this.value = value;
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Tag.text = value.ToString();
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if (send) { ValueChanged?.Invoke(value); }
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}
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/// <summary> 设置值 </summary>
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public void SetValue(List<T> list) {
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this.list = list;
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if (list.Count > 0) { UpdateValue(list[0], false); }
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}
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#region UI项定义
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/// <summary>
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/// 设置标题 UI项
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/// </summary>
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internal class UIDropdownItem : ModuleUIItem<T> {
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public readonly UIDropdown<T> parent;
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public Button Button => Q<Button>();
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public VisualElement Check => Q<VisualElement>("Check");
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public UIDropdownItem(T value, VisualElement element, UIDropdown<T> parent) : base(value, element) {
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this.parent = parent;
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Button.text = value.ToString();
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Button.clicked += Select;
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Check.EnableInClassList("dropdown-hide", !value.Equals(parent.value));
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}
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public override void DefaultState() {
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Check.EnableInClassList("dropdown-hide", true);
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}
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public override void SelectState() {
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parent.UpdateValue(value);
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parent.CloseDropdown();
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Check.EnableInClassList("dropdown-hide", false);
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}
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 963896b6158778848b262b161abaa3a8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动列表
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/// </summary>
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public class UIScrollList<T, Data> : UIScrollView where T : ModuleUIItem<Data> {
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private ModuleUIItems<T, Data> Items;// UI项容器
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public UIScrollList(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate,
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UIDirection direction = UIDirection.HorizontalAndVertical,
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UIDirection sh = UIDirection.FromLeftToRight,
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UIDirection sv = UIDirection.FromTopToBottom) : base(element, canvas, direction, sh, sv) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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/// <summary> 释放资源 </summary>
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public void Release() => Items.Release();
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/// <summary> 创建UI项 </summary>
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public void Create(List<Data> datas) => Items.Create(datas);
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/// <summary> 创建UI项 </summary>
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public void Create(Data data) => Items.Create(data);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e2fb9b587b7ce5d4295f1bb0da1c8d70
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,144 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动视图
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/// </summary>
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public class UIScrollView : ModuleUIPanel {
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/// <summary> 绑定的画布 </summary>
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public readonly VisualElement canvas;
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/// <summary> 元素方向 </summary>
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public readonly UIDirection direction;
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/// <summary> 水平滑动方向 </summary>
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public readonly UIDirection sh;
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/// <summary> 垂直滑动方向 </summary>
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public readonly UIDirection sv;
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/// <summary> 值改变时 </summary>
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public event Action<Vector2> ValueChanged;
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public Vector2 value;
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public bool isDrag;
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public Vector3 originalPosition;
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public Vector3 pointerPosition;
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public readonly UIScroller horizontal;
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public readonly UIScroller vertical;
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public VisualElement Viewport => Q<VisualElement>("Viewport");
