From a18bea561a5329cf46ec0ed556053306a1292aa6 Mon Sep 17 00:00:00 2001 From: MuHua-123 <136542559+MuHua-123@users.noreply.github.com> Date: Mon, 29 Sep 2025 17:58:53 +0800 Subject: [PATCH] 1 --- .../ModuleConst.meta => AssetsEquipment.meta} | 2 +- .../ScriptableObject.meta} | 2 +- .../ScriptableObject}/护甲.meta | 0 .../ScriptableObject/护甲/上衣.meta} | 2 +- .../ScriptableObject/护甲/上衣}/上衣.asset | 0 .../护甲/上衣}/上衣.asset.meta | 0 .../ScriptableObject/护甲/头盔.meta | 8 ++ .../ScriptableObject/护甲/头盔}/头盔.asset | 0 .../护甲/头盔}/头盔.asset.meta | 0 .../ScriptableObject/护甲/手套.meta | 8 ++ .../ScriptableObject/护甲/手套}/手套.asset | 0 .../护甲/手套}/手套.asset.meta | 0 .../ScriptableObject/护甲/腰带.meta | 8 ++ .../ScriptableObject/护甲/腰带}/腰带.asset | 0 .../护甲/腰带}/腰带.asset.meta | 0 .../ScriptableObject/护甲/鞋子.meta | 8 ++ .../ScriptableObject/护甲/鞋子}/鞋子.asset | 0 .../护甲/鞋子}/鞋子.asset.meta | 0 .../ScriptableObject}/武器.meta | 0 .../ScriptableObject/武器/副手.meta | 8 ++ .../ScriptableObject/武器/副手}/盾牌.asset | 0 .../武器/副手}/盾牌.asset.meta | 0 .../ScriptableObject/武器/单手.meta | 8 ++ .../ScriptableObject/武器/单手/单手剑 1.asset | 16 +++ .../武器/单手/单手剑 1.asset.meta | 8 ++ .../ScriptableObject/武器/单手/单手剑 2.asset | 16 +++ .../武器/单手/单手剑 2.asset.meta | 8 ++ .../ScriptableObject/武器/单手}/单手剑.asset | 0 .../武器/单手}/单手剑.asset.meta | 0 .../ScriptableObject/武器/双手.meta | 8 ++ .../ScriptableObject/武器/双手}/弓.asset | 0 .../ScriptableObject/武器/双手}/弓.asset.meta | 0 .../ScriptableObject}/饰品.meta | 0 .../ScriptableObject/饰品/戒指.meta | 8 ++ .../ScriptableObject/饰品/戒指}/戒指.asset | 0 .../饰品/戒指}/戒指.asset.meta | 0 .../ScriptableObject/饰品/手镯.meta | 8 ++ .../ScriptableObject/饰品/项链.meta | 8 ++ .../ScriptableObject/饰品/项链}/项链.asset | 0 .../饰品/项链}/项链.asset.meta | 0 Assets/AssetsPackage/物品数据/属性容器.asset | 4 +- .../{ModuleConst => }/Editor.meta | 0 .../Editor/AttributeContainerConstEditor.cs | 56 ++++++++ .../AttributeContainerConstEditor.cs.meta | 13 ++ .../Editor/AttributeInstanceConstEditor.cs | 46 +++++++ .../AttributeInstanceConstEditor.cs.meta} | 0 .../Editor}/ModuleUIPanel.meta | 2 +- .../Editor/ModuleUIPanel/UIAttributeList.cs | 126 ++++++++++++++++++ .../ModuleUIPanel/UIAttributeList.cs.meta} | 2 +- .../Editor/ConstAttributeContainerEditor.cs | 43 ------ .../Editor/ConstAttributeInstanceEditor.cs | 44 ------ .../ModuleCore/ModuleAttribute/Runtime.meta | 8 ++ .../{ => Runtime}/AttributeContainer.cs | 0 .../{ => Runtime}/AttributeContainer.cs.meta | 0 .../AttributeContainerConst.cs} | 4 +- .../AttributeContainerConst.cs.meta} | 0 .../{ => Runtime}/AttributeInstance.cs | 0 .../{ => Runtime}/AttributeInstance.cs.meta | 0 .../AttributeInstanceConst.cs} | 6 +- .../AttributeInstanceConst.cs.meta} | 0 .../{ => Runtime}/AttributeModifier.cs | 0 .../{ => Runtime}/AttributeModifier.cs.meta | 0 .../{ => Runtime}/AttributeSystem.cs | 0 .../{ => Runtime}/AttributeSystem.cs.meta | 0 .../{ => Runtime}/AttributeType.cs | 0 .../{ => Runtime}/AttributeType.cs.meta | 0 .../ModuleAttribute/UI Toolkit.meta | 8 ++ .../AttributeContainerConstEditor.meta | 8 ++ .../AttributeContainerConstEditor.uss | 0 .../AttributeContainerConstEditor.uss.meta} | 2 +- .../AttributeContainerConstEditor.uxml | 16 +++ .../AttributeContainerConstEditor.uxml.meta} | 2 +- .../AttributeTemplate.uxml | 9 ++ .../AttributeTemplate.uxml.meta | 10 ++ .../{ModuleConst => }/Editor.meta | 0 .../ModuleEquipment/Editor/EquipmentWindow.cs | 102 ++++++++++++++ .../Editor/EquipmentWindow.cs.meta | 14 ++ .../ModuleEquipment/Editor/ModuleUIPanel.meta | 8 ++ .../Editor/ModuleUIPanel/UIEquipmentEnum.cs | 59 ++++++++ .../ModuleUIPanel/UIEquipmentEnum.cs.meta} | 2 +- .../Editor/ModuleUIPanel/UIEquipmentList.cs | 58 ++++++++ .../ModuleUIPanel/UIEquipmentList.cs.meta | 11 ++ .../Editor/WeaponConstEditor.cs | 15 +++ .../WeaponConstEditor.cs.meta} | 0 .../ModuleCore/ModuleEquipment/Runtime.meta | 8 ++ .../ModuleEquipment/Runtime/EnumType.meta | 8 ++ .../Runtime/EnumType/AccessoryType.cs | 12 ++ .../Runtime/EnumType/AccessoryType.cs.meta | 11 ++ .../Runtime/EnumType/ArmorType.cs | 14 ++ .../Runtime/EnumType/ArmorType.cs.meta | 11 ++ .../Runtime/EnumType/EquipmentSlotType.cs | 23 ++++ .../EnumType/EquipmentSlotType.cs.meta | 11 ++ .../Runtime/EnumType/EquipmentType.cs | 12 ++ .../Runtime/EnumType/EquipmentType.cs.meta | 11 ++ .../Runtime/EnumType/WeaponType.cs | 12 ++ .../Runtime/EnumType/WeaponType.cs.meta | 11 ++ .../ModuleEquipment/Runtime/Equipment.meta | 8 ++ .../Equipment/Accessory.cs} | 2 +- .../Runtime/Equipment/Accessory.cs.meta | 11 ++ .../Runtime/Equipment/Armor.cs | 18 +++ .../Runtime/Equipment/Armor.cs.meta | 11 ++ .../{ => Runtime/Equipment}/Equipment.cs | 0 .../{ => Runtime/Equipment}/Equipment.cs.meta | 0 .../Runtime/Equipment/Weapon.cs | 18 +++ .../Runtime/Equipment/Weapon.cs.meta | 11 ++ .../{ => Runtime}/EquipmentAffix.cs | 0 .../{ => Runtime}/EquipmentAffix.cs.meta | 0 .../{ => Runtime}/EquipmentColumn.cs | 0 .../{ => Runtime}/EquipmentColumn.cs.meta | 0 .../EquipmentConst.meta} | 0 .../EquipmentConst/AccessoryConst.cs} | 8 +- .../EquipmentConst/AccessoryConst.cs.meta} | 0 .../EquipmentConst/ArmorConst.cs} | 9 +- .../EquipmentConst/ArmorConst.cs.meta} | 0 .../EquipmentConst/EquipmentConst.cs} | 2 +- .../EquipmentConst/EquipmentConst.cs.meta} | 0 .../EquipmentConst/WeaponConst.cs} | 16 +-- .../EquipmentConst/WeaponConst.cs.meta} | 0 .../{ => Runtime}/EquipmentSlot.cs | 8 -- .../{ => Runtime}/EquipmentSlot.cs.meta | 0 .../ModuleEquipment/UI Toolkit.meta | 8 ++ .../ModuleEquipment/UI Toolkit/Button.meta | 8 ++ .../UI Toolkit/Button/ButtonTemplate.uss | 4 + .../UI Toolkit/Button/ButtonTemplate.uss.meta | 11 ++ .../UI Toolkit/Button/ButtonTemplate.uxml | 4 + .../Button/ButtonTemplate.uxml.meta | 10 ++ .../UI Toolkit/EquipmentWindow.meta | 8 ++ .../EquipmentWindow/EquipmentList.uxml | 21 +++ .../EquipmentWindow/EquipmentList.uxml.meta | 10 ++ .../EquipmentWindow/EquipmentTemplate.uxml | 3 + .../EquipmentTemplate.uxml.meta | 10 ++ .../EquipmentWindow/EquipmentWindow.uss | 0 .../EquipmentWindow/EquipmentWindow.uss.meta | 11 ++ .../EquipmentWindow/EquipmentWindow.uxml | 32 +++++ .../EquipmentWindow/EquipmentWindow.uxml.meta | 10 ++ .../{ModuleConst => }/ConstMaterial.cs | 2 +- .../{ModuleConst => }/ConstMaterial.cs.meta | 0 .../ModuleInventory/InventoryDrag.cs | 21 --- ...InventoryItem.cs => InventoryItemConst.cs} | 2 +- ...tem.cs.meta => InventoryItemConst.cs.meta} | 0 .../ModuleCore/ModuleSingle/AssetsManager.cs | 2 +- Assets/ModuleCore/ModuleSingle/ManagerItem.cs | 4 +- .../ModuleUI/ModuleUIPanel/Equipment.meta | 8 ++ .../Equipment}/UIEquipmentColumn.cs | 0 .../Equipment}/UIEquipmentColumn.cs.meta | 0 .../Equipment}/UIEquipmentSlot.cs | 0 .../Equipment}/UIEquipmentSlot.cs.meta | 0 .../Equipment}/UIEquipmentTip.cs | 0 .../Equipment}/UIEquipmentTip.cs.meta | 0 .../ModuleUIPanel/Inventory.meta} | 0 .../ModuleUIPanel/Inventory}/UIInventory.cs | 0 .../Inventory}/UIInventory.cs.meta | 0 .../Inventory}/UIInventoryDrag.cs | 16 +++ .../Inventory}/UIInventoryDrag.cs.meta | 0 .../Inventory}/UIInventorySlot.cs | 0 .../Inventory}/UIInventorySlot.cs.meta | 0 .../Inventory}/UIInventoryTip.cs | 0 .../Inventory}/UIInventoryTip.cs.meta | 0 .../Component/Dropdown/Dropdown.uxml | 2 +- .../Component/Dropdown/DropdownTemplate.uxml | 2 +- .../Component/ScrollView/ScrollView.uss | 4 +- .../EditorWindow/TestEditorWindow.uss | 5 - .../EditorWindow/TestEditorWindow.uxml | 12 -- .../GamePopup/Guidance/Guidance.uxml | 2 +- .../GamePopup/ShortcutMenu/ItemTemplate.uxml | 2 +- .../{DefaultTheme.meta => UnityThemes.meta} | 