This commit is contained in:
MuHua-123
2025-07-21 18:14:40 +08:00
parent 2b349081e2
commit a7eb4f7bbb
12 changed files with 338 additions and 109 deletions
@@ -8,60 +8,49 @@ using UnityEngine;
public class DataCharacter : DataAttribute {
/// <summary> 角色名字 </summary>
public string name;
/// <summary> 战斗等级 </summary>
public int level = 0;
/// <summary> 护甲等级 </summary>
public int armorClass = 0;
/// <summary> 经验点 </summary>
public Vector2Int expPoint;
/// <summary> 生命点 </summary>
public Vector2Int hitPoint;
/// <summary> 基础属性 </summary>
public DataAttribute basic = Initial();
public int expPoint;
/// <summary> 种族 </summary>
public DataRace race = DataRace.None();
public DataRace race;
/// <summary> 属性 </summary>
public DataAttribute basis;
/// <summary> 职业 </summary>
public DataProfession profession;
/// <summary> 装备栏 </summary>
public DataEquipmentSlot equipmentSlot = new DataEquipmentSlot();
public DataEquipmentSlot equipmentSlot;
/// <summary> 力量调整值(strength) </summary>
public int StrModifier => Modifier(Str);
/// <summary> 敏捷调整值(dexterity) </summary>
public int DexModifier => Modifier(Dex);
/// <summary> 体质调整值(constitution) </summary>
public int ConModifier => Modifier(Con);
/// <summary> 智力调整值(intelligence) </summary>
public int IntModifier => Modifier(Int);
/// <summary> 感知调整值(wisdom) </summary>
public int WisModifier => Modifier(Wis);
/// <summary> 魅力调整值(charisma) </summary>
public int ChaModifier => Modifier(Cha);
/// <summary> 战斗等级 </summary>
public int Level => GetLevel();
/// <summary> 生命点 </summary>
public int HitPoint => GetHitPoint();
/// <summary> 护甲等级 </summary>
public int ArmorClass => GetArmorClass();
public DataCharacter() {
profession = DataProfession.None(this);
public override int Str { get => basis.Str + race.Str; }
public override int Dex { get => basis.Dex + race.Dex; }
public override int Con { get => basis.Con + race.Con; }
public override int Int { get => basis.Int + race.Int; }
public override int Wis { get => basis.Wis + race.Wis; }
public override int Cha { get => basis.Cha + race.Cha; }
/// <summary> 设置职业 </summary>
public void Settings(DataRace race) {
this.race = race;
}
/// <summary> 更新角色状态 </summary>
public void Update() {
UpdateAttribute();
// 战斗等级
level = profession.level;
// 护甲等级
armorClass = GetArmorClass();
// 升级经验 = 100 * 3^level
expPoint.y = 100 * (int)Mathf.Pow(3, level);
// 最大生命值
hitPoint.y = profession.HitPoint();
/// <summary> 设置职业 </summary>
public void Settings(DataProfession profession) {
this.profession = profession;
profession.character = this;
}
/// <summary> 更新角色属性 </summary>
public void UpdateAttribute() {
// 更新属性
Cover(basic);
// 添加种族属性
if (race != null) { Add(race); }
// 添加职业属性
if (profession != null) { Add(profession); }
/// <summary> 战斗等级 </summary>
public int GetLevel() {
// TODO:需要补充多职业的等级总和
return profession.level;
}
/// <summary> 生命点 </summary>
public int GetHitPoint() {
// TODO:需要补充多职业的生命值加成
return profession.HitPoint();
}
/// <summary> 计算护甲等级(AC </summary>
public int GetArmorClass() {
@@ -69,9 +58,32 @@ public class DataCharacter : DataAttribute {
return equipmentSlot.GetArmorClass(DexModifier);
}
/// <summary> 创建默认角色 </summary>
public static DataCharacter Create(string name) {
DataCharacter character = new DataCharacter();
character.name = name;
character.race = DataRace.None();
character.basis = Initial();
character.profession = DataProfession.None();
character.profession.Initial(character);
character.equipmentSlot = new DataEquipmentSlot();
return character;
}
/// <summary> 创建默认角色 </summary>
public static DataCharacter Create(string name, DataRace race, DataProfession profession) {
DataCharacter character = new DataCharacter();
character.name = name;
character.race = race;
character.basis = Initial();
character.profession = profession;
character.profession.Initial(character);
character.equipmentSlot = new DataEquipmentSlot();
return character;
}
// 打印角色卡
public void PrintCharacterSheet() {
Debug.Log($"=== {name} LV{level} ===");
Debug.Log($"=== {name} LV{Level} ===");
Debug.Log($"种族: {race.name}");
Debug.Log($"职业: {profession.name}");
Debug.Log($"力量: {Str} ({StrModifier.ToString("+#;-#;+0")})");
@@ -81,7 +93,7 @@ public class DataCharacter : DataAttribute {
Debug.Log($"感知: {Wis} ({WisModifier.ToString("+#;-#;+0")})");
Debug.Log($"魅力: {Cha} ({ChaModifier.ToString("+#;-#;+0")})");
Debug.Log($"经验值: {expPoint}");
Debug.Log($"生命值: {hitPoint}");
Debug.Log($"护甲等级: {armorClass})");
Debug.Log($"生命值: {HitPoint}");
Debug.Log($"护甲等级: {ArmorClass})");
}
}