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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 战斗角色
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/// </summary>
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public class BattleCharacter : DataAttribute {
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/// <summary> 角色数据 </summary>
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public readonly DataCharacter character;
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/// <summary> 角色名字 </summary>
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public string name;
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/// <summary> 战斗等级 </summary>
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public int level;
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/// <summary> 生命点 </summary>
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public int hitPoint;
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/// <summary> 护甲等级 </summary>
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public int armorClass;
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/// <summary> 先攻顺序 </summary>
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public int sequence;
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public BattleCharacter(DataCharacter character) {
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this.character = character;
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Cover(character);
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name = character.name;
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level = character.Level;
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hitPoint = character.HitPoint;
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armorClass = character.ArmorClass;
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}
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}
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