0 .../PanelSettings.asset | 0 .../PanelSettings.asset.meta | 0 .../UnityDefaultRuntimeTheme.tss | 0 .../UnityDefaultRuntimeTheme.tss.meta | 0 Packages/UITool/Editor.meta | 8 ++ Packages/UITool/Editor/ModuleUIEditor.cs | 65 +++++++++ Packages/UITool/Editor/ModuleUIEditor.cs.meta | 11 ++ .../UITool/Editor/ModuleUIEditorWindow.cs | 42 ++++++ .../Editor/ModuleUIEditorWindow.cs.meta | 11 ++ .../UITool/Editor/MuHuaEditor.UITool.asmdef | 18 +++ .../Editor/MuHuaEditor.UITool.asmdef.meta | 7 + .../BurstAotSettings_StandaloneWindows.json | 18 +++ ProjectSettings/BurstAotSettings_WebGL.json | 16 +++ ProjectSettings/CommonBurstAotSettings.json | 6 + 180 files changed, 1325 insertions(+), 189 deletions(-) rename Assets/{ModuleCore/ModuleAttribute/ModuleConst.meta => AssetsEquipment.meta} (77%) rename Assets/{ModuleCore/ModuleInventory/ModuleConst.meta => AssetsEquipment/ScriptableObject.meta} (77%) rename Assets/{AssetsPackage/物品数据 => AssetsEquipment/ScriptableObject}/护甲.meta (100%) rename Assets/{ModuleCore/ModuleFormula/ModuleConst.meta => AssetsEquipment/ScriptableObject/护甲/上衣.meta} (77%) rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/上衣}/上衣.asset (100%) rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/上衣}/上衣.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/护甲/头盔.meta rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/头盔}/头盔.asset (100%) rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/头盔}/头盔.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/护甲/手套.meta rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/手套}/手套.asset (100%) rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/手套}/手套.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/护甲/腰带.meta rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/腰带}/腰带.asset (100%) rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/腰带}/腰带.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/护甲/鞋子.meta rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/鞋子}/鞋子.asset (100%) rename Assets/{AssetsPackage/物品数据/护甲 => AssetsEquipment/ScriptableObject/护甲/鞋子}/鞋子.asset.meta (100%) rename Assets/{AssetsPackage/物品数据 => AssetsEquipment/ScriptableObject}/武器.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/副手.meta rename Assets/{AssetsPackage/物品数据/武器 => AssetsEquipment/ScriptableObject/武器/副手}/盾牌.asset (100%) rename Assets/{AssetsPackage/物品数据/武器 => AssetsEquipment/ScriptableObject/武器/副手}/盾牌.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/单手.meta create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/单手/单手剑 1.asset create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/单手/单手剑 1.asset.meta create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/单手/单手剑 2.asset create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/单手/单手剑 2.asset.meta rename Assets/{AssetsPackage/物品数据/武器 => AssetsEquipment/ScriptableObject/武器/单手}/单手剑.asset (100%) rename Assets/{AssetsPackage/物品数据/武器 => AssetsEquipment/ScriptableObject/武器/单手}/单手剑.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/武器/双手.meta rename Assets/{AssetsPackage/物品数据/武器 => AssetsEquipment/ScriptableObject/武器/双手}/弓.asset (100%) rename Assets/{AssetsPackage/物品数据/武器 => AssetsEquipment/ScriptableObject/武器/双手}/弓.asset.meta (100%) rename Assets/{AssetsPackage/物品数据 => AssetsEquipment/ScriptableObject}/饰品.