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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 页面单例
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/// </summary>
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public abstract class ModuleUISingle<Single> : MonoBehaviour where Single : ModuleUISingle<Single> {
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/// <summary> 模块单例 </summary>
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public static Single I => instance;
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/// <summary> 模块单例 </summary>
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protected static Single instance;
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/// <summary> 初始化 </summary>
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protected abstract void Awake();
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/// <summary> 绑定文档 </summary>
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public UIDocument document;
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/// <summary> 根目录文档 </summary>
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public VisualElement root => document.rootVisualElement;
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/// <summary> 绑定文档 </summary>
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public abstract VisualElement Element { get; }
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/// <summary> 添加UI元素 </summary>
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public void Add(VisualElement child) => Element.Add(child);
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/// <summary> 查询UI元素 </summary>
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public T Q<T>(string name = null, string className = null) where T : VisualElement => Element.Q<T>(name, className);
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/// <summary> 替换,并且设置切换场景不销毁 </summary>
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protected virtual void Replace(bool isDontDestroy = true) {
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if (instance != null) { Destroy(instance.gameObject); }
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instance = (Single)this;
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if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
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}
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/// <summary> 不替换,并且设置切换场景不销毁 </summary>
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protected virtual void NoReplace(bool isDontDestroy = true) {
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if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
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if (instance == null) { instance = (Single)this; }
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else { Destroy(gameObject); }
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6a88fdbff78494947b294cfa1754abb4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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