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public VisualElement Container => Q<VisualElement>("Container");
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public VisualElement ScrollerHorizontal => Q<VisualElement>("ScrollerHorizontal");
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public VisualElement ScrollerVertical => Q<VisualElement>("ScrollerVertical");
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public UIScrollView(VisualElement element, VisualElement canvas,
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UIDirection direction = UIDirection.HorizontalAndVertical,
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UIDirection sh = UIDirection.FromLeftToRight,
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UIDirection sv = UIDirection.FromTopToBottom) : base(element) {
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this.canvas = canvas;
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this.direction = direction;
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this.sh = sh;
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this.sv = sv;
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element.generateVisualContent += ElementGenerateVisualContent;
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if (sh == UIDirection.FromLeftToRight) {
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horizontal = new UIScroller(ScrollerHorizontal, canvas, sh);
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Viewport.style.flexDirection = FlexDirection.Row;
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}
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if (sh == UIDirection.FromRightToLeft) {
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horizontal = new UIScroller(ScrollerHorizontal, canvas, sh);
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Viewport.style.flexDirection = FlexDirection.RowReverse;
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}
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if (sv == UIDirection.FromTopToBottom) {
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vertical = new UIScroller(ScrollerVertical, canvas, sv);
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Viewport.style.flexDirection = FlexDirection.Column;
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}
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if (sv == UIDirection.FromBottomToTop) {
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vertical = new UIScroller(ScrollerVertical, canvas, sv);
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Viewport.style.flexDirection = FlexDirection.ColumnReverse;
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}
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// 设置事件
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horizontal.ValueChanged += (x) => { UpdateValue(new Vector2(x, value.y)); };
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vertical.ValueChanged += (y) => { UpdateValue(new Vector2(value.x, y)); };
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Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
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Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
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Viewport.RegisterCallback<MouseCaptureEvent>((evt) => isDrag = false);
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// 释放
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canvas.RegisterCallback<PointerUpEvent>((evt) => isDrag = false);
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canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDrag = false);
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}
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/// <summary> 视图原始更新 </summary>
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private void ElementGenerateVisualContent(MeshGenerationContext context) {
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float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
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float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
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horizontal.Dragger.style.width = Length.Percent(width * 100);
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vertical.Dragger.style.height = Length.Percent(height * 100);
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}
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/// <summary> 视图滚轮滑动 </summary>
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private void ViewportWheel(WheelEvent evt) {
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float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
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Vector2 offset = new Vector2(0, wheel);
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if (direction == UIDirection.Horizontal) { offset = new Vector2(wheel, 0); }
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UpdateValue(new Vector2(value.x, value.y) - offset);
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}
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private void DraggerDown(PointerDownEvent evt) {
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isDrag = true;
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originalPosition = Container.transform.position;
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Vector3 mousePosition = UITool.GetMousePosition();
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pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
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}
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/// <summary> 更新状态 </summary>
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public virtual void Update() {