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/饰品/戒指.meta rename Assets/{AssetsPackage/物品数据/饰品 => AssetsEquipment/ScriptableObject/饰品/戒指}/戒指.asset (100%) rename Assets/{AssetsPackage/物品数据/饰品 => AssetsEquipment/ScriptableObject/饰品/戒指}/戒指.asset.meta (100%) create mode 100644 Assets/AssetsEquipment/ScriptableObject/饰品/手镯.meta create mode 100644 Assets/AssetsEquipment/ScriptableObject/饰品/项链.meta rename Assets/{AssetsPackage/物品数据/饰品 => AssetsEquipment/ScriptableObject/饰品/项链}/项链.asset (100%) rename Assets/{AssetsPackage/物品数据/饰品 => AssetsEquipment/ScriptableObject/饰品/项链}/项链.asset.meta (100%) rename Assets/ModuleCore/ModuleAttribute/{ModuleConst => }/Editor.meta (100%) create mode 100644 Assets/ModuleCore/ModuleAttribute/Editor/AttributeContainerConstEditor.cs create mode 100644 Assets/ModuleCore/ModuleAttribute/Editor/AttributeContainerConstEditor.cs.meta create mode 100644 Assets/ModuleCore/ModuleAttribute/Editor/AttributeInstanceConstEditor.cs rename Assets/ModuleCore/ModuleAttribute/{ModuleConst/Editor/ConstAttributeInstanceEditor.cs.meta => Editor/AttributeInstanceConstEditor.cs.meta} (100%) rename Assets/ModuleCore/{ModuleEquipment => ModuleAttribute/Editor}/ModuleUIPanel.meta (77%) create mode 100644 Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel/UIAttributeList.cs rename Assets/ModuleCore/{ModuleInventory/InventoryDrag.cs.meta => ModuleAttribute/Editor/ModuleUIPanel/UIAttributeList.cs.meta} (83%) delete mode 100644 Assets/ModuleCore/ModuleAttribute/ModuleConst/Editor/ConstAttributeContainerEditor.cs delete mode 100644 Assets/ModuleCore/ModuleAttribute/ModuleConst/Editor/ConstAttributeInstanceEditor.cs create mode 100644 Assets/ModuleCore/ModuleAttribute/Runtime.meta rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeContainer.cs (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeContainer.cs.meta (100%) rename Assets/ModuleCore/ModuleAttribute/{ModuleConst/ConstAttributeContainer.cs => Runtime/AttributeContainerConst.cs} (82%) rename Assets/ModuleCore/ModuleAttribute/{ModuleConst/ConstAttributeContainer.cs.meta => Runtime/AttributeContainerConst.cs.meta} (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeInstance.cs (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeInstance.cs.meta (100%) rename Assets/ModuleCore/ModuleAttribute/{ModuleConst/ConstAttributeInstance.cs => Runtime/AttributeInstanceConst.cs} (85%) rename Assets/ModuleCore/ModuleAttribute/{ModuleConst/ConstAttributeInstance.cs.meta => Runtime/AttributeInstanceConst.cs.meta} (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeModifier.cs (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeModifier.cs.meta (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeSystem.cs (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeSystem.cs.meta (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeType.cs (100%) rename Assets/ModuleCore/ModuleAttribute/{ => Runtime}/AttributeType.cs.meta (100%) create mode 100644 Assets/ModuleCore/ModuleAttribute/UI Toolkit.meta create mode 100644 Assets/ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor.meta create mode 100644 Assets/ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor/AttributeContainerConstEditor.uss rename Assets/{UI Toolkit/EditorWindow/TestEditorWindow.uss.meta => ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor/AttributeContainerConstEditor.uss.meta} (87%) create mode 100644 Assets/ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor/AttributeContainerConstEditor.uxml rename Assets/{UI Toolkit/EditorWindow/TestEditorWindow.uxml.meta => ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor/AttributeContainerConstEditor.uxml.meta} (86%) create mode 100644 Assets/ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor/AttributeTemplate.uxml create mode 100644 Assets/ModuleCore/ModuleAttribute/UI Toolkit/AttributeContainerConstEditor/AttributeTemplate.uxml.meta rename Assets/ModuleCore/ModuleEquipment/{ModuleConst => }/Editor.meta (100%) create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/EquipmentWindow.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/EquipmentWindow.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/ModuleUIPanel.