修复BUG
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@@ -9,7 +9,7 @@ using MuHua;
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/// </summary>
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public class ShortcutMenu : Module<ShortcutMenu> {
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/// <summary> 数据列表 </summary>
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public List<MenuItem> menuItems = new List<MenuItem>();
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public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
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/// <summary> 打开菜单 </summary>
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public void Open() => UIShortcutMenu.I?.Open();
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@@ -20,7 +20,7 @@ public class ShortcutMenu : Module<ShortcutMenu> {
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/// <summary> 添加菜单项(1级菜单/2级菜单/3级菜单) </summary>
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public void Add(string name, Action callback) {
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string[] names = name.Split('/');
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MenuItem item = Find(names[0], menuItems, true);
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ShortcutMenuItem item = Find(names[0], menuItems, true);
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for (int i = 1; i < names.Length; i++) {
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item = Find(names[i], item.menuItems, true);
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}
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@@ -29,8 +29,8 @@ public class ShortcutMenu : Module<ShortcutMenu> {
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/// <summary> 移除菜单项(???/???/子级菜单) </summary>
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public void Remove(string name) {
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string[] names = name.Split('/');
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List<MenuItem> menuItems = this.menuItems;
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MenuItem item = Find(names[0], menuItems, false);
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List<ShortcutMenuItem> menuItems = this.menuItems;
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ShortcutMenuItem item = Find(names[0], menuItems, false);
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for (int i = 1; i < names.Length; i++) {
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if (item == null) return;
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menuItems = item.menuItems;
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@@ -40,10 +40,10 @@ public class ShortcutMenu : Module<ShortcutMenu> {
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}
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/// <summary> 子项目查找 </summary>
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private MenuItem Find(string menu, List<MenuItem> menuItems, bool isCreate) {
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MenuItem item = menuItems.Find(obj => obj.name == menu);
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private ShortcutMenuItem Find(string menu, List<ShortcutMenuItem> menuItems, bool isCreate) {
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ShortcutMenuItem item = menuItems.Find(obj => obj.name == menu);
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if (item != null || !isCreate) { return item; }
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item = new MenuItem { name = menu };
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item = new ShortcutMenuItem { name = menu };
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menuItems.Add(item);
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return item;
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}
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+3
-3
@@ -4,13 +4,13 @@ using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 菜单项目
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/// 快捷菜单项目
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/// </summary>
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public class MenuItem {
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public class ShortcutMenuItem {
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/// <summary> 名称 </summary>
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public string name;
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/// <summary> 回调 </summary>
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public Action callback;
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/// <summary> 子菜单项 </summary>
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public List<MenuItem> menuItems = new List<MenuItem>();
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public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
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}
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@@ -12,12 +12,12 @@ public class UIMenuPanel : ModuleUIPanel, UIControl {
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public UIMenuPanel menuPanel;
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public VisualElement submenu;
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public ModuleUIItems<UIItem, MenuItem> items;
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public ModuleUIItems<UIItem, ShortcutMenuItem> items;
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public VisualElement Container => Q<VisualElement>("Container");
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public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
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items = new ModuleUIItems<UIItem, MenuItem>(Container, templateAsset,
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items = new ModuleUIItems<UIItem, ShortcutMenuItem>(Container, templateAsset,
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(data, element) => new UIItem(data, element, this));
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}
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public void Update() {
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@@ -27,13 +27,13 @@ public class UIMenuPanel : ModuleUIPanel, UIControl {
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items.Release();
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}
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public void Settings(Vector3 position, List<MenuItem> datas) {
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public void Settings(Vector3 position, List<ShortcutMenuItem> datas) {
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items.Create(datas);
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element.transform.position = position;
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}
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/// <summary> 打开子菜单 </summary>
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public void Open(VisualElement submenu, List<MenuItem> datas) {
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public void Open(VisualElement submenu, List<ShortcutMenuItem> datas) {
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if (this.submenu == submenu) { return; }
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// 更新子菜单
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this.submenu = submenu;
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@@ -51,13 +51,13 @@ public class UIMenuPanel : ModuleUIPanel, UIControl {
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}
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/// <summary> UI项目 </summary>
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public class UIItem : ModuleUIItem<MenuItem> {
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public class UIItem : ModuleUIItem<ShortcutMenuItem> {
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public readonly UIMenuPanel parent;
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public Label Name => element.Q<Label>("Name");
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public VisualElement Arrow => element.Q<VisualElement>("Arrow");
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public UIItem(MenuItem value, VisualElement element, UIMenuPanel parent) : base(value, element) {
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public UIItem(ShortcutMenuItem value, VisualElement element, UIMenuPanel parent) : base(value, element) {
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this.parent = parent;
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Name.text = value.name;
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Arrow.EnableInClassList("menu-arrow-hide", value.menuItems == null || value.menuItems.Count == 0);
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@@ -10,9 +10,9 @@ using MuHua;
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/// </summary>
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public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
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/// <summary> 菜单模板 </summary>
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public VisualTreeAsset menuTreeAsset;
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public VisualTreeAsset MenuPanel;
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/// <summary> 项目模板 </summary>
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public VisualTreeAsset itemTreeAsset;
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public VisualTreeAsset MenuTemplate;
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/// <summary> 控件列表 </summary>
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public static List<UIControl> controls = new List<UIControl>();
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@@ -41,10 +41,10 @@ public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
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/// <summary> 创建子菜单 </summary>
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public UIMenuPanel Create() {
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// 创建菜单元素
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VisualElement element = menuTreeAsset.Instantiate();
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VisualElement element = MenuPanel.Instantiate();
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element.EnableInClassList("menu", true);
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Element.Add(element);
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UIMenuPanel menuPanel = new UIMenuPanel(element, itemTreeAsset);
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UIMenuPanel menuPanel = new UIMenuPanel(element, MenuTemplate);
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controls.Add(menuPanel);
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return menuPanel;
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}
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