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horizontal.Update();
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vertical.Update();
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Vector2 original = value;
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float maxX = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
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float maxY = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
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if (value.x < 0) { value.x = Mathf.Lerp(value.x, 0, Time.deltaTime * 10); }
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if (value.x > maxX) { value.x = Mathf.Lerp(value.x, maxX, Time.deltaTime * 10); }
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if (value.y < 0) { value.y = Mathf.Lerp(value.y, 0, Time.deltaTime * 10); }
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if (value.y > maxY) { value.y = Mathf.Lerp(value.y, maxY, Time.deltaTime * 10); }
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if (original != value) { UpdateValue(value); }
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if (!isDrag) { return; }
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Vector3 mousePosition = UITool.GetMousePosition();
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Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
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Vector3 offset = differ + originalPosition;
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float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
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float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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float x = offset.x / maxWidth;
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float y = offset.y / maxHeight;
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x *= sh == UIDirection.FromLeftToRight ? 1 : -1;
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y *= sv == UIDirection.FromTopToBottom ? 1 : -1;
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UpdateValue(new Vector2(x, y));
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}
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/// <summary> 更新值(0-1) </summary>
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public void UpdateValue(Vector2 value, bool send = true) {
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if (direction == UIDirection.Horizontal) { value.y = 0; }
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if (direction == UIDirection.Vertical) { value.x = 0; }
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this.value = value;
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if (send) { ValueChanged?.Invoke(value); }
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float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
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float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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float xPos = maxWidth * value.x;
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float yPos = maxHeight * value.y;
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xPos *= sh == UIDirection.FromLeftToRight ? 1 : -1;
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yPos *= sv == UIDirection.FromTopToBottom ? 1 : -1;
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Container.transform.position = new Vector3(xPos, yPos);
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if (horizontal.value != value.x) { horizontal.UpdateValue(value.x, false); }
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if (vertical.value != value.y) { vertical.UpdateValue(value.y, false); }
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}
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}
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}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
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guid: 9fa4135858d72ac4e8a90212625ec7db
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||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,117 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
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||||
/// 滚动视图 - 垂直
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/// </summary>
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public class UIScrollViewV : ModuleUIPanel {
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/// <summary> 绑定的画布 </summary>
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public readonly VisualElement canvas;
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/// <summary> 元素方向 </summary>
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public readonly UIDirection direction;
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/// <summary> 垂直滑块 </summary>
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public readonly UIScroller vertical;
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/// <summary> 值改变时 </summary>
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public event Action<float> ValueChanged;
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/// <summary>
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/// 方向
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/// </summary>
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public enum UIDirection {
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FromTopToBottom = 0,
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FromBottomToTop = 1,
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}
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public float value;
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public bool isDrag;
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public Vector3 originalPosition;
