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@@ -6,7 +6,7 @@ using UnityEngine;
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/// 装备 - 字典
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/// </summary>
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public static class ArmorDictionary {
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/// <summary> 武器 </summary>
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/// <summary> 护甲 </summary>
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public static DataArmor Armor(string name, ArmorType armorType) {
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DataArmor armor = new DataArmor();
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armor.name = name;
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@@ -22,28 +22,50 @@ public static class WeaponDictionary {
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addition.damageDices.Add(dice);
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return addition;
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}
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/// <summary> 匕首 1d4 </summary>
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public static DataWeapon Weapon101() {
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DataWeapon weapon = Weapon("匕首", WeaponType.轻型武器);
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weapon.additions.Add(DamageDice(4, DamageType.穿刺));
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return weapon;
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}
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/// <summary> 短弓 1d6 </summary>
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public static DataWeapon Weapon102() {
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DataWeapon weapon = Weapon("短弓", WeaponType.轻型武器);
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weapon.additions.Add(DamageDice(6, DamageType.穿刺));
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return weapon;
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}
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/// <summary> 木棒 1d6 </summary>
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public static DataWeapon Weapon201() {
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DataWeapon weapon = Weapon("木棒", WeaponType.中型武器);
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weapon.additions.Add(DamageDice(6, DamageType.挥砍));
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return weapon;
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}
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/// <summary> 巨棒 1d8 </summary>
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public static DataWeapon Weapon301() {
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DataWeapon weapon = Weapon("巨棒", WeaponType.重型武器);
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weapon.additions.Add(DamageDice(8, DamageType.钝击));
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return weapon;
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}
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/// <summary> 法杖 1d6 </summary>
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public static DataWeapon Weapon302() {
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DataWeapon weapon = Weapon("法杖", WeaponType.重型武器);
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weapon.additions.Add(DamageDice(6, DamageType.钝击));
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return weapon;
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}
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/// <summary> 木盾 ac1 </summary>
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public static DataWeapon Weapon401() {
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DataWeapon weapon = Weapon("木盾", WeaponType.盾牌);
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weapon.additions.Add(new DataAddition { armorClass = 1 });
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return weapon;
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}
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/// <summary> 箭袋 +20 </summary>
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public static DataWeapon Weapon402() {
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DataWeapon weapon = Weapon("箭袋", WeaponType.盾牌);
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weapon.additions.Add(new DataAddition { armorClass = 1 });
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return weapon;
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}
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}
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