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/ModuleUIPanel/UIEquipmentEnum.cs rename Assets/ModuleCore/{ModuleAttribute/ModuleConst/Editor/ConstAttributeContainerEditor.cs.meta => ModuleEquipment/Editor/ModuleUIPanel/UIEquipmentEnum.cs.meta} (83%) create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/ModuleUIPanel/UIEquipmentList.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/ModuleUIPanel/UIEquipmentList.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Editor/WeaponConstEditor.cs rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/Editor/ConstWeaponEditor.cs.meta => Editor/WeaponConstEditor.cs.meta} (100%) create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/AccessoryType.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/AccessoryType.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/ArmorType.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/ArmorType.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/EquipmentSlotType.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/EquipmentSlotType.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/EquipmentType.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/EquipmentType.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/WeaponType.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/EnumType/WeaponType.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/Equipment.meta rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/Editor/ConstWeaponEditor.cs => Runtime/Equipment/Accessory.cs} (84%) create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/Equipment/Accessory.cs.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/Equipment/Armor.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/Equipment/Armor.cs.meta rename Assets/ModuleCore/ModuleEquipment/{ => Runtime/Equipment}/Equipment.cs (100%) rename Assets/ModuleCore/ModuleEquipment/{ => Runtime/Equipment}/Equipment.cs.meta (100%) create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/Equipment/Weapon.cs create mode 100644 Assets/ModuleCore/ModuleEquipment/Runtime/Equipment/Weapon.cs.meta rename Assets/ModuleCore/ModuleEquipment/{ => Runtime}/EquipmentAffix.cs (100%) rename Assets/ModuleCore/ModuleEquipment/{ => Runtime}/EquipmentAffix.cs.meta (100%) rename Assets/ModuleCore/ModuleEquipment/{ => Runtime}/EquipmentColumn.cs (100%) rename Assets/ModuleCore/ModuleEquipment/{ => Runtime}/EquipmentColumn.cs.meta (100%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst.meta => Runtime/EquipmentConst.meta} (100%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstAccessory.cs => Runtime/EquipmentConst/AccessoryConst.cs} (74%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstAccessory.cs.meta => Runtime/EquipmentConst/AccessoryConst.cs.meta} (100%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstArmor.cs => Runtime/EquipmentConst/ArmorConst.cs} (73%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstArmor.cs.meta => Runtime/EquipmentConst/ArmorConst.cs.meta} (100%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstEquipment.cs => Runtime/EquipmentConst/EquipmentConst.cs} (73%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstEquipment.cs.meta => Runtime/EquipmentConst/EquipmentConst.cs.meta} (100%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstWeapon.cs => Runtime/EquipmentConst/WeaponConst.cs} (61%) rename Assets/ModuleCore/ModuleEquipment/{ModuleConst/ConstWeapon.cs.meta => Runtime/EquipmentConst/WeaponConst.cs.meta} (100%) rename Assets/ModuleCore/ModuleEquipment/{ => Runtime}/EquipmentSlot.cs (78%) rename Assets/ModuleCore/ModuleEquipment/{ => Runtime}/EquipmentSlot.cs.meta (100%) create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/Button.