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||||
public Vector3 pointerPosition;
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||||
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||||
public VisualElement Viewport => Q<VisualElement>("Viewport");
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||||
public VisualElement Container => Q<VisualElement>("Container");
|
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public VisualElement ScrollerVertical => Q<VisualElement>("ScrollerVertical");
|
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public UIScrollViewV(VisualElement element, VisualElement canvas, UIDirection direction) : base(element) {
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this.canvas = canvas;
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this.direction = direction;
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if (direction == UIDirection.FromTopToBottom) {
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// vertical = new UIScroller(ScrollerVertical, canvas, direction);
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Viewport.style.flexDirection = FlexDirection.Column;
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}
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if (direction == UIDirection.FromBottomToTop) {
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// vertical = new UIScroller(ScrollerVertical, canvas, direction);
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Viewport.style.flexDirection = FlexDirection.ColumnReverse;
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}
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||||
|
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// 设置事件
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vertical.ValueChanged += (y) => { UpdateValue(y); };
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Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
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Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
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Viewport.RegisterCallback<MouseCaptureEvent>((evt) => isDrag = false);
|
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// 释放
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canvas.RegisterCallback<PointerUpEvent>((evt) => isDrag = false);
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canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDrag = false);
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||||
// 视图原始更新
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element.generateVisualContent += ElementGenerateVisualContent;
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||||
}
|
||||
/// <summary> 原始更新 </summary>
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||||
private void ElementGenerateVisualContent(MeshGenerationContext context) {
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float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
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||||
vertical.Dragger.style.height = Length.Percent(height * 100);
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||||
}
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||||
/// <summary> 滚轮滑动 </summary>
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||||
private void ViewportWheel(WheelEvent evt) {
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float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
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UpdateValue(value - wheel);
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||||
}
|
||||
/// <summary> 拖拽按下 </summary>
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private void DraggerDown(PointerDownEvent evt) {
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isDrag = true;
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||||
originalPosition = Container.transform.position;
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Vector3 mousePosition = UITool.GetMousePosition();
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||||
pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
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}
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||||
/// <summary> 拖拽滑动 </summary>
|
||||
private void Dragger() {
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Vector3 mousePosition = UITool.GetMousePosition();
|
||||
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
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||||
Vector3 offset = differ + originalPosition;
|
||||
|
||||
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||
float y = offset.y / maxHeight;
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||||
y *= direction == UIDirection.FromTopToBottom ? 1 : -1;
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||||
UpdateValue(y);
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||||
}
|
||||
/// <summary> 滑动弹性 </summary>
|
||||
private void SlidingElasticity() {
|
||||
float original = value;
|
||||
float max = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
|
||||
if (value < 0) { value = Mathf.Lerp(value, 0, Time.deltaTime * 10); }
|
||||
if (value > max) { value = Mathf.Lerp(value, max, Time.deltaTime * 10); }
|
||||
if (original != value) { UpdateValue(value); }
|
||||
}
|
||||
|
||||
/// <summary> 更新状态 </summary>
|
||||
public virtual void Update() {
|
||||
vertical.Update();
|
||||
SlidingElasticity();
|
||||
if (isDrag) { Dragger(); }
|
||||
}
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public virtual void UpdateValue(float value, bool send = true) {
|
||||
this.value = value;
|
||||
if (send) { ValueChanged?.Invoke(value); }
|
||||
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||
float position = maxHeight * value;
|
||||
position *= direction == UIDirection.FromTopToBottom ? 1 : -1;
