清理项目

This commit is contained in:
MuHua-123
2025-09-17 15:26:08 +08:00
parent 714f29fc26
commit c17af4d74b
107 changed files with 1 additions and 3301 deletions
@@ -1,43 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 请求 - 管理器
/// </summary>
public class ManagerRequest : ModuleSingle<ManagerRequest> {
/// <summary> 域名 </summary>
public static string Address => "http://localhost:5086";
protected override void Awake() => NoReplace(false);
#region
/// <summary> 登录 </summary>
public void Login(string username, string password, Action<string> callback) {
string url = Address + "/api/user/login";
DataLoginRequest login = new DataLoginRequest { username = username, password = password };
PostForm(url, login, callback);
}
#endregion
#region
public void PostForm<T>(string url, T data, Action<string> callback) {
string json = JsonTool.ToJson(data);
Debug.Log(json);
DataRequestPost request = new DataRequestPost(url, json);
request.OnError = (json) => { ErrorHandle(url, json); };
request.OnCallback = callback;
NetworkRequestAsync.Execute(request);
}
#endregion
#region
/// <summary> 错误处理 </summary>
private void ErrorHandle(string url, string json) {
Debug.LogError($"{url} \n {json}");
}
#endregion
}
@@ -1,11 +0,0 @@
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@@ -1,34 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 模拟器 - 管理
/// </summary>
public class ManagerSimulator : ModuleSingle<ManagerSimulator> {
/// <summary> 队伍1 </summary>
public BattleTeam team1;
/// <summary> 队伍2 </summary>
public BattleTeam team2;
public BattleSimulator battleSimulator;
protected override void Awake() => NoReplace(false);
private void Start() {
team1 = new BattleTeam();
team1.Add(CharacterDictionary.Character001());
team1.Add(CharacterDictionary.Character002());
team1.Add(CharacterDictionary.Character003());
team2 = new BattleTeam();
team2.Add(MonsterDictionary.Monster001());
team2.Add(MonsterDictionary.Monster002());
team2.Add(MonsterDictionary.Monster002());
battleSimulator = new BattleSimulator(team1, team2);
battleSimulator.Transition(PhaseType.);
}
}
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@@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 测试管理器
/// </summary>
public class TestManager : ModuleSingle<TestManager> {
protected override void Awake() => NoReplace();
}
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