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/Button/ButtonTemplate.uss create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/Button/ButtonTemplate.uss.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/Button/ButtonTemplate.uxml create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/Button/ButtonTemplate.uxml.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentList.uxml create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentList.uxml.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentTemplate.uxml create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentTemplate.uxml.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentWindow.uss create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentWindow.uss.meta create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentWindow.uxml create mode 100644 Assets/ModuleCore/ModuleEquipment/UI Toolkit/EquipmentWindow/EquipmentWindow.uxml.meta rename Assets/ModuleCore/ModuleFormula/{ModuleConst => }/ConstMaterial.cs (89%) rename Assets/ModuleCore/ModuleFormula/{ModuleConst => }/ConstMaterial.cs.meta (100%) delete mode 100644 Assets/ModuleCore/ModuleInventory/InventoryDrag.cs rename Assets/ModuleCore/ModuleInventory/{ModuleConst/ConstInventoryItem.cs => InventoryItemConst.cs} (88%) rename Assets/ModuleCore/ModuleInventory/{ModuleConst/ConstInventoryItem.cs.meta => InventoryItemConst.cs.meta} (100%) create mode 100644 Assets/ModuleCore/ModuleUI/ModuleUIPanel/Equipment.meta rename Assets/ModuleCore/{ModuleEquipment/ModuleUIPanel => ModuleUI/ModuleUIPanel/Equipment}/UIEquipmentColumn.cs (100%) rename Assets/ModuleCore/{ModuleEquipment/ModuleUIPanel => ModuleUI/ModuleUIPanel/Equipment}/UIEquipmentColumn.cs.meta (100%) rename Assets/ModuleCore/{ModuleEquipment/ModuleUIPanel => ModuleUI/ModuleUIPanel/Equipment}/UIEquipmentSlot.cs (100%) rename Assets/ModuleCore/{ModuleEquipment/ModuleUIPanel => ModuleUI/ModuleUIPanel/Equipment}/UIEquipmentSlot.cs.meta (100%) rename Assets/ModuleCore/{ModuleEquipment/ModuleUIPanel => ModuleUI/ModuleUIPanel/Equipment}/UIEquipmentTip.cs (100%) rename Assets/ModuleCore/{ModuleEquipment/ModuleUIPanel => ModuleUI/ModuleUIPanel/Equipment}/UIEquipmentTip.cs.meta (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel.meta => ModuleUI/ModuleUIPanel/Inventory.meta} (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventory.cs (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventory.cs.meta (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventoryDrag.cs (86%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventoryDrag.cs.meta (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventorySlot.cs (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventorySlot.cs.meta (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventoryTip.cs (100%) rename Assets/ModuleCore/{ModuleInventory/ModuleUIPanel => ModuleUI/ModuleUIPanel/Inventory}/UIInventoryTip.cs.meta (100%) delete mode 100644 Assets/UI Toolkit/EditorWindow/TestEditorWindow.uss delete mode 100644 Assets/UI Toolkit/EditorWindow/TestEditorWindow.uxml rename Assets/UI Toolkit/{DefaultTheme.meta => UnityThemes.meta} (100%) rename Assets/UI Toolkit/{DefaultTheme => UnityThemes}/PanelSettings.asset (100%) rename Assets/UI Toolkit/{DefaultTheme => UnityThemes}/PanelSettings.asset.meta (100%) rename Assets/UI Toolkit/{DefaultTheme => UnityThemes}/UnityDefaultRuntimeTheme.tss (100%) rename Assets/UI Toolkit/{DefaultTheme => UnityThemes}/UnityDefaultRuntimeTheme.tss.meta (100%) create mode 100644 Packages/UITool/Editor.meta create mode 100644 Packages/UITool/Editor/ModuleUIEditor.cs create mode 100644 Packages/UITool/Editor/ModuleUIEditor.cs.meta create mode 100644 Packages/UITool/Editor/ModuleUIEditorWindow.cs create mode 