|
||||
Container.transform.position = new Vector3(0, position);
|
||||
if (vertical.value != value) { vertical.UpdateValue(value, false); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ecfd61355ce764642865903953329f1e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a21c9c3bc30a9cf4091edd963a99f7af
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,202 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
|
||||
/// 滚动条
|
||||
/// </summary>
|
||||
public class UIScroller : ModuleUIPanel {
|
||||
/// <summary> 绑定的画布 </summary>
|
||||
public readonly VisualElement canvas;
|
||||
/// <summary> 元素方向 </summary>
|
||||
public readonly UIDirection direction;
|
||||
/// <summary> 值改变时 </summary>
|
||||
public event Action<float> ValueChanged;
|
||||
|
||||
public float value;
|
||||
public bool isDragger;
|
||||
public float originalPosition;
|
||||
public float pointerPosition;
|
||||
|
||||
public readonly UIScrollerFunc scrollerFunc;
|
||||
|
||||
public VisualElement Dragger => Q<VisualElement>("Dragger");
|
||||
|
||||
public UIScroller(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromLeftToRight) : base(element) {
|
||||
this.canvas = canvas;
|
||||
this.direction = direction;
|
||||
|
||||
if (direction == UIDirection.FromLeftToRight) { scrollerFunc = new FromLeftToRight(this); }
|
||||
if (direction == UIDirection.FromRightToLeft) { scrollerFunc = new FromRightToLeft(this); }
|
||||
if (direction == UIDirection.FromTopToBottom) { scrollerFunc = new FromTopToBottom(this); }
|
||||
if (direction == UIDirection.FromBottomToTop) { scrollerFunc = new FromBottomToTop(this); }
|
||||
|
||||
//设置事件
|
||||
Dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
|
||||
element.RegisterCallback<PointerDownEvent>(ElementDown);
|
||||
|
||||
canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
|
||||
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
|
||||
}
|
||||
/// <summary> 拖拽元素 </summary>
|
||||
private void DraggerDown(PointerDownEvent evt) => scrollerFunc.DraggerDown(evt);
|
||||
/// <summary> 按下元素 </summary>
|
||||
private void ElementDown(PointerDownEvent evt) => scrollerFunc.ElementDown(evt);
|
||||
/// <summary> 更新状态 </summary>
|
||||
public void Update() => scrollerFunc.Update();
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public void UpdateValue(float value, bool send = true) => scrollerFunc.UpdateValue(value, send);
|
||||
|
||||
public abstract class UIScrollerFunc {
|
||||
public readonly UIScroller scroller;
|
||||
public UIScrollerFunc(UIScroller scroller) => this.scroller = scroller;
|
||||
/// <summary> 拖拽元素 </summary>
|
||||
public abstract void DraggerDown(PointerDownEvent evt);
|
||||
/// <summary> 按下元素 </summary>
|
||||
public abstract void ElementDown(PointerDownEvent evt);
|
||||
/// <summary> 更新状态 </summary>
|
||||
public abstract void Update();
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public abstract void UpdateValue(float value, bool send = true);
|
||||
}
|
||||
/// <summary>
|
||||
/// 滑块从左到右
|
||||
/// </summary>
|
||||
public class FromLeftToRight : UIScrollerFunc {
|
||||
public FromLeftToRight(UIScroller scroller) : base(scroller) {
|
||||
scroller.element.style.flexDirection = FlexDirection.Row;
|
||||
}
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
scroller.isDragger = true;
|
||||
scroller.originalPosition = scroller.Dragger.transform.position.x;
|
||||
scroller.pointerPosition = UITool.GetMousePosition().x;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.x - scroller.Dragger.resolvedStyle.width * 0.5f;
|
||||
float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!scroller.isDragger) { return; }
|
||||
float differ = UITool.GetMousePosition().x - scroller.pointerPosition;
|
||||
float offset = differ + scroller.originalPosition;
|
||||
float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
scroller.value = value;
|
||||
if (send) { scroller.ValueChanged?.Invoke(value); }
|
||||
float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
|
||||
float x = Mathf.Lerp(0, max, value);
|
||||
scroller.Dragger.transform.position = new Vector3(x, 0);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 滑块从右到左
|
||||
/// </summary>
|
||||
public class FromRightToLeft : UIScrollerFunc {
|
||||
public FromRightToLeft(UIScroller scroller) : base(scroller) {
|
||||
scroller.element.style.flexDirection = FlexDirection.RowReverse;
|
||||
}
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
scroller.isDragger = true;
|
||||
scroller.originalPosition = scroller.Dragger.transform.position.x;
|
||||
scroller.pointerPosition = UITool.GetMousePosition().x;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.x - scroller.Dragger.resolvedStyle.width * 0.5f;
|
||||
float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!scroller.isDragger) { return; }
|
||||
float differ = UITool.GetMousePosition().x - scroller.pointerPosition;
|
||||
float offset = differ + scroller.originalPosition;
|
||||
float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
scroller.value = value;
|
||||
if (send) { scroller.ValueChanged?.Invoke(value); }
|
||||
float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
|
||||
float x = Mathf.Lerp(max, 0, value);
|
||||
scroller.Dragger.transform.position = new Vector3(x, 0);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 滑块从上到下
|
||||
/// </summary>
|
||||
public class FromTopToBottom : UIScrollerFunc {
|
||||
public FromTopToBottom(UIScroller scroller) : base(scroller) {
|
||||
scroller.element.style.flexDirection = FlexDirection.Column;
|
||||
}
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
scroller.isDragger = true;
|
||||
scroller.originalPosition = scroller.Dragger.transform.position.y;
|
||||
scroller.pointerPosition = Screen.height - UITool.GetMousePosition().y;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.y - scroller.Dragger.resolvedStyle.height * 0.5f;
