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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 资源管理器
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/// </summary>
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public class AssetsManager : ModuleSingle<AssetsManager> {
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public List<ConstItem> items;
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protected override void Awake() => NoReplace(false);
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c361800b57f418848ab005dbaca34a7c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -7,5 +7,34 @@ using MuHua;
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/// 全局管理器
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/// </summary>
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public class SingleManager : ModuleSingle<SingleManager> {
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public Inventory inventory;
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public ItemReward materialReward;
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public ItemReward equipmentReward;
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protected override void Awake() => NoReplace();
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private void Start() {
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inventory = new Inventory(40);
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materialReward = new ItemReward();
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materialReward.Settings(ManagerItem.I.materials);
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equipmentReward = new ItemReward();
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equipmentReward.Settings(ManagerItem.I.equipments);
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UIShortcutMenu shortcutMenu = UIPopupManager.I.shortcutMenu;
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shortcutMenu.Add("背包", () => { ModuleUI.Settings(Page.Backpack); });
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shortcutMenu.Add("奖励/材料", RewardMaterial);
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shortcutMenu.Add("奖励/装备", RewardEquipment);
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}
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private void RewardMaterial() {
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(DataItem item, int count) = materialReward.Get(10);
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inventory.AddItem(item, count);
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}
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private void RewardEquipment() {
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(DataItem item, int count) = equipmentReward.Get(1);
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inventory.AddItem(item, count);
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}
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}
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