100644 Packages/UITool/Editor/ModuleUIEditorWindow.cs.meta create mode 100644 Packages/UITool/Editor/MuHuaEditor.UITool.asmdef create mode 100644 Packages/UITool/Editor/MuHuaEditor.UITool.asmdef.meta create mode 100644 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AttributeTemplate = default; + + private UIAttributeList attributeList; + + public VisualElement AttributeList => Q("AttributeList"); + + public override void Initial() { + attributeList = new UIAttributeList(AttributeList, AttributeTemplate); + attributeList.Initial(value.instances); + AddControl(attributeList); + } + + + // public override void OnInspectorGUI() { + // base.OnInspectorGUI(); + // if (GUILayout.Button("创建属性")) { GenerateAttribute(); } + // if (GUILayout.Button("删除属性")) { DeleteInstance(); } + // } + + /// 创建属性实例 + // private void GenerateAttribute() { + // AttributeInstanceConst instance = CreateInstance(); + // instance.container = container; + // // 加入容器 + // container.instances.Add(instance); + // AssetDatabase.AddObjectToAsset(instance, container); + // EditorUtility.SetDirty(instance); + // EditorUtility.SetDirty(container); + // AssetDatabase.SaveAssets(); + // } + /// 删除全部实例 + // private void DeleteInstance() { + // for (int i = container.instances.Count; i-- > 0;) { + // AttributeInstanceConst instance = container.instances[i]; + // container.instances.Remove(instance); + // Undo.DestroyObjectImmediate(instance); + // } + // EditorUtility.SetDirty(container); + // AssetDatabase.SaveAssets(); + // } + + } +} \ No newline at end of file diff --git a/Assets/ModuleCore/ModuleAttribute/Editor/AttributeContainerConstEditor.cs.meta b/Assets/ModuleCore/ModuleAttribute/Editor/AttributeContainerConstEditor.cs.meta new file mode 100644 index 0000000..7a98cb0 --- /dev/null +++ b/Assets/ModuleCore/ModuleAttribute/Editor/AttributeContainerConstEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: d8ae6bbae674e19448216fd6b41cd012 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - VisualTreeAsset: {fileID: 9197481963319205126, guid: 95527f76fc8930d4ab47213114a5952b, type: 3} + - AttributeTemplate: {fileID: 9197481963319205126, guid: 1749a10e5ffdea045b442dfa323e4028, type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ModuleCore/ModuleAttribute/Editor/AttributeInstanceConstEditor.cs b/Assets/ModuleCore/ModuleAttribute/Editor/AttributeInstanceConstEditor.cs new file mode 100644 index 0000000..84248b2 --- /dev/null +++ b/Assets/ModuleCore/ModuleAttribute/Editor/AttributeInstanceConstEditor.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace MuHuaEditor { + /// + /// 属性实例 - 自定义编辑器 + /// + [CustomEditor(typeof(AttributeInstanceConst))] + public class AttributeInstanceConstEditor : Editor { + + private AttributeInstanceConst instance; + + private void Awake() => instance = target as AttributeInstanceConst; + + public override void OnInspectorGUI() { + base.OnInspectorGUI(); + if (instance.container == null) { return; } + EditorGUILayout.Space(20); + + // 输入字段修改 name + EditorGUI.BeginChangeCheck(); + string newName = EditorGUILayout.TextField("属性名称", instance.name); + if (EditorGUI.EndChangeCheck()) { ModifyName(newName); } + // 按钮功能 + if (GUILayout.Button("删除属性")) { DeleteInstance(); } + } + + /// 修改名字 + private void ModifyName(string newName) { + instance.name = newName; + Undo.RecordObject(instance, "修改属性名称"); + EditorUtility.SetDirty(instance); + AssetDatabase.SaveAssets(); + } + /// 删除实例 + private void DeleteInstance() { + AttributeContainerConst container = instance.container; + container.instances.Remove(instance); + EditorUtility.SetDirty(container); + Undo.DestroyObjectImmediate(instance); + AssetDatabase.SaveAssets(); + } + } +} \ No newline at end of file diff --git