|
||||
float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!scroller.isDragger) { return; }
|
||||
float differ = Screen.height - UITool.GetMousePosition().y - scroller.pointerPosition;
|
||||
float offset = differ + scroller.originalPosition;
|
||||
float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
scroller.value = value;
|
||||
if (send) { scroller.ValueChanged?.Invoke(value); }
|
||||
float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
|
||||
float y = Mathf.Lerp(0, max, value);
|
||||
scroller.Dragger.transform.position = new Vector3(0, y);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 滑块从下到上
|
||||
/// </summary>
|
||||
public class FromBottomToTop : UIScrollerFunc {
|
||||
public FromBottomToTop(UIScroller scroller) : base(scroller) {
|
||||
scroller.element.style.flexDirection = FlexDirection.ColumnReverse;
|
||||
}
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
scroller.isDragger = true;
|
||||
scroller.originalPosition = scroller.Dragger.transform.position.y;
|
||||
scroller.pointerPosition = Screen.height - UITool.GetMousePosition().y;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.y - scroller.Dragger.resolvedStyle.height * 0.5f;
|
||||
float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!scroller.isDragger) { return; }
|
||||
float differ = Screen.height - UITool.GetMousePosition().y - scroller.pointerPosition;
|
||||
float offset = differ + scroller.originalPosition;
|
||||
float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
scroller.value = value;
|
||||
if (send) { scroller.ValueChanged?.Invoke(value); }
|
||||
float max = scroller.Dragger.resolvedStyle.height - scroller.element.resolvedStyle.height;
|
||||
float y = Mathf.Lerp(0, max, value);
|
||||
scroller.Dragger.transform.position = new Vector3(0, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0bf333809175ae4ebc4469feab46cc7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
|
||||
/// 滚动条 - 垂直
|
||||
/// </summary>
|
||||
public class UIScrollerV : MonoBehaviour {
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1f4e6e2ba12e0b46b1ec2698a680e87
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
|
||||
/// 滑块
|
||||
/// </summary>
|
||||
public class UISlider : ModuleUIPanel {
|
||||
/// <summary> 绑定的画布 </summary>
|
||||
public readonly VisualElement canvas;
|
||||
/// <summary> 元素方向 </summary>
|
||||
public readonly UIDirection direction;
|
||||
/// <summary> 值改变时 </summary>
|
||||
public event Action<float> ValueChanged;
|
||||
|
||||
public float value;
|
||||
public bool isDragger;
|
||||
public float originalPosition;
|
||||
public float pointerPosition;
|
||||
|
||||
public readonly UISliderFunc sliderFunc;
|
||||
|
||||
public VisualElement Container => Q<VisualElement>("Container");
|
||||
public VisualElement Title => Q<VisualElement>("Title");
|
||||
public VisualElement Tracker => Q<VisualElement>("Tracker");
|
||||
public VisualElement Dragger => Q<VisualElement>("Dragger");
|
||||
|
||||
public UISlider(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromLeftToRight) : base(element) {
|
||||
this.canvas = canvas;
|
||||
this.direction = direction;
|
||||
|
||||
if (direction == UIDirection.FromLeftToRight) { sliderFunc = new FromLeftToRight(this); }
|
||||
if (direction == UIDirection.FromRightToLeft) { sliderFunc = new FromRightToLeft(this); }
|
||||
if (direction == UIDirection.FromTopToBottom) { sliderFunc = new FromTopToBottom(this); }
|
||||
if (direction == UIDirection.FromBottomToTop) { sliderFunc = new FromBottomToTop(this); }
|
||||
|
||||
//设置事件
|
||||
Dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
|
||||
Container.RegisterCallback<PointerDownEvent>(ElementDown);
|
||||
|
||||
canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
|
||||
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
|
||||
}
|
||||
|
||||
private void DraggerDown(PointerDownEvent evt) => sliderFunc.DraggerDown(evt);
|
||||
private void ElementDown(PointerDownEvent evt) => sliderFunc.ElementDown(evt);
|
||||
/// <summary> 更新状态 </summary>
|
||||
public void Update() => sliderFunc.Update();
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public void UpdateValue(float value, bool send = true) => sliderFunc.UpdateValue(value, send);
|
||||
|
||||
public abstract class UISliderFunc {
|
||||
public readonly UISlider slider;
|
||||
public UISliderFunc(UISlider slider) => this.slider = slider;
|
||||
|
||||
public abstract void DraggerDown(PointerDownEvent evt);
|
||||
public abstract void ElementDown(PointerDownEvent evt);
|
||||
/// <summary> 更新状态 </summary>
|
||||
public abstract void Update();
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public abstract void UpdateValue(float value, bool send = true);
|
||||
}
|
||||
|
||||
public class FromLeftToRight : UISliderFunc {
|
||||
public FromLeftToRight(UISlider slider) : base(slider) { }
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
slider.isDragger = true;
|
||||
slider.originalPosition = slider.Tracker.resolvedStyle.width;
|
||||
slider.pointerPosition = UITool.GetMousePosition().x;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.x;
|
||||
float max = slider.Container.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!slider.isDragger) { return; }
|
||||
float differ = UITool.GetMousePosition().x - slider.pointerPosition;
|
||||
float offset = differ + slider.originalPosition;
|
||||
float max = slider.Container.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
slider.value = value;
|
||||
if (send) { slider.ValueChanged?.Invoke(value); }
|
||||
slider.Tracker.style.width = Length.Percent(value * 100);
|
||||
}
|
||||
}
|
||||
|
||||
public class FromRightToLeft : UISliderFunc {
|
||||
public FromRightToLeft(UISlider slider) : base(slider) { }
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
slider.isDragger = true;
|
||||
