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@@ -11,20 +11,14 @@ public class PhaseFormal : BattlePhase {
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public PhaseFormal(BattleSimulator simulator) : base(simulator) { }
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public override void StartPhase() {
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// throw new System.NotImplementedException();
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}
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public override void UpdatePhase() {
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public override void Execute() {
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roundCount++;
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BattleQueue.UpdateQueue();
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simulator.Transition(PhaseType.行动阶段);
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// TODO:记录器
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Debug.Log($"正式回合:{roundCount}");
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string message = "存活";
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BattleQueue.ForEach(obj => message += $" {obj.name}({obj.hitPoint.x})");
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Debug.Log(message);
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}
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public override void QuitPhase() {
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// throw new System.NotImplementedException();
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simulator.Transition(PhaseType.选择角色);
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}
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}
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