a/Assets/ModuleCore/ModuleAttribute/ModuleConst/Editor/ConstAttributeInstanceEditor.cs.meta b/Assets/ModuleCore/ModuleAttribute/Editor/AttributeInstanceConstEditor.cs.meta similarity index 100% rename from Assets/ModuleCore/ModuleAttribute/ModuleConst/Editor/ConstAttributeInstanceEditor.cs.meta rename to Assets/ModuleCore/ModuleAttribute/Editor/AttributeInstanceConstEditor.cs.meta diff --git a/Assets/ModuleCore/ModuleEquipment/ModuleUIPanel.meta b/Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel.meta similarity index 77% rename from Assets/ModuleCore/ModuleEquipment/ModuleUIPanel.meta rename to Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel.meta index a00ce3d..dca33fe 100644 --- a/Assets/ModuleCore/ModuleEquipment/ModuleUIPanel.meta +++ b/Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ce2626e82921eb14992661fc763dc7b5 +guid: dbe28b450df84584cb523a09c813e59b folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel/UIAttributeList.cs b/Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel/UIAttributeList.cs new file mode 100644 index 0000000..39f27cb --- /dev/null +++ b/Assets/ModuleCore/ModuleAttribute/Editor/ModuleUIPanel/UIAttributeList.cs @@ -0,0 +1,126 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UIElements; +using MuHua; + +namespace MuHuaEditor { + /// + /// 属性 - UI列表 + /// + public class UIAttributeList : ModuleUIPanel, UIControl { + /// 拖拽预览 + public VisualElement preview; + /// 鼠标位置 + public Vector2 mousePosition; + /// 偏移位置 + public Vector2 offsetPosition; + /// 项目列表 + public ModuleUIItems items; + + public UIAttributeList(VisualElement element, VisualTreeAsset templateAsset) : base(element) { + items = new ModuleUIItems(element, templateAsset, + (data, element) => new UIItem(data, element, this)); + + element.RegisterCallback(FloatingFunc); + } + private void FloatingFunc(MouseMoveEvent evt) { + mousePosition = evt.mousePosition; + } + + public void Update() { + if (preview == null) { return; } + preview.transform.position = mousePosition - offsetPosition; + } + + public void Dispose() => items.Release(); + + /// 初始化 + public void Initial(List list) { + items.Create(list); + } + /// 设置值 + // public void Settings(T value) => callback?.Invoke(value); + + public void MouseDownEvent(VisualElement element) { + preview = element; + offsetPosition = mousePosition; + // Debug.Log($"{preview.worldBound.position} - {mousePosition}"); + // offsetPosition = preview.worldBound.position - mousePosition; + // Debug.Log($"{preview.worldBound.position} = {mousePosition} + {offsetPosition}"); + } + public void MouseUpEvent() { + if (preview == null) { return; } + preview.transform.position = Vector2.zero; + + int insertIndex = GetInsertIndex(element, preview); + int oldIndex = element.IndexOf(preview); + + // 修正插入索引 + // if (insertIndex > oldIndex) insertIndex--; + Debug.Log($"插入位置 {insertIndex} - 旧位置 {oldIndex}"); + // 重新排序UI和数据 + if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); } + preview = null; + } + + /// + /// 获取插入索引 + /// + private int GetInsertIndex(VisualElement parent, VisualElement preview) { + Vector2 previewCenter = preview.worldBound.center; + int insertIndex = 0; + for (int i = 0; i < parent.childCount; i++) { + var child = parent[i]; + if (child == preview) continue; + if (previewCenter.y < child.worldBound.center.y) { + insertIndex = i; + break; + } + insertIndex = i + 1; + } + return insertIndex; + } + + /// + /// 移动预览元素到新位置 + /// + private void MovePreviewElement(int oldIndex, int newIndex) { + VisualElement temp = element[oldIndex]; + // element.RemoveAt(oldIndex); + element.Insert(newIndex, temp); + } + + /// UI项 + public class UIItem : ModuleUIItem { + public readonly UIAttributeList parent; + + public Label Range => Q