slider.originalPosition = slider.Container.resolvedStyle.width - slider.Tracker.resolvedStyle.width;
|
||||
slider.pointerPosition = UITool.GetMousePosition().x;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.x;
|
||||
float max = slider.Container.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!slider.isDragger) { return; }
|
||||
float differ = UITool.GetMousePosition().x - slider.pointerPosition;
|
||||
float offset = differ + slider.originalPosition;
|
||||
float max = slider.Container.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
slider.value = value;
|
||||
if (send) { slider.ValueChanged?.Invoke(value); }
|
||||
slider.Tracker.style.width = Length.Percent(value * 100);
|
||||
}
|
||||
}
|
||||
|
||||
public class FromTopToBottom : UISliderFunc {
|
||||
public FromTopToBottom(UISlider slider) : base(slider) { }
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
slider.isDragger = true;
|
||||
slider.originalPosition = slider.Tracker.resolvedStyle.height;
|
||||
slider.pointerPosition = Screen.height - UITool.GetMousePosition().y;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.y;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!slider.isDragger) { return; }
|
||||
float differ = Screen.height - UITool.GetMousePosition().y - slider.pointerPosition;
|
||||
float offset = differ + slider.originalPosition;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
slider.value = value;
|
||||
if (send) { slider.ValueChanged?.Invoke(value); }
|
||||
slider.Tracker.style.height = Length.Percent(value * 100);
|
||||
}
|
||||
}
|
||||
|
||||
public class FromBottomToTop : UISliderFunc {
|
||||
public FromBottomToTop(UISlider slider) : base(slider) { }
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
slider.isDragger = true;
|
||||
slider.originalPosition = slider.Container.resolvedStyle.height - slider.Tracker.resolvedStyle.height;
|
||||
slider.pointerPosition = Screen.height - UITool.GetMousePosition().y;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.y;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!slider.isDragger) { return; }
|
||||
float differ = Screen.height - UITool.GetMousePosition().y - slider.pointerPosition;
|
||||
float offset = differ + slider.originalPosition;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
slider.value = value;
|
||||
if (send) { slider.ValueChanged?.Invoke(value); }
|
||||
slider.Tracker.style.height = Length.Percent(value * 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0721892edd97c594d80af856cbf293c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
|
||||
/// 开关
|
||||
/// </summary>
|
||||
public class UIToggle : ModuleUIPanel {
|
||||
/// <summary> 值改变时 </summary>
|
||||
public event Action<bool> ValueChanged;
|
||||
|
||||
public bool value;// 当前值
|
||||
|
||||
/// <summary> 标题 </summary>
|
||||
public string title {
|
||||
get => Title.text;
|
||||
set => Title.text = value;
|
||||
}
|
||||
|
||||
public Label Title => Q<Label>("Title");
|
||||
public VisualElement Input => Q<VisualElement>("Input");
|
||||
public VisualElement Check => Q<VisualElement>("Check");
|
||||
|
||||
public UIToggle(VisualElement element) : base(element) {
|
||||
Input.RegisterCallback<ClickEvent>(evt => UpdateValue(!value));
|
||||
}
|
||||
/// <summary> 更新值 </summary>
|
||||
public void UpdateValue(bool value, bool send = true) {
|
||||
this.value = value;
|
||||
Check.EnableInClassList("toggle-check-hide", !value);
|
||||
if (send) { ValueChanged?.Invoke(value); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d9f9369fdae61a42ba2cc2d4a52b2ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
|
||||
/// 悬浮窗口
|
||||
/// </summary>
|
||||
public abstract class UIWindow : ModuleUIPanel {
|
||||
/// <summary> 绑定的画布 </summary>
|
||||
public readonly VisualElement canvas;
|
||||
|
||||
private bool isDownMove;
|
||||
private Vector3 pointerPosition;
|
||||
private Vector3 originalPosition;
|
||||
|
||||
public VisualElement Window => Q<VisualElement>("Window");
|
||||
public VisualElement Top => Q<VisualElement>("Top");
|
||||
public VisualElement Container => Q<VisualElement>("Container");
|
||||
|
||||
public Label Title => Q<Label>("Title");
|
||||
public VisualElement Close => Q<VisualElement>("Close");
|
||||
|
||||
public UIWindow(VisualElement element, VisualElement canvas) : base(element) {
|
||||
this.canvas = canvas;
|
||||
|
||||
Top.RegisterCallback<PointerDownEvent>(TopDown);
|
||||
canvas.RegisterCallback<PointerUpEvent>((evt) => isDownMove = false);
|
||||
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDownMove = false);
|
||||
|
||||
Close.RegisterCallback<ClickEvent>((evt) => SetActive(false));
|
||||
}
|
||||
|
||||
/// <summary> 按下Top </summary>
|
||||
private void TopDown(PointerDownEvent evt) {
|
||||
isDownMove = true;
|
||||
pointerPosition = UITool.GetMousePosition();
|
||||
originalPosition = Window.transform.position;
|
||||
}
|
||||
|
||||
/// <summary> 设置活动状态 </summary>
|
||||
public virtual void SetActive(bool active) {
|
||||
Window.EnableInClassList("window-hidden", !active);
|
||||
}
|
||||
|
||||
/// <summary> 更新状态 </summary>
|
||||
public virtual void Update() {
|
||||
if (!isDownMove) { return; }
|
||||
Vector3 mousePosition = UITool.GetMousePosition();
|
||||
Vector3 offset = mousePosition - pointerPosition;
|
||||
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y);
|
||||
|
||||
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
|
||||
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
|
||||
position.x = Mathf.Clamp(position.x, 0, width);
|
||||
position.y = Mathf.Clamp(position.y, 0, height);
|
||||
|
||||
Window.transform.position = position;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 8db6302b07dcf8649b966f15c6fad581
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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Reference in New Issue
Block a user