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@@ -80,7 +80,7 @@ namespace MuHua {
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// float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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// float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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// float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
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// float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
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// float y = evt.delta.y * minHeight / maxHeight;
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// float y = evt.delta.y * minHeight / maxHeight;
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float y = evt.delta.y * rolling;
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float y = evt.delta.y * rolling / 100;
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value = value - y;
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value = value - y;
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UpdateValue(value);
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UpdateValue(value);
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}
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}
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@@ -80,7 +80,7 @@ namespace MuHua {
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// float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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// float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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// float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
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// float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
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// float y = evt.delta.y * minHeight / maxHeight;
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// float y = evt.delta.y * minHeight / maxHeight;
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float y = evt.delta.y * rolling;
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float y = evt.delta.y * rolling / 100;
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value = value - y;
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value = value - y;
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UpdateValue(value);
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UpdateValue